Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Scripting issues
1–25 of 334
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-122094 | Fixed | Entities Graphics: Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment. | — | 6000.5.0b8May 14, 2026 | — | 1 |
| UUM-122684 | Fixed | Entities: Fixed unnecessary rebakes during live baking. | — | 6000.5.0b8May 14, 2026 | — | 1 |
| UUM-134628 | Fixed | Scripting: Fixed integer overflow crash in container. | — | 6000.5.0b7May 7, 2026 | — | 3 |
| UUM-135379 | Fixed | Scripting: Fixed "Lifecycle ERROR" and "NullReferenceException" errors in the console after installing the AI Assistant package (or any package that introduces assemblies with duplicate simple names). (UUM-135379) First seen in 6000.5.0b3. | — | 6000.5.0b7May 7, 2026 | — | 1 |
| UUM-137793 | Fixed | Entities: Fixed an issue where users could hide the System name column in the Systems window, resulting in an empty list. (UUM-137793) First seen in 6000.5.0a9. | — | 6000.5.0b6Apr 30, 2026 | — | 1 |
| UUM-139778 | Fixed | Entities: Fixed UI overlap in the Systems window when expanding the details panel by dragging the splitter. (UUM-139778) First seen in 6000.5.0b4. | — | 6000.5.0b6Apr 30, 2026 | — | 1 |
| UUM-139807 | Fixed | Entities: Fixed an issue where the Systems window would return different results using the same search term. (UUM-139807) First seen in 6000.5.0b4. | — | 6000.5.0b6Apr 30, 2026 | — | 1 |
| UUM-140154 | Fixed | Scripting: Fixed bug that prevented Ionic.Zlib.CF.plugin dll from being loaded (UUM-140154) Fixed in 6000.5.0b7. | 6000.5.0b5Apr 23, 2026 | 6000.5.0b7May 7, 2026 | 14 | 4 |
| UUM-132447 | Fixed | IL2CPP: Fixed C++ pointer aliasing issue that could cause invalid code generation. | — | 6000.3.14f1Apr 22, 2026 | — | 3 |
| UUM-137724 | Fixed | Scripting: Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload. | — | 6000.3.14f1Apr 22, 2026 | — | 8 |
| UUM-132674 | Fixed | Entities: Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show. | — | 6000.6.0a3Apr 15, 2026 | — | 7 |
| UUM-138380 | Fixed | Entities: Removed the unused filtering button in the Components Inspector search field. | — | 6000.6.0a3Apr 15, 2026 | — | 2 |
| UUM-133657 | Fixed | Scripting: Fixed missing Microsoft.Extensions.DependencyInjection.Abstractions reference warning. (UUM-133657) First seen in 6000.5.0a4. | — | 6000.5.0b3Apr 9, 2026 | — | 2 |
| UUM-133595 | Fixed | Entities: Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods. | — | 6000.6.0a2Apr 2, 2026 | — | 9 |
| UUM-137008 | Fixed | Entities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137366 | Fixed | Entities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-131987 | Fixed | Entities: Using EntityQueryOptions.IncludeMetaChunks for an IJobEntity no longer causes a source generation error. | — | 6000.4.1f1Mar 31, 2026 | — | 9 |
| UUM-130675 | Fixed | Entities: Fixed an issue where a GameObject with a SubScene component could not be removed from the hierarchy after the Entities package had been removed from the project. | — | 6000.5.0a9Mar 19, 2026 | — | 11 |
| UUM-133963 | Fixed | Entities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of. | — | 6000.5.0a9Mar 19, 2026 | — | 12 |
| UUM-134043 | Fixed | Entities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of. | — | 6000.5.0a9Mar 19, 2026 | — | 12 |
| UUM-134181 | Fixed | Entities: Fixed an issue where the Parent filter in the Systems Window would throw an exception when selected. (UUM-134181) First seen in 6000.5.0a6. | — | 6000.5.0a9Mar 19, 2026 | — | 3 |
| UUM-135989 | Fixed | Entities: Fixed an issue where errors would show up when removing the Entities package from a project. (UUM-135989) First seen in 6000.5.0a7. | — | 6000.5.0a9Mar 19, 2026 | — | 3 |
| UUM-131348 | Fixed | Scripting: Fixed memory leak in UnityEvent in player builds. | — | 6000.5.0a8Mar 5, 2026 | — | 12 |
| UUM-131632 | Fixed | Entities: Fixed memory corruption when EntityCommandBuffer playback is interrupted by an exception after successfully processing dynamic buffer commands. (UUM-131632) First seen in 6000.4.0b9. | — | 6000.4.0b11Mar 4, 2026 | — | 11 |
| UUM-132714 | Fixed | Entities: The Systems window now displays the correct category names when right-clicking on the top column bar. (UUM-132714) First seen in 6000.5.0a5. | — | 6000.5.0a7Feb 19, 2026 | — | 1 |