Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
XR issues
1–24 of 24
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-139883 | Open | XR: Fixes broken UI shaders displaying as pink in players after switching to a new Meta Quest build profile due to certain default UI shaders being missing from the Always Included Shaders list. (UUM-139883) First seen in 6000.5.0b3. Fixed i… | 6000.5.0b8May 14, 2026 | — | 7 | 1 |
| UUM-120719 | Fixed | XR: Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layo… | — | 6000.5.0b7May 7, 2026 | — | 3 |
| UUM-132450 | Fixed | XR: Fixed incorrect resolve attachment being selected when MSAA camera color attachment is copied using frame buffer fetch. | — | 6000.6.0a3Apr 15, 2026 | — | 7 |
| UUM-131974 | Fixed | XR: Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled. | — | 6000.6.0a2Apr 2, 2026 | — | 10 |
| UUM-113364 | Fixed | XR: Fixed foveation when used with MSAA on PC or linked XR. | — | 6000.5.0a7Feb 19, 2026 | — | 15 |
| UUM-104824 | Fixed | XR: Fixed XR stats from gfx thread, like refreshRate being dropped issue. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-91896 | Fixed | XR: Fixed render pass validation errors on XR devices when using OpenGLES and MSAA camera settings differ from URP asset. | — | 6000.2.0a8Apr 3, 2025 | — | 21 |
| UUM-72660 | Open | XR SDK: [Quest] Screen flashes for several seconds when enabling microphone permissions | 6000.0.40f1Feb 25, 2025 | — | 450 | 1 |
| UUM-85895 | Fixed | XR: Fixed incorrect Y-axis flipping that affected certain Quest devices using shared depth buffer or depth submission modes with Quest Link. (UUM-85895) First seen in 6000.1.0a2. | — | 6000.1.0b6Feb 11, 2025 | — | 20 |
| UUM-84612 | Regressed | XR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 64 |
| UUM-83776 | Fixed | XR: Fixed crash on Meta Quest 2 when using Vulkan. | — | 2021.3.46f1Nov 13, 2024 | — | 1 |
| UUM-71393 | Fixed | XR: Addressing the Meta Core SDK not loading when attempting to play in editor over Oculus Link. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-46969 | Fixed | XR: This might have been caused by initial PR of late latching. Reviewing the previous code it seems it should just be setting the local transform. | — | 2022.3.46f1Sep 10, 2024 | — | 2 |
| UUM-71891 | Fixed | XR: Fixed for incorrect way to check if XR is enabled in the DrawObjects pass, causing issues when using reflection probes. | — | 2022.3.33f1Jun 12, 2024 | — | 1 |
| UUM-71927 | Fixed | XR: Fixed for incorrect way to check if XR is enabled in the DrawObjects pass, causing issues when rendering to a RenderTexture. | — | 2022.3.33f1Jun 12, 2024 | — | 1 |
| UUM-57876 | Fixed | XR: If the render pass count is greater than 0 SPI will use the proper one instead of always using 0. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-66846 | Fixed | XR: Fixed for a distorted viewport when using no intermediate texture in XR rendering while using dynamic resolution. | — | 2022.3.23f1Apr 2, 2024 | — | 4 |
| UUM-66504 | Fixed | VisionOS: Fixed audio issues on visionOS due to lifecycle issues. | — | 6000.0.0b13Mar 27, 2024 | — | 4 |
| UUM-41604 | Fixed | XR: Fixed missing shader macros in SinglePassMultiView for built-in pipeline shaders. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-40249 | Fixed | XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused | 2022.3.3f1Jun 21, 2023 | 2022.3.8f1Aug 22, 2023 | 62 | 9 |
| UUM-33025 | Fixed | XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x | 2021.3.24f1Apr 27, 2023 | 2022.3.11f1Oct 10, 2023 | 165 | 15 |
| UUM-1963 | Fixed | XR: Fixed XRSettings.gameViewRenderMode does not work in SRPs. | — | 2020.3.45f1Feb 14, 2023 | — | 1 |
| UUM-1858 | Fixed | XR: Fixed Graphics.Blit when using VRTextureUsage.TwoEyes. | — | 2020.3.41f1Oct 21, 2022 | — | 1 |
| UUM-15608 | Open | XR SRP: Meta Quest performance loss between URP versions when built | 2020.3.39f1Sep 14, 2022 | — | 1345 | 6 |