[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
6000.0.41f1
LTS · Released Mar 3, 2025 · Changeset 46e447368a18 · 62 release notes
Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
Adding non-context menu item via ContextMenuUtility API can crash Editor down the line
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
Touch Input is not registered correctly when using multiple displays
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
[iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
The Player freezes on load when building Web platform
1.13.0 to 1.13.1
Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used.
Fixed sprite instancing with 2d shaders.
Fixed NullReferenceException being thrown when a TallkBack user touches the screen and there is no AccessibilityHierarchy in place.
Autogenerated NavMesh links no longer remain visible with *Show Only Selected* and no selected surface.
Fixed for a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode.
Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.
Fixed an issue where the help button on the audio clip inspector would open a wrong web page.
Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters.
Fixed a crash when importing models using the legacy external material location mode.
Fixed a warning about uncompressed atlas which should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity.
Fixed an issue by removing cursor for min max slider in the default runtime theme.
Fixed an issue with caret navigation/selection not working properly in WebGL for TMP.
Fixed an issue with the floating asset preview window, which would fail to repaint under certain circumstances.
Fixed assertions when setting the intensity of an HDR color to a high value.
Fixed AssetDatabase.AddObjectToAsset with object arguments not working on an asset created with AssetDatabase.CreateAsset within the same StartAssetEditing / StopAssetEditing scope.
Fixed freeze within cyclic compositions where internal depth limit was not being observed.
Fixed GCAlloc in NativePassData.GraphPasses().
Fixed IME text not appearing in UITK's TextField as we type.
Fixed Shortcuts by updating in the context menu after setting them in the shortcuts window on Linux. Shortcuts are also updated using "Reset to Default".
Fixed UITK input for UWP.
Fixed URP shadows being rendered incorrectly with transparent objects in the scene.
Fixed an issue where exporting a unitypackage with a scene using Adaptive Probe Volumes didn't include all the lighting data.
Fixed Vulkan warnings that spams every frame when the application is actively running on a device.
Fixed NullReferenceException when clicking Jump To Source button in Render Graph Viewer.
Fixed cascaded shadow maps in non-development builds.
Fixed performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations.
Fixed "Shutdown worker was forced killed because it kept running. Worker x" is not appearing in the console.
Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.
Fixed an issue where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception.
Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers.
Fixed an issue where the child index was incorrect when dragging a nested item within another nested item in a CollectionView.
Fixed the unintended horizontal scrolling behavior triggered by drag operations in a CollectionView.
Updated the pointer counter logic for collection views.
Fixed an issue where the editor PopupField style din not match IMGUI and nor have the same height as other fields.
Fixed an issue where unsaved changes in UI Builder were discarded when additional changes were made and saved outside the UI Builder window.
Fixed attribute override does not visually update all element sharing the same name until refresh.
Fixed incorrect color on UI Builder canvas checkerboard when color space was changed.
Fixed ListView.RefreshItems sometimes retaining old data for list items.
Fixed UI Builder Unset not working for the name attribute when using UxmlElement.
UsageHints.DynamicColor did not prevent a re-tessellation when the color had an initial alpha of 0 or if the background tint was white.
Fixed exception spam when trying to use full screen render passes on visionOS.
Fixed corruption of alpha values when converting YUVA to RGBA with line widths that aren't a multiple of 8.
Fixed an issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW.