[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
AnalyticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples
Scripting RuntimeKnown issueBlockerUUM-78164fixed 6000.2.0a4
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
Crash after the “State comes from an incompatible keyword space“ log when opening the project
Shader SystemKnown issueBlockerUUM-98620fixed 6000.2.0a8
Adding non-context menu item via ContextMenuUtility API can crash Editor down the line
Shortcut ManagementKnown issueBlockerUUM-98587fixed 6000.1.0b11
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
DOTSKnown issueCautionUUM-97415fixed 6000.0.41f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
SRP XRKnown issueCautionXRUUM-90118fixed 6000.0.46f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected
TextKnown issueCautionUUM-97382open 6000.1.0b8
UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
UI Toolkit FrameworkKnown issueCautionUUM-98080fixed 6000.2.0a6
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
VulkanKnown issueCautionAndroidUUM-95365fixed 6000.1.0b6
[Quest] Screen flashes for several seconds when enabling microphone permissions
XR SDKKnown issueCautionXRUUM-72660open 6000.0.40f1
User can create a code review from the list of branches (or changesets) opening either the Desktop App or the Unity Cloud website.
Version ControlFeature
User can Shelve your Pending Changes when switching to another branch (or changeset) and decide if you want to apply them automatically after the switch.
Version ControlFeature
Users can Shelve your selected Pending Changes, inspect the shelves content, and apply them to your workspace.
Version ControlFeature
Added pdb files for all platform Editor extensions, this will provide better logs in case there are exceptions in platform Editor code.
Build PipelineImprovement
Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB.
Fixedmissing pdb files for Android Editor extensions - AndroidPlayerBuildProgram.Data.pdb, AndroidPlayerBuildProgram.pdb, Unity.Android.Gradle.pdb, Unity.Android.Types.pdb, UnityEditor.Android.Extensions.pdb. This will improve Editor.log contents when there's an exception happening in Android editor code.
Updated documentation references for URP/HDRP Camera, Decal projector, Probe Volumes.
Fixed a bug that would cause the editor to throw a null reference exception when selecting a Video Clip.
Fixed an issue where macOS Editor would stutter when navigating Scene View with Middle Mouse Button.
Fixed an issue where the create menu no longer has empty entries after updating packages in the project on Linux or exiting play mode on macOS.
EditorFixmacOSLinuxUUM-89106fixed 6000.1.0b2
Fixed crash related to AudioSource with AudioRandomContainer when performing undo in play mode of clip added in edit mode.
Prevent "Attempting to draw with missing bindings" warning from being reported in some cases
Fixed issue where build would fail if the project's root directory contained files named after project assemblies.
Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filtering data updated.
A BaseField's tooltip now appears only when hovering its label, unless the BaseField has a tooltip set on its label directly.
Fixed warning when importing UXML "Import of asset setup artifact dependency to but dependency isn't used and therefore not registered in the asset database".
Fixed an issue to prevent the fog pass from being enqueued when the fog pass was not properly initialized.
Fixed a performance issue by preventing the ConfigureLogging call on every domain reload when Unity Version Control is not used, reducing the load time by ~200ms.
Version ControlFix
Fixed an issue to ensured ignore.conf was not being reformatted when adding or removing an ignore rule, so it keeps empty lines and comments.
Version ControlFix
Fixed console error GUI Error: Invalid GUILayout state in PlasticWindow view which is caused under some circumstances.
Version ControlFix
Fixed lock statuses to correctly refresh in Project View and Inspector after merging.
Version ControlFix
Fixed missing checked-out for renamed assets.
Version ControlFix
Fixed null exception on entering in Play Mode before creating the workspace.
Version ControlFix
Fixed rename asset leaves 'Added' + 'Remove locally' status instead of 'Moved'.
Version ControlFix
Fixed the create branch operation to work in Gluon mode which uses partial workspaces.
Version ControlFix
Fixed an issue by preventing VFXRenderer direct material modification that could lead to crashes.
Fixed the UncaughtReference error when clicking the diagnostics_icon in the Web Diagnostics Overlay on desktop browser
r8g8b8a8 abd b8g8r8a8 srgb formats now report LoadStore unsupported on intel mac, since srgb writes are explicitly not supported there,
Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.
Version ControlChange
Improve the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version ControlChange
Moved the 'Unity Version Control' menu item under 'Window'/'Version Control' submenu starting from Unity 6.1.
Version ControlChange
Optimized incoming changes &amp; merge to only reload the Package Manager when needed.
Version ControlChange
Reworded the changeset context menu "Undo this change" to "Revert this file to the previous revision" so it's more explicit.
Version ControlChange
Serialize the Checkin comment and tick selection so they are kept on any domain reload and play mode.
Version ControlChange

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