Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
Android crashes in fmod after upgrading from 2022.3.24 to 2022.3.36 and above ([UUM-76489] (https://issuetracker.unity3d.com/issues/android-crashes-in-fmod-after-upgrading-from-2022-dot-3-24-to-2022-dot-3-36))
AndroidKnown issueCautionUUM-76489fixed 2022.3.45f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Addressable AssetsKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
AnimationFix
Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects.
Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long.
Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices.
EditorFixAndroidiOSUUM-69815fixed 2022.3.43f1
Fixed an issue on macOS where a composition string would get copied incorrectly to another text field.
Fixed inspector elements from being culled in secondary inspector window and avoid unexpected behavioral errors been thrown when selecting an Asset then selecting another type of asset and deselecting it.
Fixed incorrect reflection probe update logic for projects using ScriptableBakedReflectionSystem when the lightmap encoding setting is updated.
Fixed "Page range is outside of system region range. Please report a bug\!" error for captured memory snapshots and opened in the Memory Profiler packaged, caused by Unity Objects getting created in-between of capturing the Managed Heap and Native Object data. Snapshots before this fix are not fixed by this change but future captures won't have the same issue. This also fixes cases where Unity Objects in a Memory Snapshot might have pointed at invalid data for their Managed Shell, which may have been most notable with MonoBehaviour and ScriptableObject types. This may also have fixed a vanishingly small amount of instances of reported "Leaked Managed Shell" objects where the Native Object part of the object got destroyed just after the managed Heap data was captured. The close timing makes the likelihood of all of these issues very rare and more likely the longer it takes to capture a snapshot.
Fixed a Memory Profiler issue that could cause the total size of a memory root to differ slightly from the sum of its individually reported allocations, as allocation header bytes and unused/fragmentation bytes could be included.
"Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused".
Scene/Game ViewFixUUM-74498fixed 2022.3.43f1
Fixed Application.exitCancellationToken is called at wrong time when it is registered before the Start.
Added a null reference exception when shader variant project settings were changed under certain circumstances.
Fixed an issue where glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU.
Universal RPFixAndroidUUM-59572fixed 2022.3.43f1
Fixed keyboard keys display name provided by Input System displaying wrong Unicode character in certain situation when using some international layout.
Updated TerrainTools package to version 5.0.5.
EditorChange

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