Fixed crash when using generating Sprite outside of Texture from ScriptedImporter. (UUM-100913) First seen in 6000.2.0a7. Fixed in 6000.2.0a9.
2DKnown issueBlockerUUM-100913fixed 6000.2.0a9
Fixed a crash that occurred when using SerializedObject::ApplyModifiedPropertiesWithoutUndo() while changing the Color Space setting. (UUM-101482) Fixed in 6000.2.0a9.
EditorKnown issueBlockerUUM-101482fixed 6000.1.0b15
Fixed crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera. (UUM-101233) Fixed in 6000.2.0a10.
EditorKnown issueBlockerUUM-101233fixed 6000.1.0f1
Fixed custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP. (UUM-99992) Fixed in 6000.2.0a9.
EditorKnown issueBlockerUUM-99992fixed 6000.1.0b15
Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9.
GraphicsKnown issueBlockerUUM-101163fixed 6000.2.0a9
Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9.
GraphicsKnown issueBlockerAndroidUUM-100171fixed 6000.0.46f1
Fixed an issue where the editor would crash upon exit if a Xbox gamepad was connected on Windows. (UUM-99148) Fixed in 6000.2.0a9.
InputKnown issueBlockerWindowsUUM-99148fixed 6000.2.0a9
Deprecated: Deprecated MaterialProperty.flags. Use MaterialProperty.propertyFlags instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.PropFlags. Use UnityEngine.Rendering.ShaderPropertyFlags instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.PropType. Use UnityEngine.Rendering.ShaderPropertyType instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.type. Use MaterialProperty.propertyType instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil. IsShaderPropertyNonModifiableTexureProperty. Use Shader.GetPropertyFlags and test against ShaderPropertyFlags.NonModifiableTextureData instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyCount. Use Shader.GetPropertyCount instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyDescription. Use Shader.GetPropertyDescription instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyName. Use Shader.GetPropertyName instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyType. Use Shader.GetPropertyType instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetRangeLimits. Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetTexDim. Use Shader.GetPropertyTextureDimension instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.IsShaderPropertyHidden. Use Shader.GetPropertyFlags and test against ShaderPropertyFlags.HideInInspector instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.ShaderPropertyType. Use UnityEngine.Rendering.ShaderPropertyType instead.
ShadersBreaking
Obsoleted: VisualElement.transform has been marked Obsolete.
UI ToolkitBreaking
Removed outdated ApiUpdater configurations that were causing issues.
ScriptingBreakingUUM-77628
Removed the Project Setting > UI Toolkit > Enable World Space Rendering setting because World Space support is now fully integrated and always available.
UI ToolkitBreaking
Removed the inputSummary.requiresColorTextureCreated property in favor of using scriptableRenderPass.requireIntermediateTexture, which provides the same functionality.
Universal RPBreaking
Obsoleted: Made the IShouldIncludeInBuildCallback interface and the BuildUtilities.RegisterShouldIncludeInBuildCallback API obsolete.
Package ManagerBreaking
Deprecated: Deprecated the ContactFilter2D.NoFilter method. Use the static property ContactFilter2D.noFilter instead.
Physics 2DBreaking
Deprecated: Deprecated MaterialProperty.flags. Use MaterialProperty.propertyFlags instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.PropFlags. Use UnityEngine.Rendering.ShaderPropertyFlags instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.PropType. Use UnityEngine.Rendering.ShaderPropertyType instead.
ShadersBreaking
Deprecated: Deprecated MaterialProperty.type. Use MaterialProperty.propertyType instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil. IsShaderPropertyNonModifiableTexureProperty. Use Shader.GetPropertyFlags and test against ShaderPropertyFlags.NonModifiableTextureData instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyCount. Use Shader.GetPropertyCount instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyDescription. Use Shader.GetPropertyDescription instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyName. Use Shader.GetPropertyName instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetPropertyType. Use Shader.GetPropertyType instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetRangeLimits. Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.GetTexDim. Use Shader.GetPropertyTextureDimension instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.IsShaderPropertyHidden. Use Shader.GetPropertyFlags and test against ShaderPropertyFlags.HideInInspector instead.
ShadersBreaking
Deprecated: Deprecated ShaderUtil.ShaderPropertyType. Use UnityEngine.Rendering.ShaderPropertyType instead.
ShadersBreaking
Obsoleted: VisualElement.transform has been marked Obsolete.
UI ToolkitBreaking
Deprecated: Deprecated SetupRenderPasses in ScriptableRenderFeature in URP.
URPBreaking
Removed outdated ApiUpdater configurations that were causing issues.
ScriptingBreakingUUM-77628
Removed the Project Setting > UI Toolkit > Enable World Space Rendering setting because World Space support is now fully integrated and always available.
