Staff Discussions
What Unity employees are saying on discussions.unity.com. Only posts from accounts in Unity's staff group are tracked, and each post's edit history is kept so you can see when an answer changed. Click a title to read the full thread on Unity's forum.
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- Jun 5, 2026
Unity EngineJun 5, 2026 Weird errors blocking debug mode from Visual Studio with Unity 6-4.9f1
I understand, but they’re copied from the Errors window and are lacking details. It should have full details in the Output window.
Unity EngineJun 4, 2026 Weird errors blocking debug mode from Visual Studio with Unity 6-4.9f1
The errors look incomplete, can you copy them from the Output window in Visual Studio? Likely what’s happening is that when you press the green Debug button, it kicks off a build process which fails for some reason. A workaround I can offer you is to instead press Debug → Attach Unity Debugger, whi…
Unity EngineJun 4, 2026 IMGUI new input Manager Depreciated?
There are a few things in those errors, while they sound the same, the actual causes are different: InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. at UnityEngine.Inter…
Unity EngineJun 4, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
It’s seems that the original issue is not a bug but by design. It’s known as hot reloading
Unity EngineJun 4, 2026 Introducing Lighting Search
Do y have async process (like Search indexing) running in backgroud? Can you check the U"nity ProgressWindow? Which queries were you using from the Lighting Search workflows? What was the size of your scene? The whole table view mechanism should only bind “controls” over rows/cells that are visib…
Unity EngineJun 4, 2026 Why do my 2D rigidbodies collide even though they should not based on layer matrix?
Small point first, It’s 2D colliders that contact, not Rigidbody2D. Are you sure you’re editing the 2D Layer Collision Matrix and not the 3D one accidentally? Project Settings > Physics 2D >
Unity EngineJun 4, 2026 Thankyou for handling --unity-image on Buttons
Thank you for the positive feedback! :heart:
Unity EngineJun 4, 2026 Find references in project greyed out after update to 6.3
Thanks for reporting. I will check this ASAP and report a bug if needs be. I like this feature so much. It must work :slight_smile:
Unity EngineJun 4, 2026 May - In Case You Missed It
Howdy everyone, Back again with May’s ICYMI, lemme know if I missed anything: <a name="p-7301595-discussions-posts-1" class="anchor" href="#p-7301595-discussions-posts-1" aria-label="Heading link"></a>Discussions posts Last month’s ICYMI: <a href="https://discussions.unity.com/t/april-in-case-you-missed-it/1719575">April - In Case You Missed It</a> Announcements: <a href="https://discussions.unity.com/t/unity-6-developers-migrate-to-iap-5-with-our-new-ai-skill-and-get-ready-for-d2c/1720752">Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C</a> <a href="https://discussions.unity.com/t/celebrating-the-unity-for-humanity-2026-winners/1719836">Celebrating the Unity for Humanity 2026 Winners</a> R…
Unity ServicesJun 4, 2026 Namespace/class conflict when adding UPM package
Hey <a class="mention" href="/u/rabadash8820">@Rabadash8820</a> Thanks for finding this! You are right; these errors have the same root causes as the fix. We had scoped that fix narrowly to one identifier and left other bare UnityUtil references unfixed. I am filing a follow-up ticket now to fully qualify the remaining 5 sites (3 you reported…
Unity EngineJun 4, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
That’s by design. Serialized classes cannot be null unless you use SerializeReference
Unity ServicesJun 4, 2026 Distributed Authority error on session creation (MatchmakeSessionAsync)
Hey Miguel, Yes, this is something our team is aware of and actively working on . It is an intermittent timing issue during session creation where the backend doesn’t propagate the join code within the expected window, causing the “No join code returned from lobby.” error. It can surface under load…
Unity EngineJun 4, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
Oh sounds like something cached in the Library. I can see the create is coming from RestoreBackups, probably in the Library folder.
Unity EngineJun 4, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
The version I have doesnt seem to have the values in the yaml (SampleScene.unity). Does it still happen if you remove them?
Unity EngineJun 4, 2026 PanelRenderer: Evolution of the UIDocument Component in 6.5+
Hey I took a quick look. I dont think this is a UI Toolkit issue, I think its a serialization issue. I noticed if you add [NonSerialized] to the field then the issue no longer happens. Ill speak to the serialization team and see if they have any ideas.
