Mobile issues

1–25 of 272

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-150216FixedAndroid: Fixed "Failed to find target with hash string android-37" when Target API Level 37 is selected.—6000.7.0b2Sep 23, 2026—2
UUM-149900FixedAndroid: Fixed case of system bars not hiding automatically on Android 11 when System Bars Behavior is set to "Show Transient Bars By Swipe".—6000.7.0b1Sep 17, 2026—2
UUM-150813FixedAndroid: Fixed a crash when calling AnimatorController.CreateNewStateMachineBehaviour with a null MonoScript. It now throws an ArgumentNullException instead.—6000.7.0b1Sep 17, 2026—2
UUM-147481FixediOS: Fixed warning thrown when using an Apple Pencil with iPads released 2019 and newer.—6000.3.22f1Aug 13, 2026—2
UUM-147831FixediOS: Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.—6000.3.22f1Aug 13, 2026—7
UUM-141279FixediOS: Fixed ScrollView not responding to mouse wheel input with a connected mouse.—6000.6.0b8Aug 12, 2026—7
UUM-147933FixediOS: Fixed shader warmup on older devices (AppleFamily3 and earlier).—6000.7.0a4Aug 6, 2026—7
UUM-147136FixedAndroid: Relaxed AGP 9's stricter R8 keep rule enforcement.—6000.3.21f1Jul 29, 2026—14
UUM-145925FixedAndroid: Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.—6000.7.0a3Jul 23, 2026—15
UUM-141173FixediOS: Fixed depth camera crash when created a second time.—6000.6.0b4Jul 16, 2026—11
UUM-145381FixediOS: Fixed a false "Touch was already deallocated" error on iOS when the app moved to the background.—6000.7.0a2Jul 9, 2026—17
UUM-144372FixedAndroid: Fixed split APKs by target architecture all receiving the same version code.—6000.3.19f1Jul 1, 2026—20
UUM-140743FixediOS: Fixed issues with external display when it was used with Camera.SetTargetBuffers.—6000.6.0a7Jun 11, 2026—12
UUM-142004FixedAndroid: Fixed an issue on Android where the navigation bar would become visible after closing the TouchScreenKeyboard in fullscreen mode.—6000.4.10f1Jun 3, 2026—2
UUM-121294FixedAndroid: Fixed an issue where the input field caret moved back to the end of the text when typing.—6000.6.0a6May 29, 2026—13
UUM-125821FixedAndroid: Fixed TouchScreenKeyboard.selection.length always returning 0.—6000.6.0a6May 29, 2026—13
UUM-128219FixedAndroid: EnhancedTouch.Touch.activeTouches.Count will correctly decrease after releasing the Swipe/Go Back gesture (part of GameActivity 4.4.1 upgrade).—6000.0.76f1May 27, 2026—1
UUM-141280FixediOS: fixed Frame Capture not working with rendering to backbuffer—6000.6.0a5May 13, 2026—16
UUM-120304FixedAndroid: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.—6000.4.7f1May 13, 2026—22
UUM-109005FixedAndroid: Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.—6000.6.0a2Apr 2, 2026—26
UUM-116283FixedAndroid: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).—6000.5.0b2Apr 2, 2026—30
UUM-134845FixediOS: Improved performance by only reporting keyboard layout when it changes.—6000.0.71f1Mar 18, 2026—32
UUM-133593FixedAndroid: removed auto-scanning for Android devices on Editor start if Android support is installed.—6000.3.11f1Mar 11, 2026—31
UUM-128088FixedAndroid: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.—6000.4.0b10Feb 25, 2026—19
UUM-134074FixedAndroid: Fixed Android mouse scroll wheel not working when scrolling in the negative direction without moving the mouse when using old input system—6000.4.0b10Feb 25, 2026—18
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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