UI ToolkitBreaking
Removed the inputSummary.requiresColorTextureCreated property in favor of using scriptableRenderPass.requireIntermediateTexture, which provides the same functionality.
Universal RPBreaking
Added: Added Link Time Optimization in Meta Quest Build Profile window.
AndroidAPI change
Added: Added API to access Mesh LODs within a Mesh.
GraphicsAPI change
Added: Added iPhone 16e device generation enums and screen cutouts.
iOSAPI change
Added: Added missing utility methods to create Length and TimeValue values.
UI ToolkitAPI change
Added: You can now apply 3D rotation to visual elements in world-space UI directly from C\#.
UI ToolkitAPI change
Added: Added Link Time Optimization in Meta Quest Build Profile window.
AndroidAPI change
Added: Added AndroidExternalToolsSettings.gradleUserHomePath, which you can use to set gradle home path.
AndroidAPI changeUUM-92289fixed 6000.1.0b6
Added: Added BuildProfile.GetComponent and BuildProfile.GetActiveComponent APIs.
EditorAPI change
Added: Added Mesh.AddBlendShapeFrame overloads that accept vertex data as Spans.
EditorAPI change
Added: Added API to access Mesh LODs within a Mesh.
GraphicsAPI change
Added: Added NativeArray and Span overloads to ImageConversion.LoadImage to allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte\[\].
GraphicsAPI changeUUM-98227
Added: Added iPhone 16e device generation enums and screen cutouts.
iOSAPI change
Added: Added the applyActiveColorSpace property to ParticleSystem, LineRenderer, and TrailRenderer.
ParticlesAPI change
Added: Added the Collider2D.CanContact method, which checks if two colliders can ever come into contact.
Physics 2DAPI change
Added: Added Collider2D.contactMask property, which calculates the effective LayerMask. This includes both the Layer Collision Matrix settings along with any Rigidbody2D and Collider2D layer overrides specified.
Physics 2DAPI change
Added: Added PolygonCollider2D.CreateFromSprite which calculates new PolygonCollider2D paths from a specific Sprite as is done automatically when a PolygonCollider2D is first added.
Physics 2DAPI change
Added: Added missing utility methods to create Length and TimeValue values.
UI ToolkitAPI change
Added: Added support to reorder tabs, and to retrieve tabs and tab headers.
UI ToolkitAPI change
Added: You can now apply 3D rotation to visual elements in world-space UI directly from C\#.
UI ToolkitAPI change
Fixed an issue where sprites did not update correctly while playing Animations. (UUM-104198) Fixed in 6000.2.0b2.
2DKnown issueCautionUUM-104198fixed 6000.2.0b2
Fixed uninitialized sprite shader properties when used with mesh renderers. (UUM-95758) Fixed in 6000.2.0b1.
2DKnown issueCautionUUM-95758fixed 6000.2.0b1
A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842) Fixed in 6000.2.0a9.
Asset BundlesKnown issueCautionUUM-99842fixed 6000.1.0b15
Fixed AudioRandomContainer not playing AudioClips with the PlayInBackground flag enabled. (UUM-102027) Fixed in 6000.2.0a10.
AudioKnown issueCautionUUM-102027fixed 6000.0.48f1
Fixed an issue where the Bug Reporter tool would hang while uploading reports with large attachments. (UUM-99497) Fixed in 6000.2.0a9.
Bug ReporterKnown issueCautionUUM-99497fixed 6000.1.0b15
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Fixed a case where hyperlinks won't open to the correct code line when scrolling in the console. (UUM-101694) Fixed in 6000.2.0b1.
EditorKnown issueCautionUUM-101694fixed 6000.1.0f1
Fixed a performance regression for Volumes in Dev builds and in Editor. (UUM-101874) Fixed in 6000.2.0a10.
EditorKnown issueCautionUUM-101874fixed 6000.2.0a10
Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode. (UUM-104031) Fixed in 6000.2.0b1.
EditorKnown issueCautionUUM-104031fixed 6000.2.0b1
Fixed System Font so now is supported with TMP installed in the project. (UUM-102444) Fixed in 6000.2.0a10.
EditorKnown issueCautionUUM-102444fixed 6000.1.0f1
\[APV\] Can no longer switch baking set modes. (UUM-101192) First seen in 6000.2.0a7. Fixed in 6000.2.0a9.
EditorKnown issueCautionUUM-101192fixed 6000.0.46f1
Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838) Fixed in 6000.2.0a10.
GIKnown issueCautionUUM-98838fixed 6000.0.47f1
Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1.
GraphicsKnown issueCautionUUM-102790fixed 6000.2.0b1
Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2.
GraphicsKnown issueCautionUUM-103207fixed 6000.2.0b2
Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9.
GraphicsKnown issueCautionmacOSUUM-101569fixed 6000.1.0b15
Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10.
GraphicsKnown issueCautionUUM-101692fixed 6000.1.0f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Fixed an issue where the macOS HID input backend would send HID output reports (rumble haptics) synchronously resulting in reduced FPS when HID output reports are not matching the expected format. (UUM-101166) First seen in 6000.2.0a8. Fixed in 6000.2.0a9.
Input SystemKnown issueCautionmacOSUUM-101166fixed 6000.1.0b15
Fixed autorotation when using CADisplayLink. (UUM-100133) First seen in 6000.2.0a8. Fixed in 6000.2.0a9.
iOSKnown issueCautionUUM-100133fixed 6000.2.0a9
Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
LightingKnown issueCautionUUM-104391fixed 6000.1.9f1
UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
MonoKnown issueCautionUUM-105139fixed 6000.1.8f1
Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive performance hit. After these changes there is still a performance cost but far smaller than before, somewhere in the range of 8x-9x less depending on hierarchy. (UUM-87199) Fixed in 6000.2.0b1.
PhysicsKnown issueCautionUUM-87199fixed 6000.1.3f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Fixed an issue with migrating projects from versions after 2021.3 that could cause severe performance impacts by importing the Fixed Timestep in the Time Project Settings as 0.0001. (UUM-103516) Fixed in 6000.2.0b1.
SerializationKnown issueCautionUUM-103516fixed 6000.1.0f1
Improved preview timing to be more consistent with editor actions. (UUM-99396) First seen in 6000.2.0a6. Fixed in 6000.2.0a9.
ShadergraphKnown issueCautionUUM-99396fixed 6000.2.0a9
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
SRP XRKnown issueCautionXRUUM-103384open 6000.1.4f1
Fixed overlay tools getting clipped when resizing the SceneView. (UUM-91413) First seen in 6000.2.0a7. Fixed in 6000.2.0a10.
UI ToolkitKnown issueCautionUUM-91413fixed 6000.2.0a10
Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118) Fixed in 6000.2.0a9.
URPKnown issueCautionUUM-90118fixed 6000.0.46f1
VFX throw errors upon importing it and breaks rendering for certain effects
Visual EffectsKnown issueCautionUUM-103734open 6000.2.0b1
Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1.
XRKnown issueCautionUUM-84612regressed 6000.0.58f1
Added a Mesh Level of Detail (LOD) generator in the MeshLodGeneration module. This generator creates LODs for a specified mesh and is accessible through the API and the Mesh Import Inspector.
Graphics
Updated the internal version of MbedTLS to version 3.6. This update introduces improved security features for network communications in the engine. Deprecated protocols, including TLS 1.0 and TLS 1.1, are no longer supported.
TLSSecurity
Fixed shader cache uploads and downloads to Accelerator so that they respect Editor upload enabled and download enabled settings.
Shaders
Added a Mesh Level of Detail (LOD) generator in the MeshLodGeneration module. This generator creates LODs for a specified mesh and is accessible through the API and the Mesh Import Inspector.
Graphics
Updated the internal version of MbedTLS to version 3.6. This update introduces improved security features for network communications in the engine. Deprecated protocols, including TLS 1.0 and TLS 1.1, are no longer supported.
TLSSecurity
Added a security check in the RenderGraphBuilders destructor to ensure the texture is valid.
EditorSecurity
Fixed an issue so users are no longer incorrectly prompted to install Embedded Platforms via the Unity Hub in the Build Profiles window.
Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to a platform for which the build support module was not installed.
Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows.
Fixed shader cache uploads and downloads to Accelerator so that they respect Editor upload enabled and download enabled settings.
Shaders
Added a new "Force GC on Scene Load" option to the Editor Scene Handling section in the Project Settings. Disabling this option prevents forced garbage collection (GC) and unused asset unloading when loading a scene in the Editor. This can improve performance (sometimes significantly) although it can also affect when managed object finalizers are called, which, in rare circumstances, might be an issue depending on the project.
EditorFeature
Added an option for Renderers to select and render a specific Mesh Level of Detail (LOD).
GraphicsFeature
Introduced Mesh LOD, a Level of Detail (LOD) system that enables efficient rendering of LODs embedded within meshes. It includes a generator, API, and rendering functionality.
GraphicsFeature
Added a new injection point for custom pass just after the opaque objects are rendered.
HDRPFeature
Added a version history entry to display the registry version for packages installed as Local, Git, or Custom.
Package ManagerFeature
Added a new UI Input component that allows you to configure most UI Toolkit world-space input options without using code.
UI ToolkitFeature
Added rect-clipping support to UI Toolkit world-space rendering.
UI ToolkitFeature
Added uGUI interoperability support for world-space input in UI Toolkit runtime when the world-space rendering feature is used.
UI ToolkitFeature
Added a new "Force GC on Scene Load" option to the Editor Scene Handling section in the Project Settings. Disabling this option prevents forced garbage collection (GC) and unused asset unloading when loading a scene in the Editor. This can improve performance (sometimes significantly) although it can also affect when managed object finalizers are called, which, in rare circumstances, might be an issue depending on the project.
EditorFeature
Added an option for Renderers to select and render a specific Mesh Level of Detail (LOD).
GraphicsFeature
Introduced Mesh LOD, a Level of Detail (LOD) system that enables efficient rendering of LODs embedded within meshes. It includes a generator, API, and rendering functionality.
GraphicsFeature
Added a new injection point for custom pass just after the opaque objects are rendered.
HDRPFeature
Added a version history entry to display the registry version for packages installed as Local, Git, or Custom.
Package ManagerFeature
Added a new UI Input component that allows you to configure most UI Toolkit world-space input options without using code.
UI ToolkitFeature
Added rect-clipping support to UI Toolkit world-space rendering.
UI ToolkitFeature
Added support for world-space mouse and touch input in the UI Toolkit runtime when using the world-space rendering feature.
UI ToolkitFeature
Added uGUI interoperability support for world-space input in UI Toolkit runtime when the world-space rendering feature is used.
UI ToolkitFeature
Added functionality to Shelve your Pending Changes when you switch to another branch or changeset. You can also decide if you want to apply those changes automatically after the switch.
Version ControlFeature
You can now create a code review from the list of branches or changesets and open either the Desktop App or the Unity Cloud website.
Version ControlFeature
Added manual page for TileSet asset.
2DImprovement
Added a console message for AAB installations. Previously, this message was only available for APK installations.
AndroidImprovement
Improved the console message for APK installations to include details about the installed APK.
AndroidImprovement
Updated the documentation to inform users that -androidChainedSignalHandlerBehavior legacy never worked for GameActivity.
AndroidImprovement
Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
Build SystemImprovement
Improved logging for the Read the full binlog without getting a BuildFinishedMessage internal build error. Logs now include information about whether the build was canceled from the Editor process.
Build SystemImprovement
Added a fixed width to the body of the user manual so that the text doesn't overrun on large screens.
DocumentationImprovement
Added examples for Sample.FindByPackage, Sample.Import, and PackageManagerExtensions.RegisterExtension.
DocumentationImprovement
Updated content build-related topics in the Unity Manual.
DocumentationImprovement
Updated Mesh.vertexBufferTarget and Mesh.indexBufferTarget to describe buffer destruction, recreation, and CPU data requirements when changing the target.
DocumentationImprovement
Added a Scale Mode option to the Local Volumetric Fog components.
EditorImprovementUUM-99378
Added a tooltip to the Color field in the Inspector. The tooltip displays the color value and the name of the Default Color currently in use.
EditorImprovement
Added a -disable-playback-engines command-line argument to prevent the specified playback engines from loading.
EditorImprovement
Improved diagnostic logs for parsing issues in malformed YAML text, including errors like Unknown type, Type mismatch, and Invalid Script reference.
EditorImprovement
Improved the shader code output for the Rotate, RotateAboutAxis, FresnelEffect, and Posterize nodes in Shader Graph. These improvements maintain the same results but improve shader performance.
EditorImprovement
Improved the startup speed of LicensingClient version 1.17.0.
EditorImprovement
Updated the Color Picker tool to display the currently selected Default Color or Preset.
EditorImprovement
Updated the visuals for Load/Store Operations and Memoryless Textures in Render Graph Viewer.
EditorImprovement
Added an error that displays when you attempt to build a scene that contains Adaptive Probe Volumes when targeting WebGL. Adaptive Probe Volumes are not supported on WebGL.
GIImprovementWebGLUUM-82323fixed 6000.2.0a8
Build & Run.
KeplerImprovement
CI / commandline builds.
KeplerImprovement
Improved SDK Discovery.
KeplerImprovement
Use product name as process name.
KeplerImprovement
Added allocation root reporting for Physics.IgnoreColliders entries. Memory usage for this API's data storage can now be found under Physics/PhysX Shape Ignore Pairs.
PhysicsImprovement
Reduced allocations in VFXBatch.Update that previously caused slowdowns.
VFX GraphImprovementUUM-96241
Added a submodule for Advanced Text Generator to allow stripping it when unused.
WebImprovement
Added UnityTroubleshooter.exe to the Unity Editor installation. This tool helps troubleshoot issues when Unity.dll fails to load during Editor startup.
WindowsImprovement
Added manual page for TileSet asset.
2DImprovement
Improved the performance of setting the SpriteRenderer.sprite property.
2DImprovementUUM-97467
Improved the calculation of NavMesh paths and corners to run slightly faster.
AIImprovement
Added a console message for AAB installations. Previously, this message was only available for APK installations.
AndroidImprovement
Improved the console message for APK installations to include details about the installed APK.
AndroidImprovement
Updated the documentation to inform users that -androidChainedSignalHandlerBehavior legacy never worked for GameActivity.
AndroidImprovement
Added folder size information to the attachments table.
Bug ReporterImprovement
Signed the Bug Reporter executable on Windows.
Bug ReporterImprovementWindows
Added .pdb files for all platform Editor extensions to improve logging and provide more detailed information in case of exceptions in platform Editor code.
Build PipelineImprovement
Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
Build SystemImprovement
Improved logging for the Read the full binlog without getting a BuildFinishedMessage internal build error. Logs now include information about whether the build was canceled from the Editor process.
Build SystemImprovement
Added a copy button to code examples in the documentation.
DocumentationImprovement
Added a fixed width to the body of the user manual so that the text doesn't overrun on large screens.
DocumentationImprovement
Added examples for Sample.FindByPackage and PackageManagerExtensions.RegisterExtension.
DocumentationImprovement
Added examples for Sample.FindByPackage, Sample.Import, and PackageManagerExtensions.RegisterExtension.
DocumentationImprovement
Added keyboard support to copy code examples.
DocumentationImprovement
Updated content build-related topics in the Unity Manual.
DocumentationImprovement
Updated Mesh.vertexBufferTarget and Mesh.indexBufferTarget to describe buffer destruction, recreation, and CPU data requirements when changing the target.
DocumentationImprovement
Added a Scale Mode option to the Local Volumetric Fog components.
EditorImprovementUUM-99378
Added a feature to recover SceneBackup files when launching the Editor. Users can open these backup files to restore and copy any lost work to their scene assets.
EditorImprovement
Added a tooltip to the Color field in the Inspector. The tooltip displays the color value and the name of the Default Color currently in use.
EditorImprovement
Added a -disable-playback-engines command-line argument to prevent the specified playback engines from loading.
EditorImprovement
Added exceptions when misusing Render Graph APIs.
EditorImprovement
Added Script Templates for URP Scriptable Render Feature, URP Unlit Shader, and SRP Blit Shader.
EditorImprovement
Added the 3D Placement Mode option to the Scene View preferences where you can use raycasts to select a better initial position for new objects. This resolves common poor placement cases like new objects clipping into existing geometry, being placed below the floor level, or being placed floating in space.
EditorImprovement
All colors from Color.cs are now presented as defaults in the Color Picker window.
EditorImprovement
Improved diagnostic logs for parsing issues in malformed YAML text, including errors like Unknown type, Type mismatch, and Invalid Script reference.
EditorImprovement
Improved the shader code output for the Rotate, RotateAboutAxis, FresnelEffect, and Posterize nodes in Shader Graph. These improvements maintain the same results but improve shader performance.
EditorImprovement
Improved the startup speed of LicensingClient version 1.17.0.
EditorImprovement
Improved water samples with support for custom current and deformation maps, using the Splines package.
EditorImprovement
Removed Built-In Render Pipeline menu items when using a Scriptable Render Pipeline.
EditorImprovement
Updated the Color Picker tool to display the currently selected Default Color or Preset.
EditorImprovement
Updated the visuals for Load/Store Operations and Memoryless Textures in Render Graph Viewer.
EditorImprovement
Added an error that displays when you attempt to build a scene that contains Adaptive Probe Volumes when targeting WebGL. Adaptive Probe Volumes are not supported on WebGL.
GIImprovementWebGLUUM-82323fixed 6000.2.0a8
Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to EditorSettings.asset and set m_ApplyShadowmaskStitching to 1.
GIImprovement
Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option.
GIImprovementUUM-96605
Modified OpenCL GPU device detection to occur when opening the Lighting window instead of during the first bake operation.
GIImprovement
Updated Metal to log device information and capabilities on startup.
GraphicsImprovement
Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings.
iOSImprovementtvOSUUM-66493
Apply VSync and MSAA Quality Settings.
KeplerImprovement
Build & Run.
KeplerImprovement
CI / commandline builds.
KeplerImprovement
Icon setting is exported to manifest.
KeplerImprovement
Improved SDK Discovery.
KeplerImprovement
Use product name as process name.
KeplerImprovement
Added allocation root reporting for Physics.IgnoreColliders entries. Memory usage for this API's data storage can now be found under Physics/PhysX Shape Ignore Pairs.
PhysicsImprovement
Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.
PhysicsImprovementUUM-79798fixed 6000.2.0a6
Added a new Shader Graph UGUI Shaders sample content set to the Shader Graph package. This sample demonstrates how to use the new Canvas target in Shader Graph to create dynamic UI elements. You can import this sample from the Samples tab in the Package Manager after selecting the Shader Graph package.
ShadergraphImprovement
Improved code generation times for permutations.
ShadergraphImprovementUUM-88012
Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays.
ShadergraphImprovementUUM-93099
Improved Time node output across graph actions.
ShadergraphImprovementUUM-84133
Added an API to query the preferred depth-only format for target platforms.
SRP CoreImprovement
Improved the Render Graph subpass merging workflow to reduce CPU performance cost.
SRP CoreImprovement
Optimized the Render Graph workflow in ExecuteBeginRenderPass().
SRP CoreImprovement
Improved the performance of Auto Text Generation (ATG) by implementing multithreading for generating multiple TextElement objects.
TextImprovement
Removed unnecessary RenderGraph.AllowPassCulling() calls when already enforced by RenderGraph.AllowGlobalStateModification().
Universal RPImprovement
Cleaned up the URP RenderGraph initialization step.
URPImprovement
Implemented minor CPU optimizations for the Post-Processing Bloom effect. Enhanced code quality by consistently using TextureDesc in place of RenderTextureDescriptor.
URPImprovement
Removed the unused internal ScriptableRenderPass variablebreakGBufferAndDeferredRenderPass.
URPImprovement
Reduced allocations in VFXBatch.Update that previously caused slowdowns.
VFX GraphImprovementUUM-96241
Added a submodule for Advanced Text Generator to allow stripping it when unused.
WebImprovement
Added UnityTroubleshooter.exe to the Unity Editor installation. This tool helps troubleshoot issues when Unity.dll fails to load during Editor startup.
WindowsImprovement
Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten.
Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material.
Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off.
Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used.
Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used.
Fixed issue when Grid is occasionally not drawn when a Tilemap Editor Tool is activated.
2DFix
Fixed issue when users are unable to pick Tiles from a Tile Palette if the Tile Palette has less Tiles than what was previously placed on the Tile Palette.
Fixed issue where the preview for painting a Tile does not show up on the Tile Palette Window if the view of the Palette is changed using the right mouse button.
Fixed issue where Tiles are selected on the Tile Palette or Tilemap, it forces a focus on the Inspector window which may cause it to become unresponsive when done again.
Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was very obvious, especially for elongated non-square obstacles. The collision solver now pushes agents away from nearest contact point when colliding with said obstacle.
Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API.
Fixed objects that sometimes would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices, this has been fixed.
Fixed regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash handler behavior.
Fixed replace deprecated project.exec for providers.exec.
AndroidFix
Fixed switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed.
Removed an error about multiple artifacts for prefab or models that was outputted by the preview system. (UUM-98693) First seen in 6000.2.0a5.
Fixed an issue where modifying the case of AssemblyDefinition names could cause conflict errors.
Asset PipelineFixUUM-87019fixed 6000.2.0a8
Fixed assert that got raised when TransientArtifactProvider::IsTransientArtifact is called from non mainthread, when main thread is doing asset database refresh.
Fixed problem with main thread potentially being blocked, while doing async asset loads.
Fixed a crash during initialization of audio, on certain platforms where exclusive access to the output device is possible, when the default audio device driver can fail to initialize with specified parameters in the audio settings.
Fixed an issue that would cause audio playables to throw a warning in the console. (UUM-96563) First seen in 6000.2.0a8.
Fixed an issue where opening a scene in the OnAwake of a script marked with ExecuteAlways could lead to errors in the build.
Build PipelineFixUUM-95786fixed 6000.2.0a8
Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt.
Fixed a bug where assigning an incorrect binding would erase custom shortcut binding and reset to default.
Fixed a performance issue with user-provided or package-provided gizmo icons. Optimized gizmo icon rendering to significantly improve their performance in large scenes.
Fixed a potential crash in projects that use ray tracing when building the player from command line using -force-d3d12 argument. (UUM-98382) First seen in 6000.2.0a6.
Fixed an Editor application test involving log files. (UUM-90680) First seen in 7000.0.0a14.
Fixed an issue in the HDRP light inspector where some fields could not be edited. (UUM-100346) First seen in 6000.2.0a8.
Fixed an issue where changes to a prefab could be lost because the inspector would refresh when a curve/color/gradient editor window opened.
Fixed an issue where position handles still react on hover even when they are not interactive due to being positioned behind an overlay, such as the orientation gizmo.
