Physics issues

125 of 171

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139044FixedPhysics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices.6000.3.16f1May 20, 20261
UUM-139048FixedPhysics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices.6000.3.16f1May 20, 20261
UUM-139052FixedPhysics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however.6000.3.16f1May 20, 20261
UUM-140799FixedPhysics: Added the thisTransform property to the Collision type.6000.5.0b7May 7, 20263
UUM-139681FixedPhysics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.6000.4.5f1Apr 28, 20265
UUM-136447FixedPhysics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.6000.3.13f1Apr 8, 20269
UUM-137493FixedPhysics 2D: Fixed so that when the PhysicsCore2D project settings indicates that a settings-asset should be selected, show this guidance in a help-box rather than simple plain text. (UUM-137493) First seen in 6000.5.0a9.6000.5.0b2Apr 2, 20263
UUM-137414FixedPhysics 2D: When adding PhysicsShape with a disabled "PhysicsShapeDefinition.startMassUpdate", ensure that calling either "PhysicsBody.ApplyMassFromShapes" or "PhysicsBody.massConfiguration" correctly configures the PhysicsBody collision detection.6000.4.1f1Mar 31, 202611
UUM-137011FixedPhysics 2D: All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.6000.3.12f1Mar 25, 202612
UUM-134693FixedPhysics 2D: Display "Physics Core 2D" consistently in the project settings Editor UI. (UUM-134693) First seen in 6000.5.0a7.6000.5.0a9Mar 19, 20263
UUM-110564FixedPhysics: Prevented stack overflow when raycasting on a MeshCollider with the Use Fast Midphase cooking option.6000.0.71f1Mar 18, 202615
UUM-134276FixedPhysics 2D: Fixed and issue with the HingeJoint2D tool handle drawing when deleting the component being edited.6000.4.0b11Mar 4, 202615
UUM-134804FixedPhysics 2D: Fixed default "PolygonGeometry" constructor generating invalid edge normal.6000.4.0b11Mar 4, 202615
UUM-134423FixedPhysics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.6000.3.10f1Feb 25, 202615
UUM-107289FixedPhysics: Fixed an issue where ConfigurableJoint anchor/connected anchor gizmos would display incorrectly when the "Swap Bodies" property would be enabled6000.4.0b9Feb 19, 202614
UUM-133493FixedPhysics 2D: Added the missing PhysicsComposer.ClearLayers() API to remove the need to get layer handles and then sequentially remove layers with those handles.6000.5.0a7Feb 19, 202612
UUM-61756FixedPhysics: Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh.6000.3.9f1Feb 18, 202617
UUM-91192FixedPhysics: Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects.6000.3.9f1Feb 18, 202611
UUM-110845FixedPhysics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't bein…6000.4.0b7Feb 3, 202620
UUM-132091FixedPhysics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the rea…6000.3.6f1Jan 29, 202614
UUM-131683FixedPhysics 2D: Fixed an issue where SegmentGeometry.forward was inverted.6000.3.5f1Jan 21, 202623
UUM-128624FixedPhysics: Fixed an issue where transform sync would in some instances incorrectly change the CharacterController component's internal shape rotation. In the case of PhysX this manifested by bodies being flung out when hit from the "right side" whi…6000.4.0b3Jan 7, 202625
UUM-129924FixedPhysics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Ste…6000.4.0b3Jan 7, 202625
UUM-111251FixedPhysics: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.6000.0.65f1Jan 7, 202626
UUM-129517FixedPhysics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.6000.4.0b2Dec 17, 202527
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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