Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
6000.1.0a8
Alpha · Released Dec 10, 2024 · Changeset 330fbefc18b7 · 681 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component
Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
Crash on MergePrefabChanges when dragging a Prefab GameObject into the Project window
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Removed from the public documentation all internal APIs that were previously visible by mistake.
Version ControlBreaking
Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version ControlBreaking
Deprecated: ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.
AndroidBreaking
Obsoleted: Marked "UnityEditor.AndroidDeviceFilterData" obsolete.
GraphicsBreaking
Deprecated: Rigidbody.SetDensity has been deprecated, please use Rigidbody.mass instead to achieve the same simulation behavior.
PhysicsBreaking
The Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" have been made Obsolete. These are replaced by the "Vulkan Device Filter" Android Player Settings field and "Vulkan Device Filter Lists" asset type.
GraphicsBreakingAndroid
Deprecated Sequences, Live-capture, Python for Unity packages, and Cinematic feature set in Unity 6.1.
PackageBreaking
Removed the *Enable Unified Heightmaps* options in the Physics settings because it doesn't have any effect on the TerrainCollider component since the upgrade to PhysX 4.1. (PHYS-394)
PhysicsBreaking
Removed from the public documentation all internal APIs that were previously visible by mistake.
Version ControlBreaking
Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version ControlBreaking
com.unity.live-capture - "This package is no longer supported on this editor version."
com.unity.sequences - "This package is no longer supported on this editor version."
com.unity.scripting.python - "This package is no longer supported on this editor version."
com.unity.scripting.python.windows - "This package is no longer supported on this editor version."
com.unity.scripting.python.macos - "This package is no longer supported on this editor version."
com.unity.scripting.python.linux - "This package is no longer supported on this editor version."
Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
Changed: Renamed AreaEffector2D.angularDrag to AreaEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed AreaEffector2D.drag to AreaEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.angularDrag to BuoyancyEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.drag to BuoyancyEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.angularDrag to PointEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.drag to PointEffector2D.linearDamping.
Physics 2DAPI change
Added: Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles. Various VRS utilities.
SRP CoreAPI change
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph
Added: New Player setting called Enable Submodule Stripping Compatibility, off by default. Enable this setting if you intend to do submodule stripping.
WebAPI change
LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
Fix Application.cloudProjectId returning incorrect Id when using build profiles with player setting overrides. (UUM-90426) Fixed in 6000.1.0a10.
Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
Optimized job system scheduling for better scaling as the thread count increases. (UUM-90028) Fixed in 6000.1.0a9.
Optimized thread waking when jobs complete to reduce job system overhead. (UUM-88971) Fixed in 6000.1.0a9.
Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
Not Saving Modified Scene When Exiting Runtime
Fixed VRS initialization errors. Now init may fail explicitly and must be checked by the user code. (UUM-89953) First seen in 6000.1.0a7. Fixed in 6000.1.0a9.
Fixed memory leak when using TextElement. (UUM-90728) Fixed in 6000.1.0a9.
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+
Errors are thrown and the Scene view is not rendered when Rendering Path is set to Deferred
Replaced the "D" DevOps icon by the branching icon used in the Hub.
Version Control
Replaced the "D" DevOps icon by the branching icon used in the Hub.
Version Control
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
Fixed the issue where the data time of a downloaded .unitypackage is not parsed correctly.
