Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
- Tracked posts
- 17,631
- Edited
- 110
- Staff (active)
- 2,527 (2,304)
- Categories
- 157
- Latest
- Oct 18, 2026
Unity HubEditedOct 15, 2026 Now Available: Unity Hub 4.0 Beta
Hey folks :waving_hand: I’m pleased to announce that the Unity Hub 4.0 Beta is now available, and it’s a big one. Unity Hub 4.0 is a new native app for macOS, Windows, and Linux. We rebuilt the Hub from the ground up, screen by screen, making this the biggest change to the Hub since it first shippe…
Lighting & Global IlluminationOct 16, 2026 Upcoming video: Light baking with Unity CLI (commands for light baking)
Upcoming video: Light baking with Unity CLI Attached are some scripts for use with an upcoming video, “Light baking with Unity CLI.” Baking lighting across multiple scenes usually means opening each one, waiting for the bake, and checking the same camera angles over and over. With Unity CLI, you c…
Content DirectoriesOct 15, 2026 Example ContentDirectory
We have established a public git repo with some small Unity projects, demonstrating the new content directory feature. I hope you find these helpful! Please let us know ideas of other focused examples we could write, or any issues you observe with what we have published so far.
Content DirectoriesEditedSep 17, 2026 More content directory examples
We have added a new topic to the Unity manual that gives examples of populated root assets and other ScriptableObjects with Loadable and LoadableObjectId. In other words showing some recommended patterns for adding content to a Content Directory build. Please check it out and let us know if it is …
News & General DiscussionEditedOct 14, 2026 Information on account suspension
Hi everyone, Edit: A new knowledge base article with instructions and what to send is available here We’ve seen recent threads on Unity accounts being suspended. We sent emails to users to reset their two-factor authentication (2FA) by October 13, 2026. If your account has been suspended, you can …
Build AutomationEditedJun 24, 2026 Unity DevOps Build Automation — 2026 Dependency Deprecation Cycle
Unity DevOps Build Automation — 2026 Dependency Deprecation Cycle Unity DevOps Build Automation is dedicated to delivering an optimal user experience for our customers. To achieve this goal, we must routinely assess and refresh the dependencies necessary to successfully building your projects. Alth…
Multiplayer & Networking Product UpdatesOct 12, 2026 Multiplayer Services Package 2.4.0 is now available
Multiplayer Services Package 2.4.0 is now live! Key updates in this release This update adds full support for providing CancellationToken on Session requests to allow for better teardown of sessions, and improves handling of allocation cleanup if the network fails partway, allowing for more stabi…
Cloud CodeOct 12, 2026 CloudBehaviours: Online Game Logic the Unity Way
In our last post we introduced the ability to create event-driven online games with state, backed by Cloud Code. We also brought module authoring inside the Editor, and drastically improved iteration speed via the local Cloud Code server. These are all available in the Cloud Code 3.0.0-exp.9 package…
Unity Learn Product UpdatesOct 9, 2026 :rocket: Unity Learn | Monthly Update – October 2026
[:sparkles:] What’s New & Improved Learn Shorts Feed (Live Sep 29): The Learn homepage now features a feed of short Unity videos with quick tips and techniques. When you’re ready to go deeper, you can explore our course catalog . New Article Format (Live Oct 5): Not every topic needs a step-by-step…
Unity Editor Product UpdatesEditedOct 7, 2026 Heads up: Upcoming com.unity.pipeline 0.9.0 release will include breaking changes to command names
As we move toward GA, we’re aligning all commands in com.unity.pipeline to a consistent naming convention. This makes commands easier to discover for both people and AI agents, and ensures that com.unity.pipeline and upcoming extensions that bring more of the Unity ecosystem to the CLI all work the …
Content DirectoriesOct 8, 2026 About the Content Directories category
Discuss loading content from the Content Directory system Discuss building and loading content with Unity’s content directory system. Share questions and solutions about organizing content, managing builds, and loading content efficiently at runtime. Whether you’re migrating from AssetBundles or st…
Asset BundlesOct 8, 2026 About the Asset Bundles category
Discuss loading content from the Asset Bundle system Discuss building, loading, and managing content with Unity’s AssetBundle system. Share questions and solutions about dependencies, memory management, caching, and runtime loading across platforms.
UI Product UpdatesEditedSep 16, 2026 State of UI Toolkit in Unity 6.7
Hi everyone, Since our November 2025 status update , we’ve shipped UI Toolkit work across 6.4, 6.5, 6.6, and now 6.7. We’d like to consolidate it in one place: what is released and supported, what is available behind an experimental flag, and where we’re heading next. The short version: with Unity …
Unity Editor Product UpdatesOct 7, 2026 Unity CLI 1.0.0-beta.13 is rolling out
Unity CLI 1.0.0-beta.13 is rolling out Heads up Changes that can affect scripts: unity projects upgrade into Unity 6.7 or later now needs a Unity Cloud choice when the project isn’t linked. Pass --cloud, --cloud-project <id-or-name> or --no-cloud. Without one, the upgrade stops before it installs…
Target Platforms Product UpdatesEditedSep 30, 2026 [INFO] iPadOS 27 & SDK 27 adaptability changes & iPhone Duo updates
Hello everyone, we wanted to inform you regarding changes to UIRequiresFullScreen by Apple for apps running on iPadOS 27 built with SDK 27 that very likely affect your games. The changes apply to all products regardless of Unity version. Like previous years , we expect Apple will require all apps to …
Issue TrackerEditedOct 5, 2026 Unity 7.0 Alpha is now available
Hi everyone, We’re excited to kick off the public Alpha for Unity 7.0 and start sharing weekly builds with you for early testing! Through the 7.0-alpha tag, you can discuss 7.0 pre-releases with the wider community on Unity Discussions. Our goal in sharing these pre-release versions is to identify…
C# & .NETOct 5, 2026 CoreCLR, Scripting, and .NET Update, October 2026
Hi everyone, Following up on our updates from March and June , as well as our Technical Upgrade Guide , we want to share a quick look at where we stand on our path toward .NET modernization as we move closer to the supported release of Unity 6.7LTS and Unity 7.0. First off, the first alpha release o…
UI ToolkitOct 5, 2026 Prototyping game UI with UI Toolkit and the Unity CLI
Hi everyone, We’ve published a new video tutorial on prototyping game interfaces in UI Toolkit, using the Unity CLI to let an AI agent help you build the user interface. It starts from concept art and a short written brief, and then ends with a working menu running in the Editor. This is all built …
Graphics Product UpdatesEditedSep 21, 2026 Graphics updates with the Unity 6.7 Beta release, we want to hear your feedback!
