Newest issues

Top 10 issues by first Known-Issues mention date — what Unity has flagged most recently, regardless of whether a fix is already shipped. Status pill on each row tells you whether it's still open.

IssueStatusDescriptionIntroducedFixedDays openMentions
UUM-149781Open6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D126000.6.0b8Aug 12, 202682
UUM-149240Open6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder6000.5.8f1Aug 12, 202685
UUM-149471Fixed6000.3.0a1: Crash on PVRAtlassingData::Build and memory leak when switching Lighting Visualization overlay to "Preview"6000.5.8f1Aug 12, 20266000.5.9f1Aug 19, 202674
UUM-147560OpenScripting: Fixed assembly resolutions errors in IL post processors that referenced assemblies with names starting with "Mono.Cecil". (UUM-147560) Fixed in 6000.7.0a5.6000.7.0a4Aug 6, 2026132
UUM-147685FixedHDRP: Fixed the Game view flickering when changing HDRP settings while the Game view is focused. (UUM-147685) Fixed in 6000.7.0a5.6000.7.0a4Aug 6, 20266000.5.9f1Aug 19, 2026123
UUM-148475OpenIL2CPP player crashes at startup6000.7.0a4Aug 6, 2026131
UUM-148884FixedEditor: Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root. (UUM-148884) Fixed in 6000.7.0a5.6000.7.0a4Aug 6, 20266000.5.9f1Aug 19, 2026123
UUM-148902Open6000.7.0a3: Selecting different UI game objects values using a mouse in the Inspector window throws InvalidOperationException: Stack empty. errors6000.7.0a4Aug 6, 2026131
UUM-146225OpenEditor: Fixed Select All in the hierarchy not being reflected in the inspector (UUM-146225) First seen in 6000.6.0b2. Fixed in 6000.6.0b9.6000.6.0b7Aug 5, 2026143
UUM-148849Open6000.5.0a7: Crash on void HierarchyStream::WriteAll when running tests with large Entity worlds and the new Hierarchy window open6000.6.0b7Aug 5, 2026144

Longest-open issues

Top 10 issues by days-since-first-known-mention that still have no Fix mention (or whose latest Known-Issues mention is newer than every shipped Fix). Click an issue for the full mention history.

Most-mentioned issues

Top 10 by distinct-release mention count. High counts often mean an issue Unity kept re-listing across patches, or a long-running regression that was fixed and re-introduced.

IssueStatusDescriptionIntroducedFixedDays openMentions
UUM-90065FixedDirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected6000.2.0a1Jan 29, 20256000.1.0f1Apr 23, 202584103
UUM-125778OpenMetal: Game freezes after command buffer Timeout error6000.0.62f1Nov 5, 202528778
UUM-14959FixedAsset - Database: Crash on GetAssetCachedInfoV2 when opening a project2022.3.27f1Apr 30, 20246000.1.0a7Dec 5, 202421866
UUM-84612RegressedXR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1.6000.2.0a1Jan 29, 20256000.2.0b1May 15, 202510564
UUM-86354FixedDirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API6000.1.0a4Nov 14, 20246000.1.0b7Feb 19, 20259762
UUM-141061RegressedTextCore: 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF326000.6.0a2Apr 2, 20266000.6.0b3Jul 8, 20269759
UUM-77757RegressedDirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX122022.3.43f1Aug 21, 20242022.3.64f1Jul 2, 202531558
UUM-103996OpenHub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)6000.2.0a4Feb 19, 202554657
UUM-104833FixedLighting: All baked data for all scenes using APV is always loaded in Editor6000.2.0a1Jan 29, 20256000.3.0a2Jul 17, 202516957
UUM-88051FixedPackman: Switching Project when importing complete project does not import all assets and project opens incomplete2022.3.54f1Dec 4, 20246000.1.0b11Mar 18, 202510457
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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