Physics issues

126150 of 188

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-66765FixedPhysics: Fixed an issue where Joint.connectedArticulationBody couldn't be set to null after assigning a non-null reference to an ArticulationBody component.6000.0.0b15Apr 13, 20243
UUM-66781FixedPhysics: Fixed an issue with adding new wheel colliders to a scene where the data backing the wheel collider was not properly updated.6000.0.0b15Apr 13, 20242
UUM-57137FixedPhysics: Fixed an issue with Rigidbody/ArticulationBody::AddRelativeForce where additional torque would be applied to the bodies, despite the linear force always being applied at center of mass. Which implies that the torque generated by this typ…6000.0.0b13Mar 27, 20243
UUM-65646FixedPhysics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation.6000.0.0b13Mar 27, 20243
UUM-30798FixedPhysics: Fixed an issue moving child triggers causing parent bodies to recalculate their center of mass.6000.0.0b11Mar 13, 20245
UUM-44297FixedPhysics 2D: Fixed an issue where Animation Root Motion rotation and Animation Transform rotation could not correctly rotate a Rigidbody2D.6000.0.0b11Mar 13, 20245
UUM-44454FixedPhysics: Fixed an issue where Rigidbody.freezeRotation incorrectly added RigidbodyConstraints.FreezePosition to the Rigidbody constraint flags.6000.0.0b11Mar 13, 20245
UUM-46606FixedPhysics: Fixed an issue where Joint::axis could not be initialized during component construction.6000.0.0b11Mar 13, 20245
UUM-46877FixedPhysics: Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call.6000.0.0b11Mar 13, 20245
UUM-54007FixedPhysics: Fixed an issue where having kinematic Rigidbody components collide with continuous collision detection enabled, would cause a crash inside the PhysX solver due to incorrect contact pair flags being generated.6000.0.0b11Mar 13, 20246
UUM-57420FixedPhysics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives.6000.0.0b11Mar 13, 20245
UUM-57939FixedPhysics: Fixed an issue where Physics.gravity would end up attempting to wake up kinematic Rigidbody components, causing errors to be logged.6000.0.0b11Mar 13, 20245
UUM-61078FixedPhysics: Fixed an issue where Physics.IgnoreCollision would sometimes override, previous entries in the ignorance list for either Collider. This would cause the colliders within those entries to once again collide.6000.0.0b11Mar 13, 20245
UUM-61207FixedPhysics 2D: Fixed an issue when using a CircleCollider2D in a CompositeCollider2D whilst using Transform scaling, the Radius could become invalid.6000.0.0b11Mar 13, 20245
UUM-61558FixedPhysics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic.6000.0.0b11Mar 13, 20245
UUM-61878FixedPhysics: Fixed an issue where Player builds could crash due to collision meshes being released too late into the shutdown sequence of the engine.6000.0.0b11Mar 13, 20246
UUM-64175FixedPhysics: Fixed an issue where the handling of the ArticulationDriveType serialized property of ArticulationDrives was incorrect in the ArticulationBody inspector.6000.0.0b11Mar 13, 20245
UUM-65060FixedPhysics: Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not.6000.0.0b11Mar 13, 20245
UUM-65085FixedPhysics: Fixed an issue where data slicing for batch query jobs would incorrectly split the results array, eventually corrupting memory due to writing out of bounds.6000.0.0b11Mar 13, 20245
UUM-57910FixedPhysics: Added a new parameter to the physics settings -- fast motion threshold. It allows to improve the CCD response for fast moving small bodies that collide with larger ones.2022.3.21f1Mar 5, 20246
UUM-59650FixedPhysics 2D: Using SetEnabled on CompositeCollider2D should have no effect as component isn't able to be disabled.2022.3.20f1Feb 14, 20246
UUM-57944FixedPhysics: Fixed a spelling issue in a BoxCollider warning message.2021.3.35f1Feb 6, 20247
UUM-45879FixedPhysics 2D: Fixed an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex.2022.3.15f1Dec 5, 20236
UUM-57029FixedPhysics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex".2022.3.15f1Dec 5, 20236
UUM-17977FixedPhysics: Fixed all contacts normals being reported equal and wrong when a Collider has multiple contact points with a mesh and contact modification is enabled.2022.3.14f1Nov 21, 20232
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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