Audio issues

125 of 77

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-136551FixedAudio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.6000.3.16f1May 20, 20261
UUM-133969FixedAudio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.6000.3.14f1Apr 22, 20266
UUM-136929FixedAudio: Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers.6000.6.0a3Apr 15, 20268
UUM-133608FixedAudio: Fixed a crash related to scriptable generators when quitting the standalone Player.6000.3.11f1Mar 11, 202613
UUM-128821FixedAudio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.6000.3.5f1Jan 21, 202623
UUM-129752FixedAudio: Fixed manual link for AudioRandomContainer inspector help button.6000.4.0b2Dec 17, 202526
UUM-120312FixedAudio: Fixed bad link when using inspector reference for AudioSnapshot.6000.2.14f1Nov 26, 202531
UUM-112000FixedAudio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.6000.3.0b10Nov 12, 202532
UUM-109545FixedAudio: Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat.6000.2.8f1Oct 15, 202523
UUM-115964FixedAudio: \[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.6000.2.8f1Oct 15, 202521
UUM-78162FixedAudio: Fixed possible editor freeze on domain reload in projects using the DSPGraph package.6000.3.0a5Aug 21, 202511
UUM-114268FixedAudio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script6000.0.56f1Aug 20, 20256000.0.59f2Oct 8, 20254938
UUM-108008FixedAudio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer.6000.0.55f1Aug 5, 202515
UUM-103201FixedAudio: Fixed an issue where the native memory size of the first loaded AudioClip was reported incorrectly in the Profiler.6000.3.0a3Jul 23, 202517
UUM-100966FixedAudio: Fixed an issue that would cause the main thread to stall when loading projects/scenes.6000.0.53f1Jul 9, 202521
UUM-104751FixedAudio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs.6000.0.53f1Jul 9, 202521
UUM-102166FixedAudio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy. (UUM-102166) First seen in 6000.2.0a9.6000.2.0a10May 1, 20253
UUM-82219FixedAudio: Fixed dsp stuck in one note loop when behaviour is disabled with OAFR.6000.2.0a9Apr 16, 202518
UUM-86654FixedAudio: Fixed an issue with sample rate settings not shown in audio importer inspector.6000.2.0a6Mar 5, 202520
UUM-95664FixedAudio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio.6000.2.0a6Mar 5, 202522
UUM-96832FixedAudio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page.6000.0.41f1Mar 3, 202528
UUM-97436FixedAudio: \[AudioSource.isPlaying\](https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSource-isPlaying.html) no longer remains true when a \[PlayableGraph\](https://docs.unity3d.com/2022.3/Documentation/Manual/Playables-Graph.html…2022.3.59f1Feb 26, 20251
UUM-83860FixedAudio: Fixed an issue where multiple warnings were logged to the console when playing an audio clip through a Playable graph.6000.1.0b7Feb 19, 202530
UUM-91654FixedAudio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline.6000.1.0b5Feb 4, 202534
UUM-92689FixedAudio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 06000.0.34f1Jan 15, 20256000.2.0a4Feb 19, 20253547
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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