Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 19, 2026
Unity EngineEditedApr 2, 2026 Planned breaking changes in Unity 6.6
Hi everyone, As we did with Unity 6.5 , here is some early notice about upcoming breaking changes we plan to make in Unity 6.6. While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the prod…
Unity EngineEditedJun 16, 2026 Planned breaking changes in Unity 6.7
Hi everyone, As we did with Unity 6.6 , here is some early notice about upcoming breaking changes we plan to make in Unity 6.7. While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the prod…
Unity EngineJul 16, 2026 Join us live on Youtube for the Unite Seoul Keynote on on Jul 21, 2026
Unite Seoul Keynote is streaming live next week! [What's next for Unity? | Unite Seoul Keynote 2026] :spiral_calendar: 2026-07-21T01:00:00Z (UTC) We’ll also live-thread key updates from the Keynote right here for you to follow along or catch up. We’re excited to share what we’ve been…
Unity EngineEditedJul 14, 2026 Unity Ships support for Microsoft GDK Intelligent Delivery for XBOX on PC using the GDK
Chunk your game into player-selectable Features, on top of Addressables, to cut install size and time-to-play for players on XBOX on PC — including storage-tight handhelds. We are announcing general availability of the Microsoft GDK Intelligent Delivery package for Unity, letting developers split a…
Unity ServicesJul 14, 2026 Create event-based multiplayer games with Stateful Logic and Cloud Code
Not every multiplayer game needs a dedicated server or even tick-level simulation. If you’re building a card game, idle game, deck builder, puzzle game, or any turn-based experience, a serverless backend may be a better fit. In these games, multiplayer logic is usually driven by player actions rath…
Unity LearnEditedJun 8, 2026 :megaphone: Unity Learn | Monthly Update – June 2026
:sparkles: What’s New, Improved, & Resolved** Heads-Down on Major Upgrades: Following our mid-May performance patch, our engineering and product teams shifted 100% of their focus toward building, testing, and perfecting the massive platform upgrades launching this month. Because we redirected all …
Unity LearnJul 14, 2026 :megaphone: Unity Learn | Monthly Update – July 2026
:sparkles: What’s New & Improved Refreshed Learning Dashboard (Launched Today!): Our brand-new personal hub is officially live! This upgrade provides a more stable, responsive, and highly visual way to track your skills, manage your badges, and monitor your overall progress. Learn Collections (Lau…
Unity EngineEditedJun 16, 2026 Quad Views Support for Quest 3 Devices
We’re excited to announce Quad Views support for Quest 3 devices in Unity 6.5, enabled via OpenXR 1.17! Quad Views introduces a new alternative to traditional foveation techniques, designed to improve rendering efficiency, particularly in GPU-bound XR applications. What is Quad Views? Quad Views i…
Unity EngineJul 13, 2026 In Case you Missed It June 2026 Edition
Howdy everyone! June 2026 In Case you Missed it is hot off the digital presses! Let me know if there is anything I missed: Discussions posts Last month’s ICYMI: May - In Case You Missed it Announcements: Boost Your Offerwall Revenue: The World Cup Currency Sale is Coming! Direct-to-consumer (…
Discussions PlatformJul 13, 2026 Did you get an unexpected email from Unity Discussions last week? Here's what happened
Some of you may have received email notifications from Unity Discussions between July 7 and July 10. Since we normally keep email notifications switched off on this site, we want to explain what happened. Our forum hosting provider, Discourse, introduced a change on their platform on July 7 that c…
Unity EngineEditedJun 29, 2026 ECS Development Status for Unity 6.6
Once again, we are excited to share more on our current work on Unity 6.6 and ongoing plans for ECS in Unity. All of the ECS packages are now core packages and we have been developing them in line with Unity releases. This has allowed us to coordinate work between package and engine and move towards…
Unity EngineEditedJun 30, 2026 Now Available: Unity Hub 3.19.5
Hi everyone, For this release, we focused on addressing many of the requests that come up in the discussion comments. The biggest one was reducing how long the Hub takes to start up, and by our benchmarks, we are seeing a 40% improvement! For signed-in users, the Hub now shows a snapshot of your re…
Technical ArticlesEditedMar 26, 2026 Path to CoreCLR, 2026: Upgrade Guide
[Unity 6 Roadmap Timeline] Over the course of 2026, Unity is planning changes that lead up to replacement of the scripting runtime in Unity 6.8, making CoreCLR the foundation of our C# layer. Unity 6.8 will no longer have Mono as an available option. This effort is broadly referred to as the Pat…
Unity EngineEditedJun 16, 2026 CoreCLR, Scripting, and Serialization Update - June 2026
CoreCLR, Scripting, and Serialization Update - June 2026 Hi everyone, Following our public roadmap sessions at GDC 2026 and our previous community update , we are back to share our next quarterly look into the technical evolution of the Unity Engine. As we march closer to our ultimate target of a fu…
Unity EngineJul 8, 2026 Request for Feedback: Input System migration to a Built-in package
Hi folks, For 6.7 we are considering migrating the Input System from a Package to a Built-in Package . This was originally announced in the Planned breaking changes in Unity 6.7 thread, and following concerns raised by the community, we are reviewing that decision and want to gather wider feedback o…
