Newest issues

Top 10 issues by first Known-Issues mention date — what Unity has flagged most recently, regardless of whether a fix is already shipped. Status pill on each row tells you whether it's still open.

IssueStatusDescriptionIntroducedFixedDays openMentions
UUM-154645Open6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API6000.6.4f1Oct 1, 2026—41
UUM-151272FixedUI Toolkit: Fixed an assertion error being thrown when unparenting an element that was its parent's only child. (UUM-151272, UUM-151997) Fixed in 6000.7.0b3.6000.7.0b2Sep 23, 20266000.7.0b2Sep 23, 202601
UUM-152864Open6000.7.0b1: Editor crashes on scripting_domain_get when booting under the Vulkan graphics API when a cloudProjectId is set6000.7.0b2Sep 23, 2026—121
UUM-153670Open6000.6.0a6: Crash on CachedWriter::Write when importing a tiny non-power-of-two Texture2DArray from a package6000.7.0b2Sep 23, 2026—122
UUM-153744Open6000.2.0b2: [Vulkan] Crash on SIGSEGV in vk::OnscreenSwapChain::AcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT6000.7.0b2Sep 23, 2026—124
UUM-153198Open6000.6.0b6: Crash on IsArtifactStillRelevant when opening a project with corrupted library6000.6.2f1Sep 18, 2026—171
UUM-151263FixedMultiplayer: Multiplayer Play Mode additional Editor instance keeps running outdated script code when domain reload is disabled (UUM-151263) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.6000.7.0b1Sep 17, 20266000.7.0b2Sep 23, 202652
UUM-151620FixedUI Toolkit: Adding a Standard Element from the GameObject menu now adds it to the UXML Template GameObject set as Default Parent instead of creating a new one. (UUM-151620) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.6000.7.0b1Sep 17, 20266000.7.0b2Sep 23, 202652
UUM-151667Open6000.6.0a6: PlayMode tests return no results when Test Runner is run again after Scene-Only Reload6000.6.1f1Sep 16, 2026—182
UUM-151728Open6000.7.0a6,6000.6.0f1: Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths6000.6.1f1Sep 16, 2026—182

Longest-open issues

Top 10 issues by days-since-first-known-mention that still have no Fix mention (or whose latest Known-Issues mention is newer than every shipped Fix). Click an issue for the full mention history.

Most-mentioned issues

Top 10 by distinct-release mention count. High counts often mean an issue Unity kept re-listing across patches, or a long-running regression that was fixed and re-introduced.

IssueStatusDescriptionIntroducedFixedDays openMentions
UUM-90065FixedDirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected6000.2.0a1Jan 29, 20256000.1.0f1Apr 23, 202584103
UUM-125778OpenMetal: Game freezes after command buffer Timeout error6000.0.62f1Nov 5, 2025—33478
UUM-141061FixedTextCore: 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF326000.6.0a2Apr 2, 20266000.6.0b3Jul 8, 20269773
UUM-142773OpenCrash on mono_log_write_logfile when more than one copy of bee_backend is running6000.6.0a2Apr 2, 2026—18668
UUM-14959FixedAsset - Database: Crash on GetAssetCachedInfoV2 when opening a project2022.3.27f1Apr 30, 20246000.1.0a7Dec 5, 202421866
UUM-84612RegressedXR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1.6000.2.0a1Jan 29, 20256000.2.0b1May 15, 202510564
UUM-86354FixedDirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API6000.1.0a4Nov 14, 20246000.1.0b7Feb 19, 20259762
UUM-77757RegressedDirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX122022.3.43f1Aug 21, 20242022.3.64f1Jul 2, 202531558
UUM-103996OpenHub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)6000.2.0a4Feb 19, 2025—59257
UUM-112617FixedAsset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode6000.6.0a2Apr 2, 20266000.7.0a3Jul 23, 202611257
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.