Networking issues

125 of 42

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144540FixedNetworking: De-referencing invalid texture pointer when a webrequest is teared down abruptly.6000.6.0b9Aug 18, 20263
UUM-147347FixedNetworking: Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.6000.6.0b9Aug 18, 20263
UUM-148037FixedMultiplayer: Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario.6000.6.0b9Aug 18, 20261
UUM-147692FixedMultiplayer: Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.6000.6.0b8Aug 12, 20263
UUM-131602FixedNetcode for Entities: A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.6000.5.6f1Jul 29, 20266
UUM-146870FixedMultiplayer: Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed. (UUM-14…6000.7.0a3Jul 23, 20266000.5.7f1Aug 5, 2026128
UUM-144445FixedMultiplayer: Console error logged when deleting the active Play Mode Scenario.6000.6.0b5Jul 22, 20267
UUM-146443FixedMultiplayer: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replace…6000.6.0b5Jul 22, 20267
UUM-144767FixedNetworking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.6000.6.0b2Jul 1, 202614
UUM-145433FixedNetworking: Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bu…6000.6.0b2Jul 1, 202613
UUM-141106FixedMultiplayer: Fixed an issue where some labels in the Multiplayer Center were truncated.6000.6.0b1Jun 23, 20269
UUM-131598FixedNetcode for Entities: Switched usage of 'PlayMode' to 'Play Mode' to be more consistent with other areas of the menu.6000.6.0a7Jun 11, 202611
UUM-141084FixedMultiplayer: Fixed an issue with tab highlights in the Multiplayer Center window.6000.6.0a7Jun 11, 202610
UUM-135025FixedNetworking: Fixed a parsing bug when multiple proxies are returned by PAC script and only uses the first entry in the proxy failover chain.6000.6.0a5May 13, 202619
UUM-142387FixedMultiplayer: Fixed a NullReferenceException when opening the "Active Scenario" window in the Multiplayer Center before the active scenario has finished loading. (UUM-142387) First seen in 6000.6.0a5. Fixed in 6000.6.0a7.6000.6.0a5May 13, 20266000.6.0a7Jun 11, 2026283
UUM-133174FixedNetcode for Entities: Fixed source generator deadlock where Roslyn Analyzers were never finishing in Rider. (UUM-133174) First seen in 6000.5.0a8.6000.5.0b7May 7, 20261
UUM-135731FixedNetworking: Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).6000.4.5f1Apr 28, 202622
UUM-132493FixedMultiplayer: Fixed an issue where pressing Enter once did not create a new Player Tag. Users had to press Enter twice.6000.6.0a2Apr 2, 202614
UUM-134280FixedMultiplayer: Fixed an MPPM issue where adding duplicate tag fails silently.6000.6.0a2Apr 2, 202614
UUM-135202FixedNetcode for Entities: Fixed a null reference exception when editing the lists in Project Settings > Multiplayer > Build immediately after adding the Netcode for Entities package. (UUM-135202) First seen in 6000.5.0a8.6000.5.0b1Mar 26, 202615
UUM-136438FixedMultiplayer: Fixed an issue where Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode.6000.4.0f1Mar 18, 20262
UUM-132141FixedMultiplayer: Fixed an issue where the Add and Remove buttons in the Multiplayer Player Tags window were inverted.6000.4.0b7Feb 3, 202622
UUM-131458FixedMultiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor.6000.3.6f1Jan 29, 202623
UUM-125056FixedMultiplayer: Fixed the minimum size of the details tab of the multipalyer scenario window at the minimum use-able width.6000.3.5f1Jan 21, 202626
UUM-130882FixedNetworking: Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb.6000.3.5f1Jan 21, 202627
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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