VersionSectionRiskImpactNote
6000.2.0f1Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0f1Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b13Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b13Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b12Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b12Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b11Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b11Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b10Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b10Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b9Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b9Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b8Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b8Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b7Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b7Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b6Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b6Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b5Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b5Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b4Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b4Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b3Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b3Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b2Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b2Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b1Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0b1Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a10Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a10Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0f1Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a9Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a9Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b15Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b14Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b13Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a8Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a8Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b12Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b11Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b10Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b9Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.1.0b9Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a6Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a6Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a6Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.2.0a6Fixes
Physics 2D
FixFixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
6000.0.41f1Fixes
Physics 2D
FixFixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.

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