Asset Pipeline issues

1–25 of 169

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-150044FixedAsset Pipeline: Fixed an issue where AssetImportContext.GetArtifactFilePath returned a path that could not be read with System.IO when the artifact was stored by the data store.—6000.7.0b2Sep 23, 2026—1
UUM-150814FixedAsset Bundles: Fixed a crash in ContentNamespaceManager::GetNamespaceName when ArchiveFileInterface.MountAsync is passed an unregistered ContentNamespace.—6000.6.2f1Sep 18, 2026—1
UUM-132319FixedPrefabs: Prefab Overrides comparison popup's Apply button no longer overlaps the popup's outline.—6000.7.0b1Sep 17, 2026—2
UUM-149019FixedAsset Pipeline: Fixed hang at startup when directory monitoring doesn't receive expected notification about changed file(s).—6000.7.0b1Sep 17, 2026—3
UUM-150028FixedAsset Pipeline: Fix to set StandbyImportWorkerCount and DesiredImportWorkerCount to minimum 1. Affects command line argument, setting via script, setting via ProjectSettings.—6000.7.0b1Sep 17, 2026—2
UUM-151415FixedPrefabs: Fixed case of Prefab property overrides recorded under a field's former serialized name (via FormerlySerializedAs) not being recognized or revertible on the renamed property.—6000.7.0b1Sep 17, 2026—2
UUM-146331FixedAsset Bundles: Fixed a crash that could occur when cancelling a build (e.g. BuildPipeline.BuildAssetBundles) while scripts are compiling.—6000.6.1f1Sep 16, 2026—1
UUM-147820FixedAsset Pipeline: Fixed Import Activity Window toolbar overlapping with long asset name extension selected. (UUM-147820) First seen in 6000.7.0a3.—6000.7.0a5Aug 20, 2026—1
UUM-141087FixedAsset Pipeline: No longer crash when CreateAsset is called on an out of process importer.—6000.3.21f1Jul 29, 2026—1
UUM-138622FixedAsset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.—6000.0.80f1Jul 22, 2026—16
UUM-141411FixedAsset Pipeline: Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset.—6000.6.0b1Jun 23, 2026—11
UUM-141845FixedAsset Pipeline: Fixed an issue with wide character handling that could cause an exception to be thrown on launch for project paths containing wide characters. (UUM-141845) First seen in 6000.6.0a4.—6000.6.0a7Jun 11, 2026—1
UUM-142338FixedPrefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance.—6000.0.77f1Jun 10, 2026—16
UUM-137929FixedAsset Pipeline: Fixed an issue where the Reveal In Finder button in the Import Activity window could silently fail.—6000.6.0a5May 13, 2026—15
UUM-139309FixedAsset Import: Fixed an issue where file paths in the callstacks of some Asset Importer errors were not being converted into hyperlinks.—6000.6.0a5May 13, 2026—14
UUM-141112FixedAsset Pipeline: Fixed an editor crash when closing the OOP Profiler window. (UUM-141112) First seen in 6000.6.0a4.—6000.6.0a5May 13, 2026—1
UUM-142511FixedAsset Pipeline: Fixed an OOM issue when under heavy load. (UUM-142511) First seen in 6000.6.0a5. Fixed in 6000.6.0a7.6000.6.0a5May 13, 20266000.6.0a7Jun 11, 2026283
UUM-132090FixedAsset Pipeline: Point Text asset importer to correct page in Docs.—6000.6.0a3Apr 15, 2026—16
UUM-133597FixedAsset Import: Fixed import of audio files with extended paths on Windows.—6000.6.0a3Apr 15, 2026—23
UUM-133886FixedAsset Pipeline: Prevented a worker crash when deleting an active BuildProfile.—6000.6.0a3Apr 15, 2026—21
UUM-137831FixedAsset Pipeline: Fixed an alignment issue with Accelerator Check Connection in Project Settings.—6000.6.0a3Apr 15, 2026—15
UUM-77491FixedAsset Pipeline: Saving assets no longer updates file timestamps when the content is unchanged. This reduces false positives in source control systems that use timestamps to detect changes.—6000.6.0a3Apr 15, 2026—15
UUM-112617FixedAsset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode6000.6.0a2Apr 2, 20266000.7.0a3Jul 23, 202611257
UUM-119732FixedAsset Pipeline: Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log.—6000.6.0a2Apr 2, 2026—16
UUM-136436FixedAsset Pipeline: Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name.—6000.6.0a2Apr 2, 2026—16
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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