Compare versions groups the release notes between your selected From and To versions by type - blockers, breaking changes, known issues, security & install impact, package updates, API changes, fixes, improvements, features, other changes. Each lane has its own row count, pagination, and (where useful) deduplication behaviour.
Comparisons follow version order: they exclude the lower version and include the higher version, using the streams you selected. Releases published after the higher version are excluded. Swapping From and To shows the same range as a downgrade.
Across Editor lines, these are release notes to review, not proof that every listed fix is in your target. Check the target release notes before relying on a fix.
Every indexed Unity editor release in a paginated table. The chip row at the top defaults to current LTS lines and Supported updates - tick Beta / Alpha or the legacy LTS chips (2022.3 / 2021.3 / 2020.3 / 2019.4) to widen the list. Each row links to the per-release detail page; the external-link icon opens the official Unity release page in a new tab.
The same grouped notes as
Compare versions, but for a single release rather than a range. Useful when you want to read one release's notes end-to-end (e.g. “what landed in 6000.0.74f1?”) without the noise of every version above and below it.
A visual read on the corpus rather than a row-by-row list. Seven charts stacked vertically, each one answering a different question:
- Stability heat strip — one cell per Unity 6+ release, colored by net-fix score (
fixes − known_issues) with a mobile-blocker dot. Reads like a stock chart. - Best & worst Build scores — top-5 and bottom-5 releases by composite score.
- Known-issues per release, by branch — one line per minor_line; lets you see whether a branch is converging.
- Breaking-change heatmap by domain — rows are curated subsystems (Rendering, Scripting, Mobile, XR, …), columns are recent versions. Cells link into the lane-filtered release page.
- Issue lifespan — introduced → fixed — horizontal bars for the 30 longest-living UUM issues.
- Package drift between editor releases — chronological log showing only the curated packages whose version changed between consecutive editor releases. Empty entries indicate “no curated package changes from prior editor.”
- Patch cadence — dot plot per release stream over the last 18 months.
The domain filter applies to stability, the known-issue trend, issue lifespans, and Top-10 facts. Other charts show all domains. The Top-10 facts panel highlights (longest-open blocker, fastest fix turnaround, biggest breaking patch, etc.). The trust rail at the bottom names every formula and the last ingestion timestamps.
The landing page for everything UUM-id-shaped. Five sections, top to bottom:
- Stat cards — total tracked issues, currently open, fixed in the last 30 days, regressed (Unity shipped a fix and re-listed). Each card prints its own formula in muted text.
- Newest issues — top 10 by first Known-Issues mention date. What Unity has flagged most recently, regardless of whether a fix has shipped yet.
- Longest-open issues — top 10 by days- since-first-known-mention with no Fix mention (or whose latest Known is newer than the latest Fix). Sorted to surface the bugs Unity hasn't closed out.
- Issues by domain × status heatmap — 13 curated subsystems × {open, fixed}, intensity = count. Answers “where do unresolved issues cluster?” in one glance.
- Most-mentioned issues — top 10 by distinct-release mention count. Surfaces UUM ids Unity kept re-listing across patches (regression treadmills and long-running known issues).
Every issue id and version pill is hover-rich and links into the per-issue detail page (/issues/[issueId]) for the full mention history.
Free-form faceted search across every indexed release-note row. Filter by full-text query, version, minor line, stream, section, area, platform, impact, risk, package, or issue ID. Returns grouped-by-version results. This is the right page when you have a specific symptom or term in mind and don't care which release window it falls into.
Sortable table of every tracked official Unity package (Input System, Addressables, URP, HDRP, Cinemachine, Burst, and the rest of the curated allowlist). Each row opens a dialog listing every indexed version with its publish date and changelog.
For each version the dialog shows the exact Unity Editor build it first shipped with (e.g. ProBuilder 6.0.4 → 6000.0.23f1), reconciled from the editor release notes rather than the registry's coarse minimum-Unity field. A version that has only reached a preview so far is tagged BETA so a not-yet-stable build isn't read as a shipping version.