Unity EngineEditedJun 16, 2026 Unity 6.5 Adds Xbox PC Remote Tools Support, Enabling One-Click Remote Build Deployment to Any Windows Machine
Today, Unity announced support for Microsoft’s Xbox PC Remote Tools in Unity 6.5, now available. With this integration, any Unity developer building for Windows can deploy builds directly to a remote PC on their network — turning any Windows machine into a devkit, no manual file transfers required. …
Unity EngineEditedApr 21, 2026 Announcing the Transition of Apple silicon Unity Editor from Rosetta 2
We are announcing that the Apple silicon Unity Editor will transition out of relying on Apple’s Rosetta 2 translation layer on macOS releases following macOS 27. This decision is necessary because macOS 27 is confirmed to be the final macOS version from Apple that will include support for Rosetta 2. …
Issue TrackerJul 2, 2026 Update on Issue Tracker
We are in the final stages of prepping the launch of a brand new Issue Tracker! While we prep the final deployment, the Vote & Join Conversation buttons are temporarily disabled in the new site. We’re also aware of a number of Issue Tracker links returning 403 when the URL contains ?ampTimestamp, ?…
Unity EngineEditedMay 29, 2026 Preview of Screen Space Reflections for URP
We are currently working on an implementation of Screen Space Reflections for URP, which we aim to ship in Unity 6.7. This is part of a larger initiative to improve the graphical fidelity of URP. Today we are pleased to show off a first version of this feature, and invite you to try it out. [Od9qi…
Unity EngineJul 2, 2026 Apple Rosetta deprecation and your Mac Intel-based games: what to do and when
Hello Mac game developers, We wanted to amplify the messaging around Rosetta ’s deprecation and signpost you to the options for your projects, with plenty of runway to plan ahead. Developers shipping Universal Mac binaries or Apple silicon only are not affected. This post is particularly relevant t…
Unity EngineEditedJun 25, 2026 6.6 Beta Sweepstakes - Your chance to win a GPU!
Hiii everyone, We’re happy to announce another Beta Sweepstakes with the Unity 6000.6 release (yup, we want to make it regular :smiling_face_with_sunglasses:). Unity 6.6 Beta includes meaningful improvements across platform performance and stability. the modern .NET/CoreCLR scripting stack, UI Too…
Unity EngineJun 25, 2026 Preview of URP Ground Truth Ambient Occlusion (GTAO)
We’re working on a major upgrade to URP’s Screen Space Ambient Occlusion, as part of a larger initiative to improve URP’s graphical fidelity, and we aim to ship it in Unity 6.7. Today we’re pleased to show a first version and we’d love for you to try it out and tell us what you think. [URP Termina…
Unity EngineEditedJun 23, 2026 :tada: Netcode for GameObjects v2.13.0 is now publicly available
:package: Netcode for GameObjects 2.13.0 is now live! :package: This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fast Enter Play Mode to ensure future CoreCLR compatibility. If you’re working wi…
Technical ArticlesJun 30, 2026 IAP tutorial series: Payment providers
Hi. Now it’s time for our second article in the new IAP5 series, the series consist of 3 video tutorials with companion articles covering the following topics: Upgrading from IAP4 to IAP5 Implementing Payment providers (this article) Creating our webshop (coming soon) Infographic - Purchase flow w…
Unity ServicesJun 30, 2026 Direct-to-consumer (D2C) capabilities are now available in Unity IAP 5.4
Hey, everyone. If you’re monetizing on mobile, Unity IAP 5.4 just shipped, and it adds direct-to-consumer (D2C) capabilities so you can sell off-platform directly to your players alongside your existing on-platform IAP setup. There are two new D2C paths, both now in general availability (GA): In…
Unity EngineEditedJun 23, 2026 Netcode for Entities package as part of 6000.5 editor
As we announced previously , the Netcode for Entities package became part of the editor ( core package ) from 6000.5 and now we wanted to make an announcement as this editor went out of beta phase. To provide a recap, what we initially included in the editor was in parity with the 1.12.0 version of th…
Unity EngineEditedFeb 4, 2026 Netcode for Entities and Unity Transport Status Update
Hello everyone, Following the recent ECS Development Status update , where most of this information was already shared and where we encourage you to read the whole discussion, we’d like to provide an update on the future distribution of Netcode for Entities and Unity Transport. Starting with Unity 6…
Unity EngineEditedJun 23, 2026 :tada: Netcode for Entities v1.14.0 is now publicly available
:package: Netcode for Entities 1.14.0 is now live! :package: We remain committed to supporting Netcode for Entities on older Editor versions until the end of their official support lifecycle. As a reminder we became a core package in editors 6000.5 onward . If you are using Unity 6000.5 or newer, you…
Unity EngineEditedJun 25, 2026 Now Available: Unity Hub 3.19 beta
Hi everyone, This release, we focused on addressing a lot of the requests that come up in the discussion comments. The big one was reducing how long the Hub takes to start up, and by our benchmarks, we’re seeing a 40% improvement! For signed-in users, the Hub now shows a snapshot of your recent pro…
Unity EngineJun 26, 2026 Shader Graph Masterclass: Shader Implementation
:loudspeaker: Webinar – “Shader Graph Masterclass: Shader Implementation” :artist_palette::sparkles: Hey Unity creators! :artist: Ready to bring your projects to life with stunning visual effects? Join our free webinar where we’ll dive into Unity’s Shader Graph and learn how to create efficient, ey…