2.5.2 to 2.6.0
4.0.0 to 4.0.1
2.7.1 to 2.7.2
2.3.0 to 2.4.0
1.13.1 to 1.13.2
1.2.3 to 1.3.0
1.2.3 to 1.3.0
com.unity.microsoft.gdk.discovery@1.0.0
2.1.0 to 2.1.1
1.3.2 to 1.3.5
1.3.2 to 1.3.6
1.3.2 to 1.3.5
1.3.2 to 1.3.5
com.havok.physicsPackage
1.3.2 to 1.3.4
1.3.2 to 1.4.3
10.1.3 to 10.1.4
9.0.6 to 9.0.7
10.0.6 to 10.0.7
4.0.2 to 4.1.0
2.10.1 to 2.10.3
2.5.2 to 2.6.0
3.0.31 to 3.0.34
1.11.1 to 1.11.2
1.5.2 to 1.5.3
2.3.2 to 2.4.0
6.0.1 to 6.0.2
2.7.1 to 2.8.1
3.4.1 to 3.5.0
2.1.0 to 2.2.0
4.0.0 to 4.0.1
2.6.1 to 2.7.2
1.9.4 to 1.9.5
2.3.0 to 2.4.0
4.3.0 to 4.4.0
1.12.1 to 1.13.2
4.0.2 to 4.0.3
2.3.0 to 2.4.0
1.3.0 to 1.3.1
2.0.4 to 2.0.5
1.3.0 to 1.4.0
1.0.0 to 1.1.2
1.1.0 to 1.2.0
2.0.9 to 2.0.10
2.0.9 to 2.0.10
Packages updatedPackagecom.unity.toolchain.macos-macOSLinuxcom.unity.toolchain.macos-x86_64-linux-x86_64
2.0.3 to 2.0.4
Packages updatedPackagecom.unity.toolchain.macos-arm64-linux-macOSLinuxcom.unity.toolchain.macos-arm64-linux-x86_64
2.0.9 to 2.0.10
1.0.3 to 1.0.4
Packages updatedPackagecom.unity.toolchain.win-arm64-linux-Linuxcom.unity.toolchain.win-arm64-linux-x86_64
1.2.3 to 1.3.0
1.2.3 to 1.3.0
1.0.0 to 1.0.2
com.unity.services.moderation@1.0.1
com.unity.microsoft.gdk.discovery@1.0.0
Added a menu entry to 'Open in Unity Cloud' that shows the repository in the Unity Dashboard.
Version ControlFeature
Added a merge options dialog to the merge view.
Version ControlFeature
Added copy path and history context menu actions in all applicable menus.
Version ControlFeature
Added diff and merge settings in Project Settings > Version Control > Unity Version Control Settings.
Version ControlFeature
Added file conflict and directory conflict context menu actions to the merge view.
Version ControlFeature
Added the ability to merge a branch or a changeset, using new context menu actions.
Version ControlFeature
Added an option to disable field editing in Sprite Editor to prevent accidental edit.
2DFeature
Added the Slice on Import option to Slice settings to automatically re-slice Textures when Textures are reimported.
2DFeature
Added UX polish to field editing in the Sprite Editor to prevent accidental edits.
2DFeature
Store Slice settings for Textures of type Sprite in TextureImporter.
2DFeature
Added graphics settings overrides to build profiles.
EditorFeature
Added support for a quality levels override in build profiles.
EditorFeature
Added support for Facebook Instant Games.
EditorFeature
Facebook Instant Games now includes default settings for targeting mobile and desktop devices that optimize for build size to reduce load times.
EditorFeature
Added a conversion utility to convert Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" to a "Vulkan Device Filter Lists" asset.
GraphicsFeatureAndroid
Added a new "Vulkan Device Filter Lists" asset type. Use this asset to create filters for Android Devices and to determine whether Vulkan can be enabled on the device and, if so, what the preferred graphics jobs mode would be for that device enabling runtime graphics jobs mode selection.
GraphicsFeatureAndroid
Added RayTracingAccelerationStructure.UpdateInstanceGeometry API to manually trigger a geometry acceleration structure (BLAS) update. Added RayTracingMode.DynamicGeometryManualUpdate to be used in conjunction with UpdateInstanceGeometry function. This mode can be configured in Renderers or specified when using RayTracingAccelerationStructure.AddInstance(s) functions.
GraphicsFeature
Added the new C\# API RayTracingAccelerationStructure.RemoveInstances, which removes ray tracing instances from an acceleration structure based on their layer or ray tracing mode.
