Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Newest issues
Top 10 issues by first Known-Issues mention date — what Unity has flagged most recently, regardless of whether a fix is already shipped. Status pill on each row tells you whether it's still open.
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-143035 | Open | Editor: Refactor and fix import sample dependencies problems (UUM-143035) Fixed in 6000.6.0b3. | 6000.6.0b2Jul 1, 2026 | — | 4 | 1 |
| UUM-145390 | Open | WebGL: \[WebGPU\] Fix crash that can occur when destroying and creating shaders. (UUM-145390) Fixed in 6000.6.0b3. | 6000.6.0b2Jul 1, 2026 | — | 4 | 1 |
| UUM-145743 | Open | [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample | 6000.5.2f1Jul 1, 2026 | — | 4 | 2 |
| UUM-146214 | Open | 6000.6.0a2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled | 6000.5.2f1Jul 1, 2026 | — | 4 | 2 |
| UUM-145522 | Open | 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center | 6000.3.19f1Jul 1, 2026 | — | 4 | 3 |
| UUM-144049 | Open | 6000.6.0a7: 2D Platformer Tutorial Template spawns more than 150 API warnings and outdated asset version alerts on initial creation | 6000.7.0a1Jun 25, 2026 | — | 10 | 2 |
| UUM-145576 | Open | [Editor] [Profiler] Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings | 6000.7.0a1Jun 25, 2026 | — | 10 | 2 |
| UUM-144194 | Fixed | Profiler: Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194) Fixed in 6000.6.0b2. | 6000.6.0b1Jun 23, 2026 | 6000.3.19f1Jul 1, 2026 | 7 | 5 |
| UUM-144481 | Fixed | Editor: An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted. (UUM-144481) First seen in 6000.6.0a7. Fixed in 6000.6.0b2. | 6000.6.0b1Jun 23, 2026 | 6000.6.0b2Jul 1, 2026 | 8 | 3 |
| UUM-145426 | Open | mimalloc logs on startup before log file is initialized | 6000.6.0b1Jun 23, 2026 | — | 12 | 2 |
Longest-open issues
Top 10 issues by days-since-first-known-mention that still have no Fix mention (or whose latest Known-Issues mention is newer than every shipped Fix). Click an issue for the full mention history.
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-2106 | Open | Android: Editor is unable to find JAVA when building an application | 2021.3.4f1May 31, 2022 | — | 1496 | 1 |
| UUM-2496 | Open | AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene | 2020.3.36f1Jun 16, 2022 | — | 1480 | 12 |
| UUM-2427 | Open | HD RP: \[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation | 2021.3.5f1Jun 22, 2022 | — | 1474 | 1 |
| UUM-5925 | Open | HD RP: \[HDRP\] RT Shadow for Area lights do not render correctly | 2021.3.5f1Jun 22, 2022 | — | 1474 | 1 |
| UUM-7457 | Open | MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component | 2021.3.6f1Jul 8, 2022 | — | 1458 | 6 |
| UUM-7683 | Open | Inspector Framework: List element overlaps everything when using Serializable struct/class | 2020.3.37f1Jul 21, 2022 | — | 1445 | 2 |
| UUM-9258 | Open | uGUI: UI becomes not interactable after deactivating and reactivating Canvas | 2021.3.7f1Jul 28, 2022 | — | 1438 | 1 |
| UUM-3310 | Open | MacOS: Crash with demangling\_unexpected\_handler() when rapidly modifying serialized fields | 2020.3.38f1Aug 17, 2022 | — | 1418 | 3 |
| UUM-3207 | Open | MacOS: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project | 2021.3.9f1Sep 1, 2022 | — | 1403 | 17 |
| UUM-11724 | Open | Linux: Editor crashes at "DisconnectGtkSignal(void\*, GtkCallbackResponse (_)(), void_)" when opening floating windows | 2021.3.9f1Sep 1, 2022 | — | 1403 | 6 |
Issues by domain × status
Each cell = number of UUM ids in that subsystem with that status. Open includes Regressed (Unity-shipped fix, then re-listed). Click any cell to drill into the filtered list.
Most-mentioned issues
Top 10 by distinct-release mention count. High counts often mean an issue Unity kept re-listing across patches, or a long-running regression that was fixed and re-introduced.
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-90065 | Fixed | DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected | 6000.2.0a1Jan 29, 2025 | 6000.1.0f1Apr 23, 2025 | 84 | 100 |
| UUM-125778 | Open | Metal: Game freezes after command buffer Timeout error | 6000.0.62f1Nov 5, 2025 | — | 242 | 72 |
| UUM-14959 | Fixed | Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project | 2022.3.27f1Apr 30, 2024 | 6000.1.0a7Dec 5, 2024 | 218 | 66 |
| UUM-84612 | Regressed | XR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 61 |
| UUM-86354 | Fixed | DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API | 6000.1.0a4Nov 14, 2024 | 6000.1.0b7Feb 19, 2025 | 97 | 59 |
| UUM-77757 | Regressed | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 | 2022.3.43f1Aug 21, 2024 | 2022.3.64f1Jul 2, 2025 | 315 | 58 |
| UUM-10774 | Fixed | Input: Crash on InputDeviceIOCTL when closing Unity editor | 2021.3.27f1Jun 7, 2023 | 6000.1.0a8Dec 10, 2024 | 552 | 56 |
| UUM-103996 | Open | Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) | 6000.2.0a4Feb 19, 2025 | — | 501 | 54 |
| UUM-104833 | Fixed | Lighting: All baked data for all scenes using APV is always loaded in Editor | 6000.2.0a1Jan 29, 2025 | 6000.3.0a2Jul 17, 2025 | 169 | 54 |
| UUM-88051 | Fixed | Packman: Switching Project when importing complete project does not import all assets and project opens incomplete | 2022.3.54f1Dec 4, 2024 | 6000.1.0b11Mar 18, 2025 | 104 | 54 |