[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
6000.1.8f1
Supported · Released Jun 18, 2025 · Changeset 2a5b1522e5ab · 65 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
All baked data for all scenes using APV is always loaded in Editor
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Garbage Collector memory leak when allocating and deallocating memory in Web builds
2.5.0 to 2.6.0
3.1.1 to 3.1.2
5.2.1 to 5.3.0
2.2.1 to 2.2.4
1.3.9 to 1.4.0
1.2.3 to 1.5.1
Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding \[UnityAppController shouldUseMetalDisplayLink\] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages.
Fixed an issue where disabling an Animator would stop the Animator from evaluating.
Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity.
Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity.
Fixed by displaying more details in the log message and displaying them only once to avoid spam.
Fixed by displaying more details in the log message and displaying them only once to avoid spam.
Fixed by making sure we don't do anything with invalid input attachment indices.
Enabled horizontal scroll for search Index Manager window.
Fixed TMP's GetSpriteIndexFromName method.
Fixed HeaderAttribute property drawer issue when used with collections.
Popup regression caused by a multi-platform fix only affecting OSX.
Random crash in BatchRendererGroup rendering fixed.
RG16 texture format is now fully supported and available in Editor Inspector.
Valid mesh fails extraction for LightBaking.
Fixed by converting the mismatching format to correct one.
Fixed DispatchRays not being able to setup shader records correctly for the first time when is called when not using async shader compilation.
Removed DLSS Sharpness slider as it has been deprecated.
Fixed GC Handle leak that would happen every time a new function pointer was returned for a managed delegate.
Fixed memory leak when reporting 2D physics collision callbacks.
Fixed FrameTiming.cpuMainThreadFrameTime and Profiler to not include RenderThread wait times when Split Graphics Jobs are enabled.
Fixed low resolution icons for high PPI and retina displays. (WBTRB-147)
TerrainFix
Fixed richTextTag not taking into account the display scaling.
Added missing UxmlAttribute converters for byte, sbyte, short and ushort.
UI ToolkitFix
Adjusted min size of UI Builder viewport to avoid clipping issues.
Adjusted min size of UI Builder window and panes to avoid clipping issues.
Automatically set the alpha channel of unset style color properties to 1 when picked through the color picker.
Fixed an issue where debug names would not appear when pressing the Alt key in debug inspector mode.
Fixed cosmetic issue with the padding of sections in the UI Builder inspector.
Fixed dirty builder state on switching to a document with a different canvas size.
Fixed dirty builder state on UXML and USS changes.
Fixed excessive empty space is present when observing Editor tabs.
Fixed flickering of the data source and path view when refreshing the UIBuilder inspector.
Fixed highlight color of the uxml header when doing a drag and drop from the Library.
Fixed lack of cohesion and spacing in UI Builder's variables section.
Fixed UI Builder Hierarchy files are not marked dirty when Inspector fields in Attributes category are changed.
Fixed USS preview not updated on deletion of selector.
Improved memory layout of UxmlSerializedData to reduce padding.
Updated XR Interaction Toolkit (com.unity.xr.interaction.toolkit) to version 3.1.2.