UUM-86499
Fixed in 6000.1.0a8Mentioned in 20 release notes.
First fixed in 6000.1.0a8 (Dec 10, 2024); relisted in 19 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b15 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b14 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b13 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b12 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b11 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b10 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b9 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b8 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b7 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b6 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b5 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b4 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.0.35f1 | Fixes Physics | Fix | Secured a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b3 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b2 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0b1 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0a9 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0a8 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. | |
| 6000.1.0a8 | Fixes Physics | Fix | Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup. |