GraphicsFeature
Introduce a new C\# API RayTracingAccelerationStructure.AddInstancesIndirect to specify ray tracing instance transformation matrices using a GraphicsBuffer.
GraphicsFeature
Added a render graph debug setting that allows users to temporarily disable pass merging to isolate issues or investigate performance changes.
SRP CoreFeature
Improved the workflow for authoring variables in the UI Builder.
UI ToolkitFeature
Added Variable Rate Shading support for Custom Passes (ScriptableRendererFeature).
URPFeature
Added a menu entry to 'Open in Unity Cloud' that shows the repository in the Unity Dashboard.
Version ControlFeature
Added a merge options dialog to the merge view.
Version ControlFeature
Added copy path and history context menu actions in all applicable menus.
Version ControlFeature
Added diff and merge settings in Project Settings > Version Control > Unity Version Control Settings.
Version ControlFeature
Added file conflict and directory conflict context menu actions to the merge view.
Version ControlFeature
Added the ability to merge a branch or a changeset, using new context menu actions.
Version ControlFeature
Created a new template to support landscape orientation on the Facebook Instant Games platform.
WebGLFeature
WebGPU is now officially available as one of the graphics APIs for the Web Player.
WebGLFeature
The Meta Quest Platform is now available in the Build Profiles window.
XRFeature
Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check.
Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
CoreImprovement
Reduced the amount of FileIO operations required when loading a DLL.
Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call.
ScriptingImprovement
Added support for spacewarp to shadergraph.
ShadergraphImprovement
Enable threaded renderqueue extraction for VFX renderers.
VFX GraphImprovement
Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check.
Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
CoreImprovement
Added an array slice and mipmap info to the render graph debugger.
EditorImprovement
Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
EditorImprovement
Improved material creation for PBR Sky custom material.
libcurl used by Unity updated to version 8.10.1.
EditorImprovement
Modified the new memory leak detection warning so it correctly uses 'Settings' instead of 'Preferences' to indicate where the Leak Detection Level dropdown selector is as a path. Only for macOS editor.
Reduced the amount of FileIO operations required when loading a DLL.
Added a new parameter to ShaderConfig.cs in URP Config to reduce shader variants of fog keywords (FOG_EXP, FOG_EXP2, FOG_LINEAR) by dynamic branches.
GraphicsImprovement
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
Wizard - Simplified the list of validations for IRenderPipelineGraphicsSettings.
Do not emit incremental GC write barriers for writes to function pointer fields
IL2CPPImprovement
mdb symbol files will no longer be read during il2cpp player builds.
IL2CPPImprovement
Write the IL2CPP type & field values are C instead of C++.
IL2CPPImprovement
[RequireDerived] and [RequireImplementors] now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Variants for iOS On Demand Resources have been updated with new options available in Xcode.
iOSImprovement
Concurrent operations made with the UnityEditor.PackageManager.Client class are now processed sequentially instead of failing with a concurrency error.
Package ManagerImprovement
Added IUnityGraphics.h in the Vulkan native rendering plugin header to eliminate the hidden include dependency.
Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call.
ScriptingImprovement
Improved performance of reading texture data embedded in text files (yes, text files).
SerializationImprovement
Added support for spacewarp to shadergraph.
ShadergraphImprovement
Improved shader compilation logging in the player.
Added a missing button in the VFX template window to quickly install learning templates.
Enable threaded renderqueue extraction for VFX renderers.
VFX GraphImprovement
Improved shader source generation performance.
VFX GraphImprovement
Improved VFX compilation time by avoiding redundant instanciation of implicit blocks.
VFX GraphImprovement
Optimised the particle attribute layout for a smaller memory footprint.
VFX GraphImprovement
Performance optimization on the attributes manager.
VFX GraphImprovement
Reduced the main thread cost of VFX.Update by moving some transform-related operations to other threads.
VFX GraphImprovement
Fixed repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project.
Fixed for uninitialized field in ScriptArtifactInfo.
Fixed the 3D audio pan where right audio channel is completly cutoff at specific position.
Ensure that Dock Tabs in WindowLayouts, of which that are supposed to be static are not meant to be dragged, are also prevented from closing as well.
Fixed an issue by no longer showing locale info message.
Fixed an issue by preventing a call for GUI Repaint when in the middle of Building.
Fixed an issue by preventing a call for GUI Repaint when in the middle of Building.
Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System.
Fixed an issue where Unity crashed when navigating to the previous line in a Multiline TextField using the Advanced Text Generator (ATG) after adding an empty newline.
Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components.
Fixed Light Probe field in the Graphics Settings.
Fixed log messages being shown in Editor window.
Fixed performance regression in the progress bar by not always force displaying the progress bar on event invocations. (UUM-87652) First seen in 6000.1.0a5.
Fixed performance regression in the progress bar when using many ( >200) InitializeOnLoad, InitializeOnLoadMethods and InitializeOnEnterPlayMode. (UUM-87652) First seen in 6000.1.0a5.
Remove incorrect reporting of missing script compilation files when using source generators.
Fixed an issue where Path Tracing package was not compilable when building player.
Fixed to work the baked lightmap debug mode with HDRP terrains.
Fixed a crash when importing a 16K normal map texture from gray scale.
Fixed an Editor crash when releasing Adaptive Probe Volume data.
Fixed an issue with GPU frametime scope for dx11.
Remove the reflection code in runtime with the preprocessor. (UUM-87915) First seen in 6000.1.0a5.
Fixed shader warning in sub-surface scattering compute. (UUM-86593) First seen in 6000.1.0a4.
Added QNX 8.0.
IL2CPPFix
Fixed WebCamDevice.availableResolutions returning \[0;0\] on some devices.
Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate.
Fixed mouse wheel input inversion on Legacy Input System and IMGUI.
Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup.
Fixed an issue by restoring the Frame to Selected functionality, bound to F, in the Standalone Profiler.
Fixed an issue where "await Awaitable.MainThreadAsync" or "await Awaitable.BackgroundThreadAsync()" would have a side effect on the outermost callers when used deep in an "async Awaitable" call graph.
Fixed some instances where the Complex Lit base shader format would get interpreted as a different shader format. (UUM-89026) First seen in 6000.1.0a7.
Fixed an issue where text elements could not be properly aligned when styled with the <u> and <s> rich text tags.
Fixed an issue where tint was applied to a color emoji.
Fixed disabled world-space UIDocument still being rendered.
Fixed misplaced world-space UIDocuments when in dynamic size mode.
Fixed SliderInt value being incorrectly clamped when loaded from UXML.
Fixed TabViews overlap and do not adjust when there are too many TabViews.
Fixed the popup field handling the pointer-up event when the label was clicked.
Fixed two memory retention issues in the UI Toolkit renderer (entry processor and render device release) and added an API to reset the renderer.
Fixed UI Toolkit world-space culling issue when using 3D transforms on VisualElements.
UIBuilder: Fixed Inlined Styles Border Inspector UI - top and bottom lines are extending too far to the right.
Fixed an issue where SS Shadow coord transform was missing from TransformWorldToShadowCoord.
Fixed sorting the Reflection Probe by resolution.
Fixed a crash in the create workspace window when unable to resolve a @unity organization.
Version ControlFix
Fixed an issue where a warning message to inform users about mismatching cloud project was missing.
Version ControlFix
Fixed files getting checked out even though they are in hidden_changes.conf.
Version ControlFix
Fixed incoming changes view that was not kept as selected after resolving some conflicts.
Version ControlFix
Fixed link to invite members in Unity Cloud.
Version ControlFix
Fixed manual login to Cloud that did nt work with an Enterprise installation.
Version ControlFix
Fixed new child branch not created from HEAD after update.
Version ControlFix
Fixed resolve conflicts not informing about lack of UVCS installation.
