[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
6000.1.2f1
Supported · Released May 6, 2025 · Changeset 8e2281df4c52 · 63 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Editor hangs when cutting and pasting a Script to another folder during Play Mode
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
[Mobile] Visual artifacts when RenderGraphPass is merged into NativePass
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
VFX throw errors upon importing it and breaks rendering for certain effects
Fixed active profile disappears when opening a project with active server profile when server module is not installed
Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.
GraphicsUUM-100350fixed 6000.2.0a9
Prevent NaN in Rotation3D if Shape Scale is Zero.
ParticlesUUM-97828fixed 6000.2.0a8
2.4.3 to 2.4.4
1.0.0 to 1.1.0
com.unity.xr.openxr@1.15.0-pre.1
Fix manual reference link for GridSelection
Fixed import worker crash when switching Platform from Android to another platform.
Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.
Improve BeeLocalCacheTool error reporting when copying files
Added links to the startWidth, endWidth and widthCurve properties which replace the obsolete SetWidth method on the LineRenderer component.
DocumentationFix
.androidlib plugins if used extension plugins will work with Symlink Sources On.
Fix upload button is not aligned with other buttons in the Build Profiles window footer.
Fixed a performance regression for Volumes in Dev builds and in Editor.
Fixed a runtime crash when changing MSAA levels on OpenGL.
EditorFix
Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings.
Fixed console icons.
Fixed editor crash when serializing files bigger than 2GB
Fixed EditorUserBuildSettings.activeBuildTarget unmatch the active profile shown in the window
Fixed issue with dynamic fonts having some characters included in a clean build when using TMP.
Fixed issue with transition color on text with ATG.
Fixed pixelated icon in search window.
Fixed pixelated icon in search window.
Fixed some BIDI selection issues with ATG.
Fixed Universal_Foundation_GraphicsTests.214_Motion_Vectors_SG_Shader_Types_Vertex_Animation fails with GC.Alloc tests on ARM64 macOS
Fixed Windows profile not showing install in build folder checkbox based on player settings overrides.
Remove max width limit for search query panel.
Updated the precompiled assemblies update consent request message so that the dialog instructions always remain visible.
Windows now restored correctly to their last positions when opened on Ubuntu 24.04.
Correct bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied.
Fixed Input Attachments + MSAA not working on platforms that emulate it using texture lods.
Fixed leak detection for ThreadSafeLinearAllocator.
Fixed Player creates a maximized window when launched with batchmode argument.
Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable.
Ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances.
Fixed a specific case where the SceneView DebugDrawMode serialization could be incorrect.
Fixed DirectoryNotFoundException in FindProvider.
Fixed exception thrown when searching for filters in the "Select Scene" window.
In lightmapped objects some mesh channels weren't detected as used.
Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.
Fixed a bug in which the Terrain Settings tab state reverts to the previous selected tab when leaving and returning to the Terrain Inspector window.
Correct the order in which stylesheets are applied in the UIBuilder.
Fixed an assertion error thrown when discarding changes in builder.
Fixed an ArgumentOutOfRangeException when clicking through ListView and its scrollbar.
Fixed an issue in ListView dynamic height virtualization where content could disappear after scrolling.
Fixed UI Debugger matching selectors accounting for pseudo states.
Fixed HDR debug mode not working when Compatibility Mode is enabled.
.androidlib plugins if used extension plugins will work with Symlink Sources On.
Disable Indirect Draw checkbox if the system does not have an update context
Fixed Mesh Output compilation error while plugged on strip system.
Remove com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP.
Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.