Product Updates
Browse release notes for Unity tools, services, and platforms. Choose a product family to find versions, changes, and official release notes.
Unity Hub and Unity CLI releases that directly affect how Editor installations are managed.
- Products
- 2
- Updates
- 190
Unity Cloud, multiplayer, version control, asset management, licensing, and service SDK updates.
- Products
- 29
- Updates
- 499
Unity Ads and LevelPlay release notes, kept separate from the Editor release-intelligence workflow.
- Products
- 3
- Updates
- 2,665
Unity Studio, Asset Transformer, and Virtual Private Cloud product changes.
- Products
- 4
- Updates
- 92
Recent updates
Showing 1–40 of 3,446- Nov 6, 20261 source
- Nov 6, 20261 source
- Nov 5, 20261 source
- Nov 5, 2026
Unity Cloud Self-Hosted On-premises 2.1.0
45 documented changes.
1 source - Nov 5, 20261 source
- Nov 3, 20261 source
- Oct 29, 20261 source
- Oct 28, 20261 source
- Oct 28, 2026
LevelPlay Unity SDK 9.6.0
Wraps Android 9.7.0 SDK and iOS 9.7.0 SDK. Added LevelPlay components, which add the LevelPlay SDK and banner, interstitial, and rewarded ads to an app from the Unity Editor without integration code. Refer to Get started with LevelPlay components. Added an update prompt in the Unity Editor that appears when a new recommended version of the LevelPlay Unity package is available. Updated the LevelPlay sample script to unsubscribe from LevelPlay.OnInitSuccess and LevelPlay.OnInitFailed, and to destroy the rewarded ad, in OnDisable. The sample now behaves correctly across Play mode sessions when domain reload is disabled, which is the default from Unity 6.6. Fixed an issue that caused Unity to stop responding during batch mode builds, such as CI builds, when the project reused a cached Library folder. Deleting the Library folder before each build is no longer a requirement. (iOS) Fixed the OnAdImpressionDataReady callback for banner, interstitial, and rewarded ads so it now fires as each impression occurs when the app calls SetPauseGame(true). The callback is no longer lost if the app closes while an ad is on screen. (iOS) Improved how boolean values are returned from the native iOS SDK to the Unity plugin.
1 source - Oct 28, 20261 source
- Oct 22, 20261 source
- Oct 22, 20261 source
- Oct 22, 20261 source
- Oct 22, 2026
LevelPlay Unity SDK 9.5.1
Wraps Android 9.7.0 SDK and iOS 9.7.0 SDK. General improvements and bug fixes.
2 sources - Oct 21, 20261 source
- Oct 21, 20261 source
- Oct 16, 20261 source
- Oct 14, 20261 source
- Oct 13, 20261 source
- Oct 9, 20261 source
- Oct 9, 2026
Unity Cloud Self-Hosted On-premises 2.0.0
63 documented changes.
1 source - Oct 7, 20261 source
- Oct 2, 20261 source
- Oct 1, 20261 source
- Oct 1, 2026
Unity Ads iOS SDK 4.21.0
Improved SDK initialization, ad loading, and bidding token performance. Fixed bugs and added stability improvements.
1 source - Oct 1, 2026
Unity Ads Android SDK 4.21.0
Improved SDK initialization, ad loading, and bidding token performance. Fixed bugs and added stability improvements.
1 source - Sep 30, 20261 source
- Sep 30, 2026
LevelPlay iOS SDK 9.6.1
Fixed an issue where interstitial and rewarded video ads rendered as a black, unresponsive screen on apps built with Xcode 27, running on a device with iOS 27 installed.
1 source - Sep 29, 2026
LevelPlay iOS SDK 8.13.2
Fixed an issue where interstitial and rewarded video ads rendered as a black, unresponsive screen on apps built with Xcode 27, running on a device with iOS 27 installed.
1 source - Sep 29, 20261 source
- Sep 25, 2026
LevelPlay Unity SDK 9.3.2
Wraps Android 9.6.0 SDK and iOS 9.6.0 SDK. (iOS) Fixed the LevelPlay.SetNetworkData API so the network key is now passed correctly to the native SDK. This completes the fix released in 9.3.1.
1 source - Sep 22, 20261 source
- Sep 22, 20261 source
- Sep 21, 20261 source
- Sep 15, 20261 source
- Sep 15, 20261 source
- Sep 14, 20261 source
- Sep 14, 2026
LevelPlay iOS SDK 8.13.1
Added support for downgrading to LevelPlay SDK 8.13.1 from any LevelPlay SDK 9.X version. Due to a technical limitation, publishers who update to LevelPlay SDK 9.4.0 or later can’t downgrade to any version earlier than 9.4.0 except for 8.13.1.Downgrading isn’t recommended for iOS publishers using LevelPlay SDK 9.4 and newer. 8.13.1 is provided as a supported fallback for publishers who need to revert from a 9.x version, including publishers who have migrated to MADU (multiple ad units).
1 source - Sep 14, 20261 source
- Sep 14, 20261 source