Fixed a crash during initialization of audio, on certain platforms where exclusive access to the output device is possible, when the default audio device driver can fail to initialize with specified parameters in the audio settings. (UUM-99985) Fixed in 6000.2.0a8.
AudioKnown issueBlockerUUM-99985fixed 6000.2.0a8
Fixed a crash that occurred when using SerializedObject::ApplyModifiedPropertiesWithoutUndo() while changing the Color Space setting. (UUM-101482) Fixed in 6000.2.0a9.
EditorKnown issueBlockerUUM-101482fixed 6000.1.0b15
Fixed crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera. (UUM-101233) Fixed in 6000.2.0a10.
EditorKnown issueBlockerUUM-101233fixed 6000.1.0f1
Fixed custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP. (UUM-99992) Fixed in 6000.2.0a9.
EditorKnown issueBlockerUUM-99992fixed 6000.1.0b15
Fixed editor crash when performing a rect selection on a BRG that doesn't handle picking. (UUM-100239) Fixed in 6000.2.0a8.
EditorKnown issueBlockerUUM-100239fixed 6000.2.0a8
Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9.
GraphicsKnown issueBlockerUUM-101163fixed 6000.2.0a9
Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9.
GraphicsKnown issueBlockerAndroidUUM-100171fixed 6000.0.46f1
Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2.
GraphicsKnown issueBlockerAndroidUUM-95365fixed 6000.1.0b6
Fixed an issue where the editor would crash upon exit if a Xbox gamepad was connected on Windows. (UUM-99148) Fixed in 6000.2.0a9.
InputKnown issueBlockerWindowsUUM-99148fixed 6000.2.0a9
Fixed a bug where using the public ContextMenuUtility API could cause the Editor to eventually crash. (UUM-98587) Fixed in 6000.2.0a7.
Scene/Game ViewKnown issueBlockerUUM-98587fixed 6000.1.0b11
Fixed crash on reimport after High Definition RP package removal. (UUM-78164) Fixed in 6000.2.0a4.
ScriptingKnown issueBlockerUUM-78164fixed 6000.2.0a4
Fixed an issue where sprites did not update correctly while playing Animations. (UUM-104198) Fixed in 6000.2.0b2.
2DKnown issueCautionUUM-104198fixed 6000.2.0b2
Fixed uninitialized sprite shader properties when used with mesh renderers. (UUM-95758) Fixed in 6000.2.0b1.
2DKnown issueCautionUUM-95758fixed 6000.2.0b1
Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) Fixed in 6000.2.0a5.
AnimationKnown issueCautionUUM-93220fixed 6000.1.0b8
A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842) Fixed in 6000.2.0a9.
Asset BundlesKnown issueCautionUUM-99842fixed 6000.1.0b15
Fixed rare race condition when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381) Fixed in 6000.2.0a2.
Asset BundlesKnown issueCautionUUM-92381fixed 6000.1.0b5
Fixed a bug where playing an Audio Clip with non-zero reverb mix on an Audio Source could cause successive silent Audio Clip playbacks with the same codec settings to play reverberated, and more generally be capable of cloning any behaviour from previously pooled codecs. (UUM-92689) Fixed in 6000.2.0a4.
AudioKnown issueCautionUUM-92689fixed 6000.2.0a4
Fixed AudioRandomContainer not playing AudioClips with the PlayInBackground flag enabled. (UUM-102027) Fixed in 6000.2.0a10.
AudioKnown issueCautionUUM-102027fixed 6000.0.48f1
Fixed an issue where the Bug Reporter tool would hang while uploading reports with large attachments. (UUM-99497) Fixed in 6000.2.0a9.
Bug ReporterKnown issueCautionUUM-99497fixed 6000.1.0b15
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Fixed the memory of released textures accumulating, when the editor is out of focus. (UUM-86354) Fixed in 6000.2.0a3.
DX12Known issueCautionUUM-86354fixed 6000.1.0b7
Fixed a bug that would cause the editor to throw a null reference exception when selecting a Video Clip. (UUM-83274) Fixed in 6000.2.0a4.
EditorKnown issueCautionUUM-83274fixed 6000.2.0a4
Fixed a case where hyperlinks won't open to the correct code line when scrolling in the console. (UUM-101694) Fixed in 6000.2.0b1.
EditorKnown issueCautionUUM-101694fixed 6000.1.0f1
Fixed a memory leak in the native collection used for Render Graph hash calculation. (UUM-95802) Fixed in 6000.2.0a4.
EditorKnown issueCautionUUM-95802fixed 6000.1.0b6
Fixed a performance regression for Volumes in Dev builds and in Editor. (UUM-101874) Fixed in 6000.2.0a10.
EditorKnown issueCautionUUM-101874fixed 6000.2.0a10
Fixed a SpriteAtlasImporter issue where texture platform settings for certain platforms (such as iOS) did not apply correctly and could not be edited through the inspector or relevant APIs. (UUM-90066) Fixed in 6000.2.0a4.
EditorKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
Fixed an issue so users are no longer incorrectly prompted to install Embedded Platforms via the Unity Hub in the Build Profiles window. (UUM-91570) Fixed in 6000.2.0a2.
EditorKnown issueCautionUUM-91570fixed 6000.1.0b6
Fixed an issue where navigating Scene View with a pen tablet would not work after returning to the Editor from another application. (UUM-90436) Fixed in 6000.2.0a2.
EditorKnown issueCautionUUM-90436fixed 6000.0.37f1
Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode. (UUM-104031) Fixed in 6000.2.0b1.
EditorKnown issueCautionUUM-104031fixed 6000.2.0b1
Fixed occurrence of blurry text in the editor when using bitmap font. (UUM-49006) Fixed in 6000.2.0a8.
EditorKnown issueCautionUUM-49006fixed 6000.2.0a8
Fixed System Font so now is supported with TMP installed in the project. (UUM-102444) Fixed in 6000.2.0a10.
EditorKnown issueCautionUUM-102444fixed 6000.1.0f1
Fixed touch position calculation to match mouse position calculation on Windows (Input.mousePosition). This fixes consistency issues between mouse and touch when in certain multi-display and multi-window scenarios. (UUM-99077) Fixed in 6000.2.0a8.
EditorKnown issueCautionWindowsUUM-99077fixed 6000.2.0a8
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer. (UUM-66422) Fixed in 6000.2.0a2.
EditorKnown issueCautionUUM-66422fixed 6000.0.37f1
Improved performance of the Progress Bar on MacOS by throttling calls to update the Dock image. (UUM-100389) Fixed in 6000.2.0a8.
EditorKnown issueCautionmacOSUUM-100389fixed 6000.2.0a8
Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. (UUM-96033) Fixed in 6000.2.0a4.
GIKnown issueCautionUUM-96033fixed 6000.2.0a4
Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838) Fixed in 6000.2.0a10.
GIKnown issueCautionUUM-98838fixed 6000.0.47f1
Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1.
GraphicsKnown issueCautionUUM-102790fixed 6000.2.0b1
Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2.
GraphicsKnown issueCautionUUM-103207fixed 6000.2.0b2
Fixed an issue where the MeshCompression would be set incorrectly because of a divergence between the Built-In and URP specific DynamicBatching Settings. (UUM-95641) Fixed in 6000.2.0a8.
GraphicsKnown issueCautionUUM-95641fixed 6000.2.0a8
Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9.
GraphicsKnown issueCautionmacOSUUM-101569fixed 6000.1.0b15
Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8.
GraphicsKnown issueCautionUUM-97309fixed 6000.2.0a8
Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10.
GraphicsKnown issueCautionUUM-101692fixed 6000.1.0f1
Fixed: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7.
GraphicsKnown issueCautionAndroidUUM-95529fixed 6000.1.0b11
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Fixed NullReferenceException when clicking Jump To Source button in Render Graph Viewer. (UUM-97702) Fixed in 6000.2.0a6.
HDRPKnown issueCautionUUM-97702fixed 6000.0.41f1
Improved the error message when fog volumes on screen exceed the limit. Emit this error message only in editor and development builds. (UUM-96154) First seen in 6000.2.0a1. Fixed in 6000.2.0a3.
HDRPKnown issueCautionUUM-96154fixed 6000.2.0a4
Fixed an issue causing the player to fail to exit when using the new Input System and on Windows 11 (24H2). (UUM-91181) Fixed in 6000.2.0a2.
Input SystemKnown issueCautionWindowsUUM-91181fixed 6000.0.37f1
Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
LightingKnown issueCautionUUM-104391fixed 6000.1.9f1
Display.SetParams is now supported on MacOS Metal too. (UUM-92350) Fixed in 6000.2.0a4.
macOSKnown issueCautionUUM-92350fixed 6000.2.0a4
Fixed user certificates included in the app by default. (UUM-97194) Fixed in 6000.2.0a8.
MobileKnown issueCautionAndroidiOSUUM-97194fixed 6000.1.0b11
UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
MonoKnown issueCautionUUM-105139fixed 6000.1.8f1
Fixed switching Project when importing complete project does not import all assets and project opens incomplete. (UUM-88051) Fixed in 6000.2.0a7.
Package ManagerKnown issueCautionUUM-88051fixed 6000.1.0b11
Fixed PhysX error "Failed to create Convex Mesh from source mesh" from being thrown when looking around the Scene View while having the Physics Debug tab open. (UUM-93081) Fixed in 6000.2.0a4.
PhysicsKnown issueCautionUUM-93081fixed 6000.1.0b7
Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080) Fixed in 6000.2.0a6.
PhysicsKnown issueCautionUUM-96080fixed 6000.2.0a6
Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive performance hit. After these changes there is still a performance cost but far smaller than before, somewhere in the range of 8x-9x less depending on hierarchy. (UUM-87199) Fixed in 6000.2.0b1.
PhysicsKnown issueCautionUUM-87199fixed 6000.1.3f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Fixed an issue where a new child GameObject was incorrectly placed under an existing child instead of the parent when the existing child was selected for renaming. (UUM-95518) Fixed in 6000.2.0a2.
Scene ManagerKnown issueCautionUUM-95518fixed 6000.0.38f1
Fixed an issue in the Scene and Game views where the Gizmos settings dropdown menu did not reappear after opening and dismissing it. (UUM-92742) Fixed in 6000.2.0a2.
Scene/Game ViewKnown issueCautionUUM-92742fixed 6000.1.0b4
Fixed an issue with migrating projects from versions after 2021.3 that could cause severe performance impacts by importing the Fixed Timestep in the Time Project Settings as 0.0001. (UUM-103516) Fixed in 6000.2.0b1.
SerializationKnown issueCautionUUM-103516fixed 6000.1.0f1
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player. (UUM-80052) Fixed in 6000.2.0a7.
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
Fixed "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" error logged in the Console when creating a new Node in ShaderGraph. (UUM-91210) Fixed in 6000.2.0a2.
ShadergraphKnown issueCautionUUM-91210fixed 6000.1.0b5
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
SRP XRKnown issueCautionXRUUM-103384open 6000.1.4f1
Fixed default editor fontAssets to be properly initialized. (UUM-98848) Fixed in 6000.2.0a8.
TextKnown issueCautionUUM-98848fixed 6000.0.45f1
Fixed click not working after an element is removed from its panel without releasing its pointer capture. (UUM-98080) Fixed in 6000.2.0a6.
UI ToolkitKnown issueCautionUUM-98080fixed 6000.2.0a6
Fixed UI Builder loses reference to the opened UI Document when domain reload is done. (UUM-99971) Fixed in 6000.2.0a8.
UI ToolkitKnown issueCautionUUM-99971fixed 6000.1.0b12
Fixed UI Toolkit player hang on Safari WebGL. (UUM-90736) Fixed in 6000.2.0a7.
UI ToolkitKnown issueCautioniOSWebGLUUM-90736fixed 6000.1.0b11
Fixed an issue where blending DBuffer decal normals could causes NaNs. (UUM-92200) Fixed in 6000.2.0a3.
Universal RPKnown issueCautionUUM-92200fixed 6000.1.0b6
Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118) Fixed in 6000.2.0a9.
URPKnown issueCautionUUM-90118fixed 6000.0.46f1
Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698) Fixed in 6000.2.0a3.
VFX GraphKnown issueCautionUUM-95698fixed 6000.2.0a4
Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068) Fixed in 6000.2.0a5.
VFX GraphKnown issueCautionUUM-97068fixed 6000.1.0b8
Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871) Fixed in 6000.2.0a3.
VFX GraphKnown issueCautionUUM-95871fixed 6000.1.0b7
VFX throw errors upon importing it and breaks rendering for certain effects
Visual EffectsKnown issueCautionUUM-103734open 6000.2.0b1
Fixed XR freeze on startup when decompression fallback is enabled and multithreading is disabled. (UUM-98296) Fixed in 6000.2.0a7.
WebKnown issueCautionXRUUM-98296fixed 6000.1.0b10
Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1.
XRKnown issueCautionUUM-84612regressed 6000.0.58f1
Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows.
All colors from Color.cs are now presented as defaults in the Color Picker window.
EditorImprovement
Fixed issue when the user sets a manual Cell Size for the Grid of the TileSet palette, the Tile Assets are placed based on calculation of their size instead of the manual Cell Size. Now, these Tiles will be placed based on the manual Cell Size.
Fixed Tiles on the Tilemap that are marked invalid as the Tile Assets become invalid, do not become marked as invalid when the original Tile Assets become valid again. Now, these Tiles will not be marked as invalid if the original Tile Assets are restored by the user.
Fixed issue when sometimes the navigation path contained points outside of the shortest trajectory.
Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.
Fixed a bug with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible).
Fixed PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport.
Build PipelineFixUUM-86728fixed 6000.2.0a1
Fixed links in API documentation pages for members with parameters or return values that are nested types.
DocumentationFix
Fixed :InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene view.
Fixed an issue where enabling the scene view camera overlay would trigger synchronous shader compilation even if asynchronous compilation is enabled.
Fixed an issue where progress bar status was not updated during Android and iOS builds.
EditorFixAndroidiOSUUM-93106fixed 6000.2.0a1
Removed context from SearcxhExpression.Parse which ensure SearchProvider.OnDisable is called sync and not through the finalizer.
Fixed High Definition Render Pipeline's Wizard to no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon.
Fixed a crash that occurred when a package contains a dependency with a null version in the package manifest.
Package ManagerFixUUM-64442fixed 6000.2.0a1
Fixed now packages installed on external FAT32/exFAT drives should not fail when the mtime is outside of the supported range.
Package ManagerFixUUM-86351fixed 6000.2.0a1
Fixed the issue where refreshing built in page in the Package Manager window makes scoped registry packages disappear.
Package ManagerFixUUM-92446fixed 6000.2.0a1
Fixed PhysicsIgnoreLayerCollisionWithNegativeIndex test instability due to an assert being triggered off main thread, where the assert is incorrect.
Fixed now allowing "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across.
Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler.
Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List.
Fixed an issue where an exception was thrown when you dock, maximize, or minimize the UI Builder window.
Fixed an issue where the Play button remained highlighted after exiting Play Mode and moving the cursor away from the controls.
Fixed order of min-max size fields in UI Builder.
UI ToolkitFix
Fixed the two pane split view's drag line position is not updated after viewData is restored.
Fixed the UI Builder library TreeView where the item header's toggle did not have the correct expanded state.
Fixed undoing while editing a label in the viewport will no longer leave the in-place editing text box.
Fixed an issue where undoing GameObject creation didn't work when the GameObject was focused.
Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras.
Fixed unclear error message while updating volume stack before Universal Render Pipeline is created.
Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager.
Fixed an issue where display resolution information wasn't available for the visionOS platform.
Editor: Improved RepositoryInfo API documentation.
EditorChange

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