Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Deprecated: .getLocale() has been deprecated. Use .getLanguageTag() instead.
AndroidBreaking
Changed: Enum values UnityEditor.TextureCompressionFormat.PVRTC, UnityEditor.MobileTextureSubtarget.PVRTC and Unity.Android.Types.AndroidTextureSupport.PVRTC will throw warnings if used and will be removed in a later release.
EditorBreakingAndroid
Deprecated: PVRTC texture compression has been marked as deprecated for Unity 6.1.
EditorBreaking
Deprecated: PVRTC_ types in UnityEditor.TextureImporterFormat, UnityEngine.TextureFormat and _PVRTC_* types in UnityEngine.Experimental.Rendering.GraphicsFormat.
EditorBreaking
Obsoleted: Made these APIs obsolete in RenderPipeline: Render (array version), BeginFrameRendering, and EndFrameRendering. More optimised alternative exist.
EditorBreaking
Obsoleted: Marked UnityEditor.AndroidDeviceFilterData obsolete.
GraphicsBreaking
Removed: Removed obsolete Camera.RenderRequest APIs. Use Camera.SubmitRenderRequest instead.
GraphicsBreaking
Deprecated: Rigidbody.SetDensity has been deprecated. Use Rigidbody.mass instead to achieve the same simulation behavior.
PhysicsBreaking
The Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" have been made Obsolete. These are replaced by the "Vulkan Device Filter" Android Player Settings field and "Vulkan Device Filter Lists" asset type.
GraphicsBreakingAndroid
Deprecated Sequences, Live-capture, Python for Unity packages, and Cinematic feature set in Unity 6.1.
PackageBreaking
Removed Windows 7 support from UPM.
Package ManagerBreakingWindows
Removed the *Enable Unified Heightmaps* options in the Physics settings because it doesn't have any effect on the TerrainCollider component since the upgrade to PhysX 4.1. (PHYS-394)
PhysicsBreaking
Removed all internal APIs from the public documentation that were previously visible by mistake.
Version ControlBreaking
Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version ControlBreaking
com.unity.live-capture - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.live-capture
com.unity.sequences - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.sequences
com.unity.scripting.python - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.scripting.python
Added: Users can retrieve tabs and tab headers, as well as reorder tabs.
UI ToolkitAPI changeUUM-95686
Added: Added RenderGraph APIs for Culling through CullContextData.
EditorAPI change
Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
Added: Added MachineLearning API for hardware acceleration of ML computational workloads.
GraphicsAPI change
Added: Added SystemInfo.supportsMultisampledBackBuffer to inform whether the system render target supports multisample anti-aliasing (MSAA).
GraphicsAPI change
Changed: Renamed AreaEffector2D.angularDrag to AreaEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed AreaEffector2D.drag to AreaEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.angularDrag to BuoyancyEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.drag to BuoyancyEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.angularDrag to PointEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.drag to PointEffector2D.linearDamping.
Physics 2DAPI change
Added: Added Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles. Various VRS utilities.
SRP CoreAPI change
Added: Users can retrieve tabs and tab headers, as well as reorder tabs.
UI ToolkitAPI changeUUM-95686
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph.
Universal RPAPI changeUUM-87865
Changed: "_FORWARD_PLUS" shader keyword renamed to "_CLUSTER_LIGHT_LOOP".
Universal RPAPI change
Added: Added a New Player setting called Enable Submodule Stripping Compatibility. It is disabled by default. Enable this setting if you want to do submodule stripping.
WebAPI change
"Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
3D PhysicsKnown issueCautionUUM-93081fixed 6000.1.0b7
Fixed a bug with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible). (UUM-91256) Fixed in 6000.1.0b6.
AudioKnown issueCautionUUM-91256fixed 6000.2.0a1
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Fixed a memory leak in the native collection used for Render Graph hash calculation. (UUM-95802) First seen in 6000.1.0b5. Fixed in 6000.1.0b6.
EditorKnown issueCautionUUM-95802fixed 6000.1.0b6
Fixed an issue where the Build Profiles window incorrectly prompted users to install Embedded Platforms through Unity Hub. (UUM-91570) First seen in 6000.1.0a7. Fixed in 6000.1.0b6.
EditorKnown issueCautionUUM-91570fixed 6000.1.0b6
Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
Environment EffectsKnown issueCautionUUM-74923open 6000.1.0b11
Packages installed on external FAT32/exFAT drives should not fail when the mtime is outside of the supported range. (UUM-86351) Fixed in 6000.1.0b6.
Package ManagerKnown issueCautionUUM-86351fixed 6000.2.0a1
Fixed an issue where a new child GameObject was incorrectly placed under an existing child instead of the parent when the existing child was selected for renaming. (UUM-95518) Fixed in 6000.1.0b6.
Scene ManagerKnown issueCautionUUM-95518fixed 6000.0.38f1
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
Fixed an issue where blending DBuffer decal normals could causes NaNs. (UUM-92200) Fixed in 6000.1.0b6.
Universal RPKnown issueCautionUUM-92200fixed 6000.1.0b6
Modified the bug reporter to use the email address associated with the Unity ID logged into the Hub.
Bug Reporter
Optimized the handling of built-in packages with type module to avoid unnecessary network calls and file operations.
Package Manager
Replaced the "D" DevOps icon with the branching icon used in Unity Hub.
Version Control
Fixed an issue where the Sprite Editor window's module dropdown text was cut off in the Linux Editor.
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows.
Fixed an issue so that when a UnityWebRequest download is canceled due to an error inside the download handler, a data processing error is reported instead of a connection error.
Fixed mesh-related errors that occurred when editing a Particle System with a Sprite in the Shape module.
1.3.2 to 1.3.8
com.havok.physicsPackage
Added a TileSet asset.
2DFeature
Added an option to disable field editing