[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
Graphics ToolsKnown issueCautionUUM-102790fixed 6000.2.0b1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Editor hangs when cutting and pasting a Script to another folder during Play Mode
Scene ManagementKnown issueCautionUUM-104031fixed 6000.2.0b1
FixedUpdate runs 200 times more frequently, leading to performance issues for users
SerializationKnown issueCautionUUM-103516fixed 6000.1.0f1
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
SRP XRKnown issueCautionXRUUM-103384open 6000.1.4f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
VFX throw errors upon importing it and breaks rendering for certain effects
Visual EffectsKnown issueCautionUUM-103734open 6000.2.0b1
Add tooltip on Sprite Editor Window's module drop down to indicate what module is selected. The drop down text will now have ellipsis when the text is cutoff.
Fixed shader cache uploads and downloads to Accelerator so that they respect Editor upload enabled and download enabled settings.
Shaders
Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten.
Fixed cases where Mipmap generation for SpriteAtlas fails for various formats and sRGB is turned off.
Fixed grid size in the Tile Palette window when the window aspect greatly differs from the aspect of the Palette.
Improve scrolling of Palette in the Tile Palette window.
2DFix
Fixed a crash loading Content Archive from different version which also contains Managed type references.
Fixed a crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera.
Fixed an issue where OverlayMenu toolbar toggles would become untoggled after maximizing the Game view or entering Play mode.
Fixed an issue where Tools overlay would display the abbreviated text content rather than the full text content of the EditorTool when the overlay is in Panel or Horizontal layout.
Fixed issue causing some detail popups to appear in the wrong place on macOS. Examples include Shader Graph and VFX detail popup views.
Fixed the editor crashing when a vector with a sufficiently large magnitude is passed to a navigation agent's SetDestination method.
Improves some API documentation for Terrain and TerrainData. Also corrects the TerrainData GetAlphamaps and SetAlphamaps pages.
EditorFix
Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries.
Fixed SRP Batcher checking the against the active render pipeline causing incorrect bindings.
Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use.
Change Device.advertisingTrackingEnabled to report status from AppTrackingTransparency on iOS 14+.
Errors when instantiating an object with Multiplayer Roles stripping, to an existent parent transform.
Fixed an issue where some locally installed packages where appearing in the Unity Registry tab that shouldn't be.
Package ManagerFixUUM-70534fixed 6000.2.0a9
Fixed an issue where Joint gizmos would no longer follow the joint they are being displayed, during playmode. (PHYS-401)
PhysicsFix
Fixed an issue where Joint gizmos would not display the perpendicular axis (normal of the joint axis) when selecting a ConfigurableJoint or CharacterJoint. (PHYS-401)
PhysicsFix
Fixed swap bodies behaviour on configurable joint to not fully swap the actor poses but swap the parent - child actors on the joint.
Fixed documentation to match GetComponentInParent / GetComponentsInParent implemented behaviour towards inactive game objects.
Changed the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
Fixed an issue where backslash keys (IntlYen, IntlRo) were not detected on Japanese 106/109 keyboard.
Work around a browser bug, where, on some platforms, Time.realtimeSinceStartup/Time.realtimeSinceStartupAsDouble did not include elapsed time in system sleep when accessing these properties. Note that this may limit the precision of these properties to millisecond-level. For precise frame timing use Time.time instead.
Improve error message when the editor loses connection to an asset import worker process
Asset ImportChange
Improve error message when the editor loses connection to an asset import worker process
Asset ImportChange
The displayName value in the package.json file is corrected to match the official package name "High Definition Render Pipeline".
HDRPChange
The displayName value in the package.json file is corrected to match the official package name "Scriptable Render Pipeline Core".
SRP CoreChange
The displayName value in the package.json file is corrected to match the official package name "Universal Render Pipeline".
URPChange

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