Version ControlFix
Fixed the Invite users to cloud organization when using an Enterprise installation.
Version ControlFix
Fixed the learn more (here) link that showed the hex color value in Unity 6.
Version ControlFix
Fixed workspace name that was not refreshed after repository manual creation or selection.
Version ControlFix
Removed from the Create Workspace window the Local server that was present with no installation of UVCS.
Version ControlFixServer
Replaced hardcoded urls pointing to plasticscm.com.
Version ControlFix
Fixed an issue where a black screen rendered for some Android devices when Splash screen was disabled and Linear color is used.
Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script.
Fixed active buffers for overlay in Rendergraph2D.
Fixed case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.
Fixed clear flags when skybox is used with Renderer2D.
Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Fixed light blending issues with shadows.
Fixed repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher.
Fixed Accessibility Hierarchy Viewer empty field height issue.
Fixed Android TalkBack touch to focus disabled nodes issue.
Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane.
Links were not generated in places where the NavMesh forms a ramp.
Added dotnet webrequest feature for automatic internet access permission.
Added the BaseUnityGameActivityTheme.Translucent theme for GameActivity.
AndroidFix
Fixed a crash that occurs on GameActivity with Vulkan when the device is rotated during video playback launched through Handheld.PlayFullScreenMovie.
Fixed a crash when calling UnityPlayer.UnitySendMessage from activity's onCreate method.
Fixed an issue so that the Editor.log now contains an entry on how the application is launched. For example, adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed an issue so that the Symlink Sources option will apply to .androidlib plugins. Note that .androidlib has to have a build.gradle file.
Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml.
Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
Fixed FrameTimings calculation on Android when using OpenGLES graphics.
Fixed the Android 15 keyboard Edit Field overlapping into cutoff area.
Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's no valid default theme which can be applied for both Activity and GameActivity at the same time.
Updated game frame pacing androidx.games:games-frame-pacing package version to 2.1.2.
Fixed an issue where calls to AnimationUtility.GetEditorCurve were leaking memory in c\#.
Fixed invalid default values of animated parameters in animator controller.
Fixed a crash when reading from a corrupted binary artifact.
Fixed a corrupted library crash when users to open their project.
Fixed a crash when changing the extension for plugins and scripts.
Fixed for uninitialized field in ScriptArtifactInfo.
Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.
Fixed import errors for ATRAC9/XMA on Playstation/Xbox platforms.
Fixed the 3D audio pan where right audio channel is completly cutoff at specific position.
Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Ensure that the scripting API docs distinguish between "Classes" and "Structs" in the hierarchy.
DocumentationFix
Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.
Updated ScriptableObject and ScriptableSingleton documentation.
Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
Added additional check to GraphicsSettings if URP or HDRP asset is a missing type.
Added support for sprite secondary textures to uGui Image and CanvasRenderer.
Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue.
Clarify background-size documentation regarding animation.
Disable SRP batcher on the AssetImportWorker.
Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code.
Ensure that Dock Tabs in WindowLayouts, of which that are supposed to be static are not meant to be dragged, are also prevented from closing as well.
F-key functionality restored, and menu items enable/disable correctly.
Fixed a background color for focused assets in Project window.
Fixed a bug in MinMaxSlider that could make it oscillate and generate layout exceptions.
Fixed a crach with GRD and GPU Occlusion culling.
Fixed a crash caused by a (rare) failure to initialize NetworkListManager COM interface.
Fixed a crash on mdb_txn_begin when activating any of the Virtual Players.
Fixed a crash that occurred during Multiplayer Role Stripping when transitioning across scenes with Do Not Destroy On Load Game Objects containing components with both server and client Multiplayer Roles.
EditorFixServer
Fixed a crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
EditorFix
Fixed a crash when the UI option "Remove unused properties" is clicked on the default material.
Fixed a GPU crash guard in case of wrong custom shader.
Fixed a Linux crash on right click in the middle of a window drag.
