Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Physics issues
126–150 of 182
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-44454 | Fixed | Physics: Fixed an issue where Rigidbody.freezeRotation incorrectly added RigidbodyConstraints.FreezePosition to the Rigidbody constraint flags. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46606 | Fixed | Physics: Fixed an issue where Joint::axis could not be initialized during component construction. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46877 | Fixed | Physics: Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-54007 | Fixed | Physics: Fixed an issue where having kinematic Rigidbody components collide with continuous collision detection enabled, would cause a crash inside the PhysX solver due to incorrect contact pair flags being generated. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-57420 | Fixed | Physics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-57939 | Fixed | Physics: Fixed an issue where Physics.gravity would end up attempting to wake up kinematic Rigidbody components, causing errors to be logged. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-61078 | Fixed | Physics: Fixed an issue where Physics.IgnoreCollision would sometimes override, previous entries in the ignorance list for either Collider. This would cause the colliders within those entries to once again collide. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-61207 | Fixed | Physics 2D: Fixed an issue when using a CircleCollider2D in a CompositeCollider2D whilst using Transform scaling, the Radius could become invalid. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-61558 | Fixed | Physics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-61878 | Fixed | Physics: Fixed an issue where Player builds could crash due to collision meshes being released too late into the shutdown sequence of the engine. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-64175 | Fixed | Physics: Fixed an issue where the handling of the ArticulationDriveType serialized property of ArticulationDrives was incorrect in the ArticulationBody inspector. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-65060 | Fixed | Physics: Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-65085 | Fixed | Physics: Fixed an issue where data slicing for batch query jobs would incorrectly split the results array, eventually corrupting memory due to writing out of bounds. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-57910 | Fixed | Physics: Added a new parameter to the physics settings -- fast motion threshold. It allows to improve the CCD response for fast moving small bodies that collide with larger ones. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-59650 | Fixed | Physics 2D: Using SetEnabled on CompositeCollider2D should have no effect as component isn't able to be disabled. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-57944 | Fixed | Physics: Fixed a spelling issue in a BoxCollider warning message. | — | 2021.3.35f1Feb 6, 2024 | — | 7 |
| UUM-45879 | Fixed | Physics 2D: Fixed an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-57029 | Fixed | Physics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex". | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-17977 | Fixed | Physics: Fixed all contacts normals being reported equal and wrong when a Collider has multiple contact points with a mesh and contact modification is enabled. | — | 2022.3.14f1Nov 21, 2023 | — | 2 |
| UUM-53156 | Fixed | Physics 2D: Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the X and/or Y axis. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-54373 | Fixed | Physics 2D: Fixed an accuracy issue when using "Physics2D.CapsuleCast" where the specified capsule geometry has the same width and height i.e. it is a circle shape. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-55929 | Fixed | Physics: Fixed Collider.hasModifiableContacts & Collider.providesContacts ignoring the setting when the collider is inactive. | — | 2022.3.14f1Nov 21, 2023 | — | 2 |
| UUM-26254 | Fixed | Physics: Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-35062 | Fixed | Physics: Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-49807 | Fixed | Physics: Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | — | 2022.3.13f1Nov 7, 2023 | — | 7 |