Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples
Scripting RuntimeKnown issueBlockerUUM-78164fixed 6000.2.0a4
Added: Users can now retrieve tabs and tab headers, as well as reorder tabs.
UI ToolkitAPI changeUUM-95686
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
DOTSKnown issueCautionUUM-97415fixed 6000.0.41f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
LightingKnown issueCautionUUM-90065fixed 6000.1.0f1
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Fixed mesh related errors when editing a Particle System with a Sprite in the Shape module.
Added support of F13-F24 (F20 on mac) for the new input system package
InputImprovement
Fixed issue where the Create Tilemap popup menu does not close when clicked on if there are no active Tilemaps in the scene.
Fixed issue where the Create Tilemap popup menu does not close when clicked on if there are no active Tilemaps in the scene.
Fixed and issue where there was missing support for 16KB page sizes.
AndroidFix
Update NDK to r27c (from r23b).
AndroidFix
Fixed PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport.
Build PipelineFixUUM-86728fixed 6000.2.0a1
Fixed code examples that accidentally had whitespace removed.
DocumentationFix
Fixed the text of a link in the page The Inspector window.
DocumentationFix
Fixed a build profile thrown exception when the build profile window was open and user tries to delete the build profile using Assetdatatabase.DeleteAsset.
Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
Fixed an issue where the Asset Preview Window did not renders a preview for assets with LODGroup components when no LOD group is selected.
Fixed an issue where using a render pipeline asset extending UniversalRenderpipelineAsset or its HDRP equivalent resulted in significantly longer build times
Fixed an unexpected platforms display in build profile player settings overrides for cross-compiling Standalone and Server platforms.
Fixed EditorWindow sizing issues when dragging windows between displays with different DPI scales.
Fixed issue with Android builds adding extra file extensions when "Show all filename extensions" was enabled in Finder preferences on macOS 15.
EditorFixAndroidmacOSUUM-87606fixed 6000.0.38f1
Fixed namespace stripping on managed class when class name contains the namespace. `\ namespace MyNamespace \{ class MyNamespaceClass \{ \} \} `\
\[Android\] Fixed an issue for missing warning informing users that UnityEditor.AndroidCreateSymbols enumeration is now obsolete and updated documentation on Unity 6000.0.
Fixed an issue by adding a condition to the Receiver Motion Rejection function(feature) to check that the pixel has actually moved.
Fixed F13/F14/F15 buttons are not being recognized when used with the Input function in Scripts.
Fixed an issue by changing the resolution of 'default' version Feature Set dependency packages.
Package ManagerFixUUM-78237fixed 6000.2.0a1
Fixed an issue when Packages installed on external FAT32/exFAT drives failed when the mtime was outside of the supported range.
Package ManagerFixUUM-86351fixed 6000.2.0a1
Fixed crash when package contains a dependency with null version in the package manifest.
Package ManagerFixUUM-64442fixed 6000.2.0a1
Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities.
Fixed changing resolution width/height in player settings not applying upon building & running the player if no other resolution settings changed.
Fixed an issue when renaming and clicking another game object would select the clicked game object.
Fixed "Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'" error logged in the console when compiling the shader.
Fixed an assertion being triggered when switching the build target from Windows to Android.
ShadersFixAndroidWindowsUUM-91151fixed 6000.1.0b3
Fixed unexpected keyword space mismatch errors when having a compilation error on a raytracing shader.
Fixed an issue by Renaming controls in UIBuilder hierarchy so it is added to undo history.
Fixed an issue where unused change notifications would not be cleared properly during the binding update.
Fixed ScrollView mouse wheel scrolling so it takes into account other elements dimensions in the scroll view hierarchy.
Fixed web browser to not hang when using Autoconnect Profiler with Build and Run, when the Unity project is set to log large amounts of text at web page startup. Note however that there will still exist a platform-specific limitation that only about 45000 log messages can be printed back-to-back at web page startup, or otherwise the message send queue gets full. If more than 45000 log messages need to be printed back to the Editor, they should be done at page runtime after PlayerConnection has initialized, to avoid this WebSocket limitation.
Fixed log spam on Meta Quest and Apple Vision Pro builds using RenderGraph with MSAA enabled. The message for this issue starts with "A non-multisampled texture being bound to a multisampled sampler." This may affect other XR platforms, but the fix has been verified on Quest and visionOS.

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