Fixed a missing icon for the "Edit Light Probes" overlay in the Scene view and fixed the toggle.
Fixed a mouse icons in the Shortcut Helper Bar issue.
EditorFix
Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog.
Fixed a null reference that would occur when converting Inspector Preview to a floating window.
Fixed a performance issue with the Linux editor when using high ulimit file descriptor counts.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window.
Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled.
Fixed an assertion asserts being spammed in the console when Maximum Reflection Probe count was higher than 64 (HDRP).
Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
Fixed an incorrect label for the culling mask in the Built-in Render Pipeline's camera inspector.
Fixed an issue by moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Fixed an issue by no longer showing locale info message.
Fixed an issue by preventing a call for GUI Repaint when in the middle of Building.
Fixed an issue by preventing a call for GUI Repaint when in the middle of Building.
Fixed an issue by stop using recursion to collect information about profiler samplers because it can lead to a Stack Overflow.
Fixed an issue that tree wireframe was incorrectly rendered outside of Scene view when editing a tree.
Fixed an issue to maintain consistency between different font sizes in the Hierarchy and Scene view windows.
Fixed an issue where Android build profiles with player settings overrides were not behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value.
Fixed an issue where assemblies were not included in a build when using DEVELOPMENT_BUILD constraint.
Fixed an issue where horizontal scrolling would not work when using a trackpad gesture.
Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode.
Fixed an issue where Occlusion baking parameters could be set to negative values.
Fixed an issue where Screen Space Shadows did not work on Decals.
Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked.
Fixed an issue where the base class for a derived type without the \[Serializable\] tag was getting stripped during a player build.
Fixed an issue where the cursor is frozen in the Game view when the "Input System Package (New)" input handling is used and "UnityEngine.CursorMode" is set to "ForceSoftware". (ISXB-986)
EditorFix
Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected.
Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System.
Fixed an issue where the editor would incorrectly mark some objects as dirty in some cases.
Fixed an issue where the Export window did not maintain initial selection after selecting different items in the Project Browser.
Fixed an issue where the items in the Window menu were not categorised and ordered alphabetically very good.
Fixed an issue where the Progress Bar was misreporting the cause of Editor hangs in some cases.
Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms.
Fixed an issue where the show read only properties would not work correctly.
Fixed an issue where the TextureImporter "Alpha From Grayscale" and non-default Swizzle settings would have no effect when used with R16 grayscale source images.
Fixed an issue where the Tooltip windows did not have a title on Linux.
Fixed an issue where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect.
Fixed an issue where Unity crashed when navigating to the previous line in a Multiline TextField using the Advanced Text Generator (ATG) after adding an empty newline.
Fixed build profile virtual texturing issues: 1. Updating the player setting value didn't get serialized to the asset file. 2. Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt. 3. Even after restarting the editor, we didn't update EditorOnlyVirtualTextureState.json that the PlayerSetting methods used as the source of truth for the setting, which resulted in a subsequent restart prompt appearing as the project was opening after the initial restart.
Fixed Build profile window refreshed every frame on Android.
Fixed console logs not being cleared on recompile if Clear on Recompile option is enabled.
Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict.
Fixed corrupted Font crashing the editor when opened in FontAssetCreator.
Fixed crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console.
Fixed debug rendering error when rebaking APV with disk streaming enabled.
Fixed decal projector material creation.
Fixed duplicate separators appearing in the game object hierarchy menu.
Fixed Editor errors caused when "RGB + 1-bit Alpha Compressed ETC2 4 bits" compression is used.
Fixed EditorApplication.isFocused returning false in Play mode.
Fixed for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback.
Fixed Inter not being created at runtime issue.
Fixed issue where Scene View navigation would not function properly when using a pen tablet as the input device.
Fixed issue with emojis in TextField on mobile.
Fixed issue with emojis in TextField on mobile.
Fixed issues where the TextureImporterInspector could sometimes fail to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS").
Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components.
