[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
AnalyticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
Adding non-context menu item via ContextMenuUtility API can crash Editor down the line
Shortcut ManagementKnown issueBlockerUUM-98587fixed 6000.1.0b11
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
LightingKnown issueCautionUUM-97309fixed 6000.2.0a8
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
SRP XRKnown issueCautionXRUUM-90118fixed 6000.0.46f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
[iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
UI Toolkit FrameworkKnown issueCautioniOSWebGLUUM-90736fixed 6000.1.0b11
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
VulkanKnown issueCautionAndroidUUM-95365fixed 6000.1.0b6
Fixed NullReferenceException being thrown when a TallkBack user touches the screen and there is no AccessibilityHierarchy in place.
Autogenerated NavMesh links no longer remain visible with *Show Only Selected* and no selected surface.
Fixed for a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode.
Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.
Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters.
Fixed a warning about uncompressed atlas which should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity.
Fixed an issue with the floating asset preview window, which would fail to repaint under certain circumstances.
Fixed AssetDatabase.AddObjectToAsset with object arguments not working on an asset created with AssetDatabase.CreateAsset within the same StartAssetEditing / StopAssetEditing scope.
Fixed Shortcuts by updating in the context menu after setting them in the shortcuts window on Linux. Shortcuts are also updated using "Reset to Default".
Fixed an issue where exporting a unitypackage with a scene using Adaptive Probe Volumes didn't include all the lighting data.
Fixed Vulkan warnings that spams every frame when the application is actively running on a device.
GraphicsFixAndroidUUM-91109fixed 6000.2.0a4
Fixed performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations.
Fixed "Shutdown worker was forced killed because it kept running. Worker x" is not appearing in the console.
Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
Fixed an issue where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception.
Scene/Game ViewFixUUM-96944fixed 6000.0.41f1
Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers.
SpeedTreeFixAndroidUUM-84061fixed 6000.2.0a4
Fixed an issue where the child index was incorrect when dragging a nested item within another nested item in a CollectionView.
Fixed the unintended horizontal scrolling behavior triggered by drag operations in a CollectionView.
Fixed an issue where the editor PopupField style din not match IMGUI and nor have the same height as other fields.
Fixed an issue where unsaved changes in UI Builder were discarded when additional changes were made and saved outside the UI Builder window.
Fixed attribute override does not visually update all element sharing the same name until refresh.
UsageHints.DynamicColor did not prevent a re-tessellation when the color had an initial alpha of 0 or if the background tint was white.
Fixed corruption of alpha values when converting YUVA to RGBA with line widths that aren't a multiple of 8.
Fixed an issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW.

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