Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Sep 3, 2026
Unity Editor Product UpdatesEditedJun 15, 2026 Unity 6.5 is now available
** This supported release has reached end of life. Please upgrade to Unity 6.6 or above. ** Upgrade to the latest Unity Engine today by downloading Unity 6.5 . You can also explore the comprehensive list of improvements and new features in our “What’s New” documentation . Unity 6.5 is a Supported re…
Unity Editor Product UpdatesSep 2, 2026 Unity CLI 1.0.0-beta.8 is rolling out
Unity CLI 1.0.0-beta.8 is out now The focus is version control end to end: taking a Unity project into git with no flags at all, merge conflicts you can actually read, and scene merges that keep working after an editor upgrade. There is also a large batch of Windows install and elevation fixes. Thi…
Performance & Profiling Product UpdatesSep 2, 2026 Memory Profiler 1.2.0-pre.1 Released — Roots & Impact Profiling & CoreCLR Support
We’ve just released version 1.2.0-pre.1 of the Memory Profiler package, and with it the new Roots & Impact table, which enables entirely new workflows for analyzing your memory usage. This thread walks through them. For the full change log, see the releases thread . Note: this is a pre-release vers…
Unity Hub Product UpdatesEditedAug 18, 2026 Now Available: Unity Hub 3.21.1
Hey there, I’m pleased to announce that Unity Hub 3.21.0 is now available. The biggest investment this cycle was the Projects list, with two long-requested features: tags for grouping projects and a Platform column that lets you switch platforms without opening the Editor first. There’s also a new …
Unity Editor Product UpdatesEditedSep 1, 2026 Unity 6.6 is now available
Upgrade to the latest Unity Engine today by downloading Unity 6.6 . You can also explore the comprehensive list of improvements and new features in our “What’s New” documentation. Unity 6.6 is a Supported release , offering the same support, stability and critical updates as our LTS versions until th…
Build AutomationSep 1, 2026 DevOps billing is now managed by Unity's central billing
Hi everyone, DevOps billing (Unity Build Automation, Unity Version Control) is now fully managed by Unity’s central billing solution . Administrators can now monitor and budget DevOps consumption using the same familiar tools used by other Unity services, with near real-time usage reporting. This do…
Graphics Product UpdatesEditedMay 29, 2026 Preview of Screen Space Reflections for URP
We are currently working on an implementation of Screen Space Reflections for URP, which we aim to ship in Unity 6.7. This is part of a larger initiative to improve the graphical fidelity of URP. Today we are pleased to show off a first version of this feature, and invite you to try it out. [Od9qi…
Technical ArticlesEditedMar 26, 2026 Path to CoreCLR, 2026: Upgrade Guide
[Unity 6 Roadmap Timeline] Over the course of 2026, Unity is planning changes that lead up to replacement of the scripting runtime in Unity 6.8, making CoreCLR the foundation of our C# layer. Unity 6.8 will no longer have Mono as an available option. This effort is broadly referred to as the Pat…
Graphics Product UpdatesEditedJun 25, 2026 Preview of URP Ground Truth Ambient Occlusion (GTAO)
We’re working on a major upgrade to URP’s Screen Space Ambient Occlusion, as part of a larger initiative to improve URP’s graphical fidelity, and we aim to ship it in Unity 6.7. Today we’re pleased to show a first version and we’d love for you to try it out and tell us what you think. [URP Termina…
Graphics Product UpdatesEditedAug 25, 2026 New Unity Compute Light Baker available in 6.6
Hello everybody! My name is Kasper and I am the engineering manager in Unity’s Lighting team. Today we are excited to share that with the 6000.6.0a3 release we’ve added the Unity Compute Light Baker to Unity’s rendering technology stack. With this change, Unity’s light baking engine produces lightm…
Unity LearnAug 25, 2026 📢 **New Learn Feature: Share Your Feedback Directly from the Header!**
We are always working to improve your learning experience, and today we’re making it even easier for you to reach out to us. You’ll now spot a new Feedback button right in the top global navigation bar across Unity Learn! Whether you run into a technical issue, have an idea for a feature you’d love…
WebAug 24, 2026 WebGPU out of experimental in Unity 6.6
Greetings from the Web Graphics team! We’re excited to share a milestone we’ve been working toward since the first early-access build: as of Unity 6000.6, the WebGPU graphics API is no longer experimental — it is now a fully supported feature. This is the third chapter in a story many of you have …
Technical ArticlesAug 24, 2026 Piñata Pop - Mobile Sample Project Available Now
[Cover_PinataPop_AssetStore2026_1950x1300_July29] Hi everyone, We’ve got something really exciting to share with you: our newest sample project, Piñata Pop ! It’s a small, yet complete mobile sample game that you can play, download, and dig into as a working reference for Unity’s mobile and moneti…
Unity Version ControlAug 24, 2026 New UVCS 11.0.16.10371 release!
