Rendering issues

1–25 of 1,600

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-151491FixedSRP Core: Fixed the Scan and Convert Assets buttons in the Render Pipeline Converter window being hidden when the window was narrower than its content.—6000.6.4f1Oct 1, 2026—1
UUM-151674FixedVFX Graph: Fixed out of bounds accesses occurring when using MeshToSDFBaker with certain voxel counts.—6000.3.25f1Sep 24, 2026—1
UUM-148865FixedSRP Core: Fixed render passes not being merged on older iOS devices (Apple GPU family 3 and below) once a native pass was considered to be over the on-tile pixel storage limit, which serialized the whole frame into one native pass per render pass.—6000.7.0b2Sep 23, 2026—3
UUM-102156FixedShaders: Fixed an issue where keywords on Materials and their variants were not updated until rendered in Scene view, Game view, or Inspector after a shader reimport.—6000.7.0b1Sep 17, 2026—2
UUM-135920FixedGraphics: Fixed a crash with occlusion culling in scenes with a very large number of occludees.—6000.7.0b1Sep 17, 2026—2
UUM-140185FixedGraphics: Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.—6000.7.0b1Sep 17, 2026—3
UUM-149966FixedSRP Core: Fixed low-contrast "ALL"/"NONE" override toggle text in the Volume component Inspector (for example on Tonemapping, Bloom, or Motion Blur overrides) that was nearly unreadable in the Light editor theme.—6000.7.0b1Sep 17, 2026—2
UUM-150218FixedURP: Fixed a bug where Screen Space Reflections in URP malfunction when some pixels contain NaN or Inf values, persisting and spreading those values. (UUM-150218) First seen in 6000.7.0a4.—6000.7.0b1Sep 17, 2026—1
UUM-150772FixedURP: ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException.—6000.7.0b1Sep 17, 2026—4
UUM-151380FixedURP: Fixed case of the Render Pipeline Converter's 2D Material Reference and Shader Converters naming the renderer inconsistently (as "Renderer 2D") in their disabled tooltip, instead of matching the Target Pipeline dropdown's "2D Renderer".—6000.7.0b1Sep 17, 2026—3
UUM-150219FixedURP: Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures.—6000.6.1f1Sep 16, 2026—3
UUM-151058FixedVFX Graph: Fix to prevent re-categorization of built-in attributes.—6000.0.84f1Sep 16, 2026—4
UUM-134794FixedHDRP: Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.—6000.3.24f1Sep 10, 2026—4
UUM-117270FixedURP: Fixed Custom Interpolators not flowing from the vertex to fragment stage in Decal Shader Graphs.—6000.7.0a6Sep 3, 2026—3
UUM-121002FixedVFX Graph: Fixed an issue where nested OnPlay, OnStop, and similar events resulted in stack overflows.—6000.7.0a6Sep 3, 2026—3
UUM-121263FixedVFX Graph: Fixed an issue where template attributes may fail silently on insertion.—6000.7.0a6Sep 3, 2026—3
UUM-122618FixedURP: Fixed missing tile map grid lines. Ensure preview camera render target is correct after rendering with an SRP.—6000.7.0a6Sep 3, 2026—6
UUM-138009FixedSRP Core: Fixed the GPU Resident Drawer help box in the Rendering Debugger displaying C# type names, such as "GPUResidentDrawer" and "RenderPipelineAsset", instead of readable names.—6000.7.0a6Sep 3, 2026—4
UUM-141117FixedGraphics: Fixed Graphics.RenderPrimitives and Graphics.DrawProcedural crash with MeshTopology.Quads when Graphics Jobs are enabled.—6000.7.0a6Sep 3, 2026—4
UUM-143993FixedVFX Graph: Added issue where swapping a connected property from input to output could result in errors.—6000.7.0a6Sep 3, 2026—3
UUM-145833FixedSRP Core: Fixed cropped post-processing output when the targetTexture is swapped to a different size.—6000.7.0a6Sep 3, 2026—3
UUM-147578FixedGraphics: Fixed Vulkan rendering artifacts on Mali GPUs with some renderpass/subpass configurations.—6000.7.0a6Sep 3, 2026—3
UUM-148848FixedURP: Fixed invalid colors in Lift, Gamma, Gain post-processing by clamping negative colors in LUTBuilder shaders.—6000.7.0a6Sep 3, 2026—3
UUM-149031FixedGraphics: Fixed double counting of memory size for depth+stencil render surfaces. (UUM-149031) First seen in 6000.7.0a3.—6000.7.0a6Sep 3, 2026—1
UUM-150051FixedSRP Core: Fixed minor visual issue with Render Graph Viewer's Auto Update button.—6000.7.0a6Sep 3, 2026—3
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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