Help shape Unity! The 6.7 beta brings a significant set of new graphics capabilities to the Universal Render Pipeline, and with the Beta release we’d love to know how our features can be used in some of your projects. Please complete the survey linked below, and as always we’re happy to respond to …
Input Product UpdatesOct 5, 2026 RELEASE: Input System 1.20.1
Hey, The input team is happy to announce that Input System 1.20.1 has been released. The version will be available through the package manager in the upcoming versions of 6.0, 6.3 and 6.6 Editors. For 6.7 and 7.0 Editors we’ve moved to a core package model which ships on a consistent basis alongsi…
Graphics Product UpdatesEditedOct 2, 2026 DirectX Shader Compiler support for DX12
Greetings from the Unity Graphics team. We are happy to share that Unity 6.6 introduces official support for the DirectX Shader Compiler on DX12. In addition to the existing shader model 6 pragmas , you can now configure your project’s settings to globally compile all compatible shaders with DXC. T…
Audio & Video Product UpdatesOct 2, 2026 Audio status update Q3 2026
Hi everyone, I’m Martin from the Unity audio team. Here’s an overview of what we’ve been working on this quarter. Everything below is available in the Unity 6.7 beta, so you can try it out today. Scriptable Audio Pipeline Scriptable processors let you write your own audio processing in Burst-compil…
Unity HubEditedSep 29, 2026 Now Available: Unity Hub 3.22.0
Hey folks, I’m pleased to announce that Unity Hub 3.22.0 is now in GA. The biggest investment this cycle was install reliability. The Hub window no longer freezes during large installs. Interrupted downloads pick up where they left off, and every download is checked before it installs. When an ins…
Asset & Content ManagementOct 2, 2026 UnityDataTools support for SerializeReference
Starting with version 2.4 of UnityDataTools it is now easier to see your use of SerializeReference in build output. When you run “analyze” on your assetbundle, content directory or player build then there is now a “managed_references” table that lists the C# objects that are serialized into the bui…
AI & Machine Learning Product UpdatesOct 1, 2026 The Official Unity Plugin for Grok Build
Howdy, everybody! The official Unity plugin for Grok Build is here. It brings our engineering guidance directly to your terminal, in our continued effort to meet you where you work. Unlock 30+ native engine skills covering UI Toolkit, Shader Graph, multiplayer, physics, and more, with nothing to c…
Unity Editor Product UpdatesOct 1, 2026 Unity CLI 1.0.0-beta.12 is rolling out
Unity CLI 1.0.0-beta.12 is out now. Heads up Changes that can affect scripts: unity command with no arguments now lists the Editor’s command tags (about fifty, each with its command count) instead of 160-odd commands. Use unity command --tag <tag> to drill in. If a script reads the full catalog …
Target PlatformsSep 30, 2026 Meta Quest 3 & Meta Quest 3S are now available in Platform Toolkit!
Meta Quest 3 & Meta Quest 3S are now available in Platform Toolkit! Hi Everyone! I’m pleased to share that Platform Toolkit 1.2.0 is now available, and with it comes support for a brand-new platform family, including both Meta Quest 3 and Meta Quest 3S. Alongside this expanded compatibility, we are …
Unity EditorEditedSep 16, 2026 6.7 (LTS) Beta Sweepstakes - Your chance to win a GPU or Unity Swag!
Hiiii folks, It’s time for another Beta Sweepstakes with the Unity 6.7 (LTS) Beta ! Yay! :smiling_face_with_three_hearts: This release includes a major UI Toolkit push (grid layout, z-index, gaps, gradients, and a new integrated authoring workflow), built-in Localization and Smart Strings, Surface …
GraphicsEditedSep 24, 2026 Graphics Livestream: Unanswered questions
Hello :slight_smile: We recently had a graphics livestream with a Q&A segment. We were not able to respond to all questions live, so we now wanted to share the missing responses in this post: 1. SCGI seem to use a spatio-temporal denoiser that’s meant to work everywhere but can leak noise, are the…
Graphics Product UpdatesSep 29, 2026 The path to a single render pipeline in Unity 7
As outlined in our Render Pipelines strategy for 2026 , we have focused all our efforts on advancing the Universal Render Pipeline (URP). In Unity 6.7 LTS [1] , URP features Ground Truth Ambient Occlusion (GTAO), Screen Space Reflections (SSR), a new AgX Tonemapper, on-tile post processing, an expande…