Fixed Light Probe field in the Graphics Settings.
Fixed log messages being shown in Editor window.
Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform.
Fixed missing legacy deformers shapes for new water decal.
Fixed null ref exception when trying to maximize a pop-up window.
Fixed NullReferenceException when Target of the RenderFunc is null.
EditorFix
Fixed random editor freeze when generating lighting.
Fixed reimport Raytrace shader when switching between Mac, Windows, and Linux build target.
Fixed rendering issues for XRSettings.renderViewportScale when using Vulkan.
Fixed scene filtering not working on metal sometimes with render graph.
Fixed some settings Asset icons that were missing in the selection window.
Fixed sprite asset fallbacks not working on a job.
Fixed text not being updated after changing some FontAsset's values.
Fixed the Clipping Planes float fields behavior for CameraEditor when using BiRP.
Fixed the drag line of the splitter not sticking to the mouse position
Fixed the over-clamping of delta time value applied to "unity_DeltaTime".
Fixed warning about probe volume.
Fixed warning message occurring when Focusing a text just after enabling a UIDocument.
Fixed Window menu Package Manager, Asset Store, Services and My Assets have been moved to a Package Management submenu. This may impact user-defined keyboard shortcuts or scripts relying on menu item paths. Refer to the upgrade guide for more details about this change.
EditorFix
Fixed Window menu Version Control menu item has been moved to a Version Control submenu and renamed External Provider. This may impact user-defined keyboard shortcuts or scripts relying on menu item paths. Refer to the upgrade guide for more details about this change.
EditorFix
Fixes DeviceSimulator to implement Touch.rawPosition to return the starting position of the simulated touch contact.
Fixes InvalidOperationException when using more than 20 render passes.
Made the fog density field use Slider().
Mouse jumping is disabled on Linux when using Wayland.
Reduced the number of components categorized as Miscellaneous in the Add Component menu.
Remove incorrect reporting of missing script compilation files when using source generators.
Renamed and reorganized the Help menu items to better indicate where they each direct the user.
Render Graph Viewer - Properly show the values for clear and bindMs
Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.
Version ControlChange
Improved the "search" edit box so it can resize when there is not enough space in the toolbar.
Version ControlChange
Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now).
Version ControlChange
Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.
Version ControlChange
Replaced the logo of Unity in the Sign in to Unity VCS window.
Version ControlChange
Updated the minimum supported version to Unity 2021.3.0f1.
Version ControlChange
Exposed physical camera support through the WebCamTexture.devices property on Android 10 and newer devices (where available).
AndroidChange
Unity now uses WindowInsetsController and setDecorFitsSystemWindows APIs on Android 11 or newer versions instead of setSystemUiVisibility API. This affects the behavior of Unity APIs: Fullscreen Mode, Hide Navigation Bar, and Render outside safe area. The application appearance remains the same on devices using Android 10 or older compared to Android 11 or newer versions.
AndroidChange
Update AGP to 8.72, Gradle to 8.11 and Command-Line Tools to 16.0
AndroidChange
Updated error messages for AAC audio imports when file contains 2048 samples or less.
Embedded platforms are now visible in the platform browser.
EditorChange
Minimum window width and minimum window height resolution settings are now available regardless of the Fullscreen Mode set for the application window in Android Player settings.
EditorChangeAndroid
Now use less-verbose version strings by default on official branches.
Physics: Reverted a fix for small body tunnelling at high (~200Hz) simulation frequencies. If affected, use the recommended workaround to decrease ccd threshold to slightly under 1/4 of the half-extent of the scene's smallest object.
EditorChange
Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.
Version ControlChange
Improved the "search" edit box so it can resize when there is not enough space in the toolbar.
Version ControlChange
Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now).
Version ControlChange
Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.
Version ControlChange
Replaced the logo of Unity in the Sign in to Unity VCS window.
Version ControlChange
Updated the minimum supported version to Unity 2021.3.0f1.
Version ControlChange