UUM-96257
Fixed in 6000.0.40f1Mentioned in 30 release notes.
First fixed in 6000.0.40f1 (Feb 25, 2025); relisted in 29 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b13 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b12 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b11 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b10 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b9 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b8 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b7 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b6 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b5 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b4 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b3 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b2 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0b1 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0a10 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.1.0f1 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.2.0a9 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.1.0b15 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.1.0b14 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.1.0b13 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.2.0a8 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.1.0b12 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.1.0b11 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.1.0b10 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.1.0b9 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.2.0a6 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.2.0a6 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. | |
| 6000.1.0b8 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.1.0b8 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) did not trigger PhysX's collision filter to re-evaluate contacts, which allowed the two shapes to still ignore collision until filtering data was updated. | |
| 6000.0.40f1 | Fixes Physics | Fix | Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated. |