Fixed an issue where the Device Simulator's scale would not persist when maximizing then minimizing another window.
Fixed an issue where, for compressed cubemap texture assets, the 'CubemapInspector' would display controls that perform operations unsupported by such textures. This also fixes an issue where merely inspecting a crunched cubemap texture asset would provoke errors.
Fixed Android Cloud diagnostics to not force internet permission and change settings implicitly. (UUM-97032) First seen in 6000.2.0a4.
Fixed AssetDatabase.GetAssetBundleDependencies returned list doesn't include dependency when it's a Prefab Asset.
Fixed build profile player settings changed through APIs not saved when using AssetDatabase.SaveAssets().
Fixed console no longer displays ArgumentNullException error while trying to save a new scene template and the currently loaded scene is a new unsaved scene.
Fixed converted shader errors into warnings that are generated when projects that contain ray tracing shaders are built on Mac or Linux Editors when targeting Windows Platform.
EditorFixWindowsmacOSLinuxUUM-91731fixed 6000.1.0b12
Fixed Depth priming doesn't force using intermediate textures anymore. This is a memory and performance optimization when rendering directly to the backbuffer.
EditorFix
Fixed dropdown items are not highlighted when setting padding in .unity-base-dropdown__item and hovering the mouse over the label.
Fixed editor Crashes on CreateDirect3D11SurfaceFromDXGISurface when calling Material.SetFloat() or Material.SetInt().
Fixed editor no longer crashes when changing template scene to instantiate if user has a preview thumbnail set.
Fixed errors related to incompatible keyword spaces when loading a project using ray tracing shaders. The errors can be generated when using closest hit shaders and keywords in a fallback shader.
Fixed exception about layout calculation when refreshing settingswindow. (UUM-97149) First seen in 6000.2.0a3.
Fixed internal structs to readonly and removed ref readonly usage for non-readonly structs.
EditorFix
Fixed issue on MacOS with Apple Silicon where the grid animation preview window might overlap with the rendered preview object.
Fixed issue where directories with very large numbers of items and deep directory structures could cause dragging assets into a project to become sluggish and potentially freeze the Editor.
Fixed offscreen rendering flags to be added only when the "Offscreen Rendering (Vulkan)" OpenXR UI setting is enabled. \[OXRB-358\](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-78279). (OXRB-358)
EditorFix
Fixed potential crash from debug validation in Object cast. (UUM-99007) First seen in 6000.2.0a7.
Fixed RenderingLayerMask type is now used for URP Lights and Decals. Upgrade versioning system for URP additional components.
EditorFix
Fixed SettingsService.NotifySettingsProviderChanged() not calling OnDeactivate() for existing providers.
Fixed shader variant analytic numbers on some special cases. (UUM-99665) First seen in 6000.2.0a7.
Fixed that a Scene is built with the additive Scene's contents when loading the additive Scene on Awake.
Fixed the DirtyFlags of all buld profiles are changed to "True" when activating a build profile.
Fixed the Editor from causing macOS to prompt for access for any and all directories that recently opened projects exist in. Even if it they do not contain the project that is being opened.
Fixed the Prefab overrides comparison popup placement on multi monitor setups with varying display scaling.
Fixed to ensure we do not call AnyTargetMaterialHasChildren for non material assets being deleted from the project browser.
Fixed touch position calculation to match mouse position calculation on Windows (Input.mousePosition). This fixes consistency issues between mouse and touch when in certain multi-display and multi-window scenarios.
Fixed two pane split view dragline style for UITK to avoid inconsistency in editor windows.
EditorFixWindows
Fixed UI Builder Style enum fields so they use the current value when generating a tooltip. (UUM-99448) First seen in 6000.2.0a7.
Fixed Windows to now be restored correctly to their last positions when opened on Ubuntu 24.04.
EditorFixWindowsLinuxUUM-95655fixed 6000.2.0a8
Improved performance of the Progress Bar on MacOS by throttling calls to update the Dock image.
Reduced the amount of time spent getting the time SpeedTree9Importer.DirtyCustomerDependencies.
Removed CurrentMaximizeLayout from the Layout menu as it should not be loadable as any other layout. Prevent layouts loaded from menus and scripts to put Unity in an unrecoverable state.
Fixed battery Status API support for Embedded Linux.
EmbeddedLinuxFixLinux
Fixed an issue where the player would spam errors when building for WebGL in a project that has Adaptive Probe Volumes enabled.
Fixed an issue where the MeshCompression would be set incorrectly because of a divergence between the Built-In and URP specific DynamicBatching Settings.
Fixed compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
GraphicsFixAndroidUUM-35314fixed 6000.1.0b12
Fixed Input Attachments + MSAA not working on platforms that emulate it using texture lods.
