Physics issues

125 of 182

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144878FixedPhysics 2D: Added "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters.6000.5.2f1Jul 1, 20262
UUM-144472FixedPhysics: Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.6000.6.0b1Jun 23, 20264
UUM-144698FixedPhysics 2D: Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu.6000.6.0b1Jun 23, 20264
UUM-142727FixedPhysics 2D: Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.6000.5.0f1Jun 15, 20264
UUM-64185FixedPhysics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.6000.0.77f1Jun 10, 20267
UUM-142483FixedPhysics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.6000.5.0b11Jun 4, 20268
UUM-141997FixedPhysics 2D: Fixed an issue where PhysicsShape is missing a setter allowing its geometry to be set to a ChainSegmentGeometry as is available for all other geometry types. (UUM-141997) First seen in 6000.5.0a1.6000.5.0b10May 28, 20265
UUM-142017FixedPhysics 2D: Fixed a crash when tessellating outline paths into Polygons. Potentially affects PolygonCollider2D, TilemapCollider2D and PhysicsComposer.6000.4.9f1May 27, 20269
UUM-142142FixedPhysics 2D: Fixed to stop the PhysicsCore2D renderer from rendering on overlay cameras.6000.4.9f1May 27, 20269
UUM-139044FixedPhysics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices.6000.3.16f1May 20, 202610
UUM-139048FixedPhysics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices.6000.3.16f1May 20, 202610
UUM-139052FixedPhysics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however.6000.3.16f1May 20, 202610
UUM-141284FixedPhysics: Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references.6000.6.0a5May 13, 202611
UUM-91742FixedPhysics: Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.6000.6.0a5May 13, 20268
UUM-140799FixedPhysics: Added the thisRigidbody property to the Collision type.6000.5.0b7May 7, 20267
UUM-139681FixedPhysics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.6000.4.5f1Apr 28, 202615
UUM-136447FixedPhysics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.6000.3.13f1Apr 8, 202618
UUM-137493FixedPhysics 2D: Fixed so that when the PhysicsCore2D project settings indicates that a settings-asset should be selected, show this guidance in a help-box rather than simple plain text. (UUM-137493) First seen in 6000.5.0a9.6000.5.0b2Apr 2, 20268
UUM-137414FixedPhysics 2D: Add missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCenterOfMass" to supplement the existing getters.6000.4.1f1Mar 31, 202620
UUM-137011FixedPhysics 2D: All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.6000.3.12f1Mar 25, 202621
UUM-134693FixedPhysics 2D: Display "Physics Core 2D" consistently in the project settings Editor UI. (UUM-134693) First seen in 6000.5.0a7.6000.5.0a9Mar 19, 20268
UUM-110564FixedPhysics: Prevented stack overflow when raycasting on a MeshCollider with the Use Fast Midphase cooking option.6000.0.71f1Mar 18, 202624
UUM-134276FixedPhysics 2D: Fixed and issue with the HingeJoint2D tool handle drawing when deleting the component being edited.6000.4.0b11Mar 4, 202624
UUM-134804FixedPhysics 2D: Fixed default "PolygonGeometry" constructor generating invalid edge normal.6000.4.0b11Mar 4, 202624
UUM-134423FixedPhysics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.6000.3.10f1Feb 25, 202619
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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