Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
2022.3.55f1
LTS · Released Dec 17, 2024 · Changeset 9f374180d209 · 103 release notes
Crash on InputDeviceIOCTL when closing Unity editor
Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan
Removed from the public documentation all internal APIs that were previously visible by mistake.
Version ControlBreaking
Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version ControlBreaking
Added: BuildReport.GetLastestReport and BuildReport.SummarizeErrors made public and documented.
Build PipelineAPI change
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used
[Android] Particles not rendered in the Player on some Android devices with Android 14
Replaced the "D" DevOps icon by the branching icon used in the Hub.
Version Control
Artefacts while displaying gizmo.
ParticlesUUM-55691fixed 6000.0.23f1
1.1.6 to 1.1.7
2.5.2 to 2.6.0
1.12.5 to 1.14.0
2.3.0 to 2.4.0
1.13.1 to 1.13.2
1.2.3 to 1.3.0
1.2.3 to 1.3.0
8.3.0 to 8.5.1
1.0.0 to 1.2.2
com.unity.microsoft.gdk.discovery@1.0.0
Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard.
Version ControlFeature
Added copy path & history context menu actions in all menus where they apply.
Version ControlFeature
Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings.
Version ControlFeature
Added file conflict & dir conflict context menu actions to the merge view.
Version ControlFeature
Added merge options dialog to the merge view.
Version ControlFeature
Added the ability to merge a branch or a changeset, using a new context menu actions.
Version ControlFeature
FIx Unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged.
Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile.
Fixed clear flags when post processing is used.
Fixed performance regression with Tilemap.SetTile.
Added support for 16kb page sizes.
AndroidFix
Fixed Android 15 keyboard Edit Field overlapping into cutoff area.
Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
Updated BundleTool to version 1.17.2.
Fixed crash when reading from corrupted binary artifact.
Handle corrupted library crash to allow the users to open their project.
Updated ScriptableObject and ScriptableSingleton documentation.
Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
Error messages in dialogs are no longer cut off when using high DPI monitors on MS Windows.
Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts.
Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
Fixed an issue where horizontal scrolling would not work when using a trackpad gesture.
Fixed an issue where shortcuts would not work on macOS after completing a rename operation.
Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict.
Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components.
Fixed some settings Asset icons that were missing in the selection window.
Fixed the issue where licensing modals was printing an error message in Editor console: "Layout update is struggling to process current layout".
Fixed the popup field handling the pointer-up event when the label was clicked.
Fixed UI Toolkit Debugger to have minimum width split panes.
Updated 7-Zip to 24.09.
EditorFix
Fixed gpu frametime scope for dx11.
Made BlitTexture(RenderTargetIdentifier) be affected by PostProcessing.
Added clamp to HairAngleWorld to prevent nan from FastASin.
Fixed an issue where cascade shadows and distance shadowmask were not blended properly.
Fixed case where IL2CPP can allocate more memory than needed.
Fixed plugin framework folders showing up red in exported iOS Xcode project.
Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate.
Fixed some corner case issues with math operations.
Switch project when importing a full project asset package is fixed for mac users.
When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active.
Fixed Unity report invalid value for TSLA (Temp) allocators in memory snapshot.
ProfilerFix
Fixed early player loop overrides being reset to default when initialization is fully done.
Fixed EditorApplication.isFocused returning false in playmode.
Fixed RuntimeInitializeOnLoad invoking the wrong method overload.
Fixed RuntimeIntializaOnLoad invoking attribute marked accessor methods in Editor.
ScriptingFix
Fixed Update being called after the script is disabled in Start.
Crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab.
Handle hash collisions in the TypeTreeCache.
Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node.
Fixed/improved identifier collision detection on properties.
Fixed implicit randomwrite shader requirement for compute shaders.
Fixed an issue where undo was not possible when the branch was rotated.
Added the missing platform switches for Windows standalone platform.
Fixed two memory retention issues in the UI Toolkit renderer (entry processor and render device release) and added an API to reset the renderer.
Added SS Shadow coord transform to TransformWorldToShadowCoord.
Fixed sorting the Reflection Probe by resolution.
Added a warning message to inform users about mismatching cloud project.
Version ControlFix
Fixed a crash in the create workspace window when unable to resolve a @unity organization.
Version ControlFix
Fixed files getting checked out even though they are in hidden_changes.conf.
Version ControlFix
Fixed incoming changes view that was not kept as selected after resolving some conflicts.
Version ControlFix
Fixed link to invite members in Unity Cloud.
Version ControlFix
Fixed manual login to Cloud that didn't work with an Enterprise installation.
Version ControlFix
Fixed new child branch not created from HEAD after update.
Version ControlFix
Fixed resolve conflicts not informing about lack of UVCS installation.
Version ControlFix
Fixed the Invite users to cloud organization when using an Enterprise installation.
Version ControlFix
Fixed the learn more (here) link that showed the hex color value in Unity 6.
Version ControlFix
Fixed workspace name that was not refreshed after repository manual creation or selection.
Version ControlFix
Removed from the Create Workspace window the Local server that was present with no installation of UVCS.
Version ControlFixServer
Replaced hardcoded urls pointing to plasticscm.com.
Version ControlFix
Video contains artifacts when played in the Video Preview section in the Inspector Window.
Fixed plugin framework folders showing up red in exported VisionOS Xcode project.
Fixed black screen render for some Android devices when Splash screen is disabled and Linear color is used.
Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.
Version ControlChange
Improved the "search" edit box so it can resize when there is not enough space in the toolbar.
Version ControlChange
Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now).
Version ControlChange
Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.
Version ControlChange
Replaced the logo of Unity in the Sign in to Unity VCS window.
Version ControlChange
Updated the minimum supported version to Unity 2021.3.0f1.
Version ControlChange
Updated xr.sdk.openxr package version to 1.13.2.
XRChange