Fixed ProjectSettings > Graphics where the search was not always able to find field in the common part.
Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated.
Fixed the lens flare's incorrect position when Camera's Viewport Rect has a nonzero offset, or if hardware dynamic resolution is enabled.
Fixed a bug where the int variable's data type was assumed to be a uint and not explicitly checked before attempting to be used with uintBitsToFloat.
Fixed incorrect sign extension when converting a pointer value to a ulong on 32 bit platforms.
Fixed F22 key which was not supported in the helper UnityEditorInternal.InternalEditorUtility.TextifyEvent.
Fixed an issue where the Input System could become unresponsive after the game or application had been running for a long time or when using high-frequency input devices.
Fixed CAMetalDisplayLink rendering to a portion of the screen when resolution is changed. (UUM-98609) First seen in 6000.2.0a5.
Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width.
Fixed WorkStealingRange will no longer generate zero sized batches. This improves job system scalability by reducing thread waking cost.
Fixed an audio recording bug, where we would sometimes receive choppy input when using a Bluetooth microphone.
Fixed the assembly definition error in virtual players when renaming them in the main editor.
MultiplayerFix
Added debug information to the Linux signal handler. (UUM-100071) First seen in 6000.2.0a8.
N/A \(internal\)FixLinuxUUM-100071fixed 6000.2.0a8
Fixed switching Project when importing complete project does not import all assets and project opens incomplete.
Package ManagerFixUUM-88051fixed 6000.1.0b11
Fixed the issue when a upm package on Asset Store conflicts with a package on scoped registry, both become unaccessible.
Package ManagerFixUUM-86790fixed 6000.1.0b12
Fixed the issue where packages in My Assets and My Registries does not refresh properly when modifying scoped registry settings.
Package ManagerFixUUM-93899fixed 6000.1.0b12
Fixed the issue where some packages show up twice in My Assets page when user sign out and then back in. (UUM-87878) First seen in 6000.2.0a1.
Package ManagerFixUUM-87878fixed 6000.2.0a8
Fixed undefined particle collision events being returned when the event list is larger than the event count.
Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property.
Fixed an issue with Rigidbody component sweep apis where Colliders would not respect ignore collision pairs.
Fixed Ensured WheelCollider::IsSupported internal api does not trigger repeated error messages in the project console.
PhysicsFix
Fixed an issue where setting the time of a PlayableDirector with no extrapolation past its duration would cause it to never leave a Playing state. (UUM-99777) First seen in 6000.2.0a1.
Updated the Terrain Tools package to version 5.2.1.
EditorChange
Updated the onReconfigure event to pass system values to its callbacks and delegates.
KeplerChange
Changed the default value of overrideBuiltins to prevent breaking user projects that override built-in packages during an upgrade.
Package ManagerChange
Updated the Oculus XR Plugin package to version 4.5.1.
XRChange
Review documentation about UniversalRenderer.CreateRenderGraphTexture.
DocumentationChange
Editor: Improved RepositoryInfo API documentation.
EditorChange
Editor: Improved Request(Generic) API documentation.
EditorChange
Improved the error message in the Editor to prevent Players from being built inside PlayerLoop.
EditorChangeUUM-90979
Updated the Terrain Tools package to version 5.2.1.
EditorChange
Updated R8G8B8A8 and B8G8R8A8 sRGB formats to report LoadStore as unsupported on Intel Macs. This change reflects that sRGB writes are explicitly not supported on these devices.
Rendering Debugger - Moved decals to the Rendering Section.
HDRPChangeUUM-92304
Rendering Debugger - Moved lighting HDR settings to the Rendering Section.
HDRPChangeUUM-92304
Updated the onReconfigure event to pass system values to its callbacks and delegates.
KeplerChange
Updated the behavior for activating a secondary display so that it no longer forces the main window to switch to fullscreen mode.
macOSChange
Changed the default value of overrideBuiltins to prevent breaking user projects that override built-in packages during an upgrade.
Package ManagerChange
Rendering Debugger - Moved Render Graph to the Rendering Section.
SRP CoreChangeUUM-92304
Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section.
SRP CoreChangeUUM-92304
Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version ControlChange
Changed the changeset context menu item Undo this change to Revert this file to the previous revision to be more explicit.
Version ControlChange
Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version ControlChange
Moved the Unity Version Control menu item under Window'/'Version Control to a submenu.
Version ControlChange
Optimized incoming changes and merge so the Package Manager only reload when it is needed.
Version ControlChange
Serialized the Checkin comment and tick selection so they are retained on domain reload and in Play mode.
Version ControlChange
Updated the Oculus XR Plugin package to version 4.5.1.
XRChange
Updated the xr.sdk.openxr package to version 1.14.1.
XRChange

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