[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
6000.0.53f1
LTS · Released Jul 9, 2025 · Changeset 283510a092d9 · 50 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Added: Added two new fields to UxmlElementAttribute:
UI ToolkitAPI change
Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
visibilityAPI change
Allows customization of the path where the element is displayed in the Project Library tab.
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
Accepting Asset Store EULA endless loop in Package Manager window
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
All baked data for all scenes using APV is always loaded in Editor
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Fixed floating license cleanup and concurrent license update in LicensingClient 1.17.1.
Editor
10.1.4 to 10.2.1
9.0.7 to 9.1.1
9.0.3 to 9.1.0
1.5.2 to 1.5.5
8.6.0 to 8.9.0
Added keyboard support for copying code examples.
DocumentationImprovement
Multidisplay monitor commandline argument.
QNXImprovement
Window z-order index setting.
QNXImprovement
Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown.
Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.
Fixed an issue that would cause the main thread to stall when loading projects/scenes.
Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs.
Stencil reference value is applied correctly when using graphics jobs.
Fixed an issue where the Unity Editor would still open after a user terminated the launch screen during project load.
Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method.
Improved preview window toolbar style so large labels do not take too much space.
Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled.
Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component.
SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor.
Make APV work with Subscenes in URP.
Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload.
Fixed a problem where two devices were detected when connecting a wireless Nintendo Switch Pro controller on Windows.
Resolved an issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused buttonSouth to become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe).
Fixed Player hang during Autoconnect on long Player initialization.
Added warning to tag manager if trying to add the same tag more than once.
Scripting: Prevent recursion when unloading Scriptable Object.
Support interface filtering for component and asset types.
Fixed the UI Builder New Selector field, changing the insertion point to the end when typing.
Fixed black screen when using lens flare with bloom mip bias 0.
Added Beyond Compare 5 support to Yaml Merge.
\[Windows\] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor).