VersionSectionRiskImpactNote
6000.2.0f1Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b13Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b12Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b11Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b10Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b9Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b8Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b7Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b6Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b5Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b4Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b3Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b2Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0b1Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0a10Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.1.0f1Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.2.0a9Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.1.0b15Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.1.0b14Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.1.0b13Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.2.0a8Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.1.0b12Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.1.0b11Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.1.0b10Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.1.0b9Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.2.0a6Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.2.0a6Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
6000.1.0b8Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.1.0b8Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated.
6000.0.40f1Fixes
Physics
FixFixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.

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