Package versions come from packages.unity.com (the npm-style registry). That endpoint is a reliable source of truth only for packages published before Unity 6. Starting with Unity 6 (GA October 2024), Unity moved many packages into the Editor as version-bound core packages and stopped publishing them to the registry - so the registry serves a frozen “latest”. The render-pipeline family is the clearest case: the registry still shows 10.10.1 from October 2022, while Unity 6 actually ships URP/HDRP as 17.x bundled with the Editor.
We don't hide these - the history is real, just frozen - but we flag them so the stale number isn't mistaken for the current one. A package whose newest registry release predates Unity 6 gets a Frozen badge. For Editor-bound packages we go further: every Editor's release notes carry a “Package changes” block pinning the exact bundled version, so we reconcile the real Unity 6 version from there and upgrade the badge to Bundled with Editor with a dated line - e.g. bundled 17.0.3 as of 6000.0.23f1 - last registry release 10.10.1, Oct 2022. Both numbers stay visible so it's clear which is which.
Bottom line: for a pre-Unity-6 package the registry version is current; for an Editor-bound one, trust the bundled version and the Unity 6 / Editor docs, not the registry.
Starting with Unity 6.4, a growing set of core packages adopted unified versioning - the package version is renumbered to match the Editor. com.unity.entities ships as 6.4.0 in Unity 6.4 (its changelog continues straight from the old 1.4.x line). The Packages page detects and flags every version-aligned package automatically, so it always shows the current set - no hand-maintained list to go stale.
The catch: that 6.4.0 build exists only in the Unity docs. The package registry keeps publishing the old line (1.4.x) as maintenance for Unity 6.0–6.3, so both numbers are real - they just apply to different Unity versions. The Packages note spells it out: Unity 6.4: 6.4.0 · Unity 6.0–6.3: 1.4.7 (registry). The version list in the dialog is the registry's line, so 6.4.0 won't appear there - it isn't published to the registry.
We detect this automatically by probing the Unity docs for each package at the recent Unity 6 minors, and only flag it when the docs version is genuinely newer than the registry latest (so a package that already versions per-Unity, like AR Foundation, isn't mislabeled).
Mirror of unity.com/resources - whitepapers, e-books, case studies, video sessions. The chip row at the top filters by resource type. Secondary to release intelligence; included because the resources index is otherwise easy to lose track of and some of the documents are useful for upgrade planning.
Every release-note that mentions a given Unity issue ID (e.g. /issues/UUM-113215) along with the derived status chip (Open / Fixed / Regressed). When the issue has mentions across multiple Unity majors, a chip row lets you scope the table by major - picking Unity 2022 LTS hides 6000.x mentions and re-derives the status from just the 2022.3 entries. That's how a user on 2022.3 sees “known issue” while a user on Unity 6 sees “fixed” for the same underlying ID.
The Open on Unity Issue Tracker link goes to Unity's own tracker, which is the source of truth - the status chip is just what the locally indexed release notes imply.
Mirror of unity.com/blog/rss. Secondary to release intelligence and not classified into lanes - mostly here so a search across the site can find a relevant blog post about something the release notes don't fully explain.
Which repos Unity is actively working on in the open, mirrored from github.com/Unity-Technologies. It defaults to recently updated, and each card shows that repo's latest commit message plus a Released vX flag when there's a recent release - so you can see what just changed and jump in.
Re-sort by stars, newest, or most forks; filter by language or search; and tick Notable only for a hand-curated highlight set (ml-agents, UnityCsReference, Graphics, and the like). Archived repos and forks are hidden by default. The latest commit and release come from the org's public activity, refreshed on the same twice-daily cron as everything else.
Posts written by Unity staff on discussions.unity.com - the official Discourse forum. Only accounts in Unity's unity_staff group are tracked, so it's a low-noise view of what Unity employees are actually saying, without the surrounding community threads.
By default the page shows staff-started topics (the first post of a thread) - product announcements, beta programmes, and release posts. Tick Include replies to also surface staff replies left inside other people's threads. You can further filter by search, category, and author, and sort by recent activity, newest, most replies, or recently edited.
Each post's edit history is kept, so a post that staff later changed is flagged Edited. Titles link straight to the thread on Unity's forum.