UUM-56687
Fixed in 6000.0.41f1Mentioned in 48 release notes.
First fixed in 6000.0.41f1 (Mar 3, 2025); relisted in 47 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0f1 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b13 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b13 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b12 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b12 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b11 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b11 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b10 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b10 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b9 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b9 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b8 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b8 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b7 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b7 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b6 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b6 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b5 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b5 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b4 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b4 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b3 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b3 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b2 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b2 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b1 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0b1 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a10 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a10 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0f1 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a9 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a9 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b15 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b14 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b13 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a8 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a8 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b12 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b11 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b10 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b9 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.1.0b9 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a6 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a6 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a6 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.2.0a6 | Fixes Physics 2D | Fix | Fixed an issue to ensure that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | |
| 6000.0.41f1 | Fixes Physics 2D | Fix | Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. |