[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
6000.1.9f1
Supported · Released Jun 24, 2025 · Changeset ed7b183fd33d · 54 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
All baked data for all scenes using APV is always loaded in Editor
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Garbage Collector memory leak when allocating and deallocating memory in Web builds
1.8.21 to 1.8.23
2.10.3 to 2.10.4
2.4.0 to 2.4.1
6.1.0 to 6.1.1
6.1.0 to 6.1.1
6.1.0 to 6.1.1
1.4.3 to 1.5.0
1.4.3 to 1.5.0
Added the ability to change the TreeView item indent via a custom style property called --unity-tree-view-indent.
Fixed issue where Palette camera position and zoom was not stored and restored when Tile Palette is reopened.
Fixed perf regression when SRP batcher is disabled.
Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail.
Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget.
Fixed issue where Vulkan is preferred over GLES even though the drivers were detected as incompatible.
Fixed performance regression on some devices on DX12.
Graphics: Added support for generating mips when using Render Pass.
Fixed an issue which could cause the Editor Launch Screen to spontaneously crash on Linux.
Fixed artifacts when using HDRP with Screen Space Reflections in XR.
Fixed ExposedReference property drawer not allowing scene references.
Resolved hang where the Editor could hang on Linux when running under a misconfigured display session.
Better error handling when trying to use Volume framework before initialization.
Fixed a validation warning on DirectX by changing the fake input layout format.
Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation.
Resolved issue where the Camera first person mode in Cameras overlay is not clickable when the Editor is restarted with the Game View focused.
Added additional checks to better catch merging errors in UnityYAML.
Fixed an issue where binding to a GradientField or a CurveField could hang the editor.
Fixed intermittent crash on AppleTV on Painter2D.ClosePath() call.
Pressing the "Fit Viewport" button will now centre a canvas, in the UI Builder, if the canvas size is 0,0.
Handle case where a main light is disabled in the URP Asset.
Exception with inspector when block exposes a skinned mesh renderer.
Fixed sporadic crash of video player on iOS when app is brought from background to foreground.
Fixed an issue where the XrDisplaySubsystem tries to destroy textures that are still being used by other processes. This fix uses FinishRendering() to block the simulation thread until those resources are no longer in use before trying to destroy them.
Fixed and issue where deployed URP Quest Applications throw Vulkan Errors on App Exit.