Say hello to 11.0.16.10371 ! This one is a Desktop GUI week: the Branch Explorer learns to show hidden branches, “merge to” now works even when you are not in a workspace, and the diff view gets a couple of solid stability fixes — no more freezes on absurdly long lines, no more crashes when a block …
Asset & Content Management Product UpdatesAug 24, 2026 Help us refine addressables and AssetBundles!
Looking for users very familiar with the addressables or AssetBundle technology to help shape the content pipeline! We’re consistently working on these products and on the upcoming content directories. To ensure our solutions align with real-world needs, we want to actively involve those who push …
Testing & QualityAug 24, 2026 Unity Performance Testing API package becomes a Core Package in 6.6
Dear all! The Performance Testing package becomes a Core Package (will show up there soon) as of Unity 6.6. This means the package will be released as part of the Unity Editor. Any changes to it will be listed in the Editor release notes. We will support the standalone non-core version (v3.5.0 a…
Unity Editor Product UpdatesAug 21, 2026 Unity CLI 1.0.0-beta.6 is rolling out
Unity CLI 1.0.0-beta.6 is out now This release focuses on git host flexibility for repository creation and cloning, a fast project health check you can run before a build even starts, and bringing Unity Collaboration support out of development builds and into everyone’s hands. Two changes worth kno…
DevOps Product UpdatesAug 17, 2026 Unity Cloud Collaboration Tools (experimental)
We’re opening up an experimental package that puts review feedback where the work already is: inside the Unity Editor. What you can do today With Unity Cloud Collaboration Tools (com.unity.cloud.collaboration.tools 0.2.0-exp.1): Leave threaded comments on scenes, GameObjects, and project assets @…
C# & .NETEditedJun 16, 2026 CoreCLR, Scripting, and Serialization Update - June 2026
CoreCLR, Scripting, and Serialization Update - June 2026 Hi everyone, Following our public roadmap sessions at GDC 2026 and our previous community update , we are back to share our next quarterly look into the technical evolution of the Unity Engine. As we march closer to our ultimate target of a fu…
Build AutomationEditedJun 24, 2026 Unity DevOps Build Automation — 2026 Dependency Deprecation Cycle
Unity DevOps Build Automation — 2026 Dependency Deprecation Cycle Unity DevOps Build Automation is dedicated to delivering an optimal user experience for our customers. To achieve this goal, we must routinely assess and refresh the dependencies necessary to successfully building your projects. Alth…
Unity Editor Product UpdatesAug 19, 2026 Unity Pipeline package version 0.5.0-exp.1 is rolling out
Hi all! I’m a bit late to the party, but we will start creating these rollout threads for the Pipeline package versions as well from now on. Speaking of: com.unity.pipeline 0.5.0-exp.1 is rolling out! Reminder: to install in a new project, use unity pipeline install and to update a project which a…
CoreCLREditedJun 25, 2026 6.6 Beta Sweepstakes - Your chance to win a GPU!
:locked: The submission period for the sweepstakes has ended. We will pick the winners as soon as all submissions have been evaluated. Hiii everyone, We’re happy to announce another Beta Sweepstakes with the Unity 6000.6 release (yup, we want to make it regular :smiling_face_with_sunglasses:). U…
Multiplayer & NetworkingAug 18, 2026 Vivox Summer Update
Vivox Summer Wrap Up: What’s New and What’s Coming Hi everyone! The summer has been flying by, and we on the Vivox team have been busy. We wanted to share some updates on what we’ve been working on and what’s coming up for the rest of the year. Recent Releases Unity AI Assistant The Unity AI Assis…
Discussions PlatformAug 17, 2026 Discussions: what’s changed?
We’ve rebuilt how topics are categorised and how you create them and cleaned up navigation, tags and a number of UI issues along the way. Everything is listed below. There’s a video walkthrough if you’d rather watch than read. Before you start Two changes don’t apply automatically. Until you make…
Unity Version ControlEditedAug 14, 2026 New UVCS 11.0.16.10350 release!
New Unity Version Control 11.0.16.10350 release! This week’s build keeps pushing the attributes story forward: reviewers can now see (and edit) attributes without leaving the Code Review window, and long Markdown-formatted attributes finally render properly in the tooltip preview. On top of that, a …
Issue TrackerEditedJun 24, 2026 About the Issue Tracker category
Follow and discuss publicly tracked Unity bugs and fix versions. Link the Issue Tracker ID so reports stay connected.
LevelPlay MediationJun 24, 2026 About the LevelPlay Mediation category
Review archived IronSource and LevelPlay mediation workflows. Migrate ad networks and waterfall configurations to current solutions.
Monetization & GrowthJun 24, 2026 About the Monetization & Growth category
Review archived monetization, ads, growth, and revenue discussions. These have moved to newer product areas or current services.
Deprecated ProductsEditedMay 29, 2026 About the Deprecated Products category
Review archived discussions for discontinued Unity products and features. Migrate workflows to current tools as needed.
Archived ForumsEditedMay 21, 2026 About the Archived Forums category
Read-only history of deprecated tools like UNet and Muse. Post questions about modern equivalents in the active categories.