[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
Graphics ToolsKnown issueCautionUUM-102790fixed 6000.2.0b1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Editor hangs when cutting and pasting a Script to another folder during Play Mode
Scene ManagementKnown issueCautionUUM-104031fixed 6000.2.0b1
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
SRP XRKnown issueCautionXRUUM-103384open 6000.1.4f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
VFX throw errors upon importing it and breaks rendering for certain effects
Visual EffectsKnown issueCautionUUM-103734open 6000.2.0b1
Fixed active profile disappears when opening a project with active server profile when server module is not installed
Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.
Fixed import worker crash when switching Platform from Android to another platform.
Asset PipelineFixAndroidXRUUM-103258fixed 6000.1.2f1
Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.
Added links to the startWidth, endWidth and widthCurve properties which replace the obsolete SetWidth method on the LineRenderer component.
DocumentationFix
Fixed a runtime crash when changing MSAA levels on OpenGL.
EditorFix
Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings.
Fixed issue with dynamic fonts having some characters included in a clean build when using TMP.
Fixed Universal_Foundation_GraphicsTests.214_Motion_Vectors_SG_Shader_Types_Vertex_Animation fails with GC.Alloc tests on ARM64 macOS
Fixed Windows profile not showing install in build folder checkbox based on player settings overrides.
Updated the precompiled assemblies update consent request message so that the dialog instructions always remain visible.
Windows now restored correctly to their last positions when opened on Ubuntu 24.04.
EditorFixWindowsLinuxUUM-95655fixed 6000.2.0a8
Correct bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied.
Fixed Input Attachments + MSAA not working on platforms that emulate it using texture lods.
Ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances.
Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.
SRP CoreFixAndroidWindowsUUM-99670fixed 6000.2.0a9
Fixed a bug in which the Terrain Settings tab state reverts to the previous selected tab when leaving and returning to the Terrain Inspector window.
Fixed an issue in ListView dynamic height virtualization where content could disappear after scrolling.
.androidlib plugins if used extension plugins will work with Symlink Sources On.
Universal Windows PlatformFixWindowsUUM-79675fixed 6000.2.0a10
Remove com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP.
Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.
Build PipelineChangeUUM-102575

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