Unity EngineJun 4, 2026 Performance bottleneck with GetNativeBufferPtr() and SetData() in DX12 Native Plugin: How to avoid Sync Stalls?
However, calling GetNativeBufferPtr() seems to trigger an internal synchronization/flush between the CPU and GPU (Render Thread sync). This is causing a massive performance hit, essentially stalling the main thread and defeating the purpose of a high-performance native plugin. GetNativeBufferPtr …
Unity EngineJun 4, 2026 Create/Edit Particles in compute shader?
Or this one:
Unity EngineJun 4, 2026 Create/Edit Particles in compute shader?
Hi, maybe this post/thread can help:
Unity EngineJun 4, 2026 Unity AI’s Open Beta Now Live for Unity 6
This is so lovely, thank you for the thorough review, the improvement points are helpful too.
Unity EngineJun 4, 2026 The Unity Playworks plugin throws errors related to Unity Editor
These errors aren’t coming from Playworks itself — the stack trace is entirely Unity Editor internals (DockArea, HostView, RuntimePropertyInfo). What you’re seeing is Unity’s editor window layout getting into a bad state after the plugin installs its own editor windows. The fastest fix to try is re…
Unity EngineJun 4, 2026 Unity AI’s Open Beta Now Live for Unity 6
Thank you for detailing your experience here, I’ve passed this on to get a clarity on what might be happening here.
Unity EngineJun 4, 2026 Unity AI’s Open Beta Now Live for Unity 6
Hi, Thanks for this. Speaking with the product team this is desired behaviour, both models ‘reserve’ a number of credits so your prompts will go through. Ultra does take more credits than Lite, but we’ve fed these amounts back to the team to take a look at.
Unity EngineJun 4, 2026 Is (Luna) Unity playworks supporting Haptic feedback [Playable]
Hello, The enum exists in the API, but haptics are not practically supported in playable ads. Playables run inside a browser or WebView, and haptic feedback on the web relies on navigator.vibrate(), which has patchy browser support and is disabled or ignored by most ad network delivery environment…
Unity EngineJun 4, 2026 New feature: Custom Templates now available in Unity Hub 3.18 beta
<a class="mention" href="/u/makaka-org">@makaka-org</a>, The “New” flag will be removed in the upcoming 3.18.1 release. Thank you for the suggestion to make the flag dynamic based on your activity.
Unity EngineJun 4, 2026 UPM CLI pack silently drops *.zip.bytes files from signed package tarballs
Sorry to hear you’re running into this and thanks for the detailed repro, it was very helpful. We’re looking into the best way to address the underlying issue. In the meantime, you can work around it by adding a .npmignore file at the root of your package folder with a negation for the affected fil…
Unity EngineJun 4, 2026 Performance warning using allocators created with Low Level Native Plugin Memory Management API?
That call-out in the docs is mostly there to point out that you shouldn’t call it for high frequency allocations but, as was your plan, for broader allocator usages where the plugins then allocate within preallocated memory from that allocator. And no, thats the only way to tag that memory for the …
Unity EngineJun 4, 2026 Build fail for onestore and microsoft store
Can you attach Editor.log ?
Unity EngineJun 4, 2026 Prediction in GameObject Netcode - DevLog Entry 4
It’s currently targeting Unity 6000.7, but I cannot confirm that yet. A SWH sits on the Server’s authoritative timeline, because it is both the server and a client. Therefore, it is the only client that is not ahead of the server. Any client connecting to this SWH server will be ahead of it. Sin…
Unity ServicesJun 4, 2026 Setting ISession.Password to null doesn't correctly clear it
Hello! Thanks for reporting this. I was able to see the password change from another client when I used a password input field and left the input blank: Session.AsHost().Password = passwordInput.text; It also worked when I set it to string.Empty: Session.AsHost().Password = string.Empty; Does c…
Unity ServicesJun 4, 2026 Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C
Hey <a class="mention" href="/u/deathpro">@DeathPro</a>, glad to hear you’re interested in the AI skills! We don’t have an official roadmap to share just yet, but we’re working towards launching D2C capabilities later this month. Skills for adopting D2C and for migrating from direct integrations with Apple, Google, and other platforms are a…