Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Audio issues
26–50 of 85
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-82219 | Fixed | Audio: Fixed dsp stuck in one note loop when behaviour is disabled with OAFR. | — | 6000.2.0a9Apr 16, 2025 | — | 15 |
| UUM-86654 | Fixed | Audio: Fixed an issue with sample rate settings not shown in audio importer inspector. | — | 6000.2.0a6Mar 5, 2025 | — | 17 |
| UUM-95664 | Fixed | Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. | — | 6000.2.0a6Mar 5, 2025 | — | 19 |
| UUM-96832 | Fixed | Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. | — | 6000.0.41f1Mar 3, 2025 | — | 25 |
| UUM-97436 | Fixed | Audio: \[AudioSource.isPlaying\](https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSource-isPlaying.html) no longer remains true when a \[PlayableGraph\](https://docs.unity3d.com/2022.3/Documentation/Manual/Playables-Graph.html… | — | 2022.3.59f1Feb 26, 2025 | — | 1 |
| UUM-83860 | Fixed | Audio: Fixed an issue where multiple warnings were logged to the console when playing an audio clip through a Playable graph. | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-91654 | Fixed | Audio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline. | — | 6000.1.0b5Feb 4, 2025 | — | 31 |
| UUM-92689 | Fixed | Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 | 6000.0.34f1Jan 15, 2025 | 6000.2.0a4Feb 19, 2025 | 35 | 44 |
| UUM-91256 | Fixed | Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources | 2022.3.55f1Dec 17, 2024 | 6000.2.0a1Jan 29, 2025 | 42 | 47 |
| UUM-82903 | Fixed | Audio: Fixed the 3D audio pan where right audio channel is completly cutoff at specific position. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-74723 | Open | Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object | 6000.1.0a6Nov 28, 2024 | — | 584 | 1 |
| UUM-82788 | Open | Audio Authoring: Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly | 6000.1.0a6Nov 28, 2024 | — | 584 | 4 |
| UUM-83230 | Fixed | Audio: Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-55847 | Fixed | Audio: Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-71823 | Fixed | Audio: Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on. | — | 2022.3.50f1Oct 9, 2024 | — | 1 |
| UUM-76489 | Fixed | Audio: Reverted change to buffering code in OpenSL FMOD driver. | — | 2022.3.45f1Sep 3, 2024 | — | 1 |
| UUM-41887 | Fixed | Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-65779 | Fixed | Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-71255 | Fixed | Audio: Fixed a bug where the audio mixer window would render empty and throw an error after deleting an audio mixer asset. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-65071 | Fixed | Audio: Fixed an issue that would cause the pan control on audio sources to not work properly in some cases. | — | 2022.3.38f1Jul 16, 2024 | — | 2 |
| UUM-61733 | Fixed | Audio: Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component. | — | 2022.3.32f1Jun 4, 2024 | — | 2 |
| UUM-14330 | Fixed | Audio: Fixed an issue that would cause Unity to crash when you manually destroy a streamed audio clip. | — | 2022.3.27f1Apr 30, 2024 | — | 2 |
| UUM-66290 | Fixed | Audio: Fixed an issue that caused the transport buttons in the Audio Random Container Editor window to display incorrectly when the Window was in focus. | — | 6000.0.0b16Apr 19, 2024 | — | 1 |
| UUM-65178 | Fixed | Audio: Fixed an issue with reloading domains while the Audio Random Container window is hidden that breaks the ability to remove clips. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-68181 | Fixed | Audio: Fixed an issue that caused AudioMixer.SetFloat to not work correctly on assets loaded from an asset bundle in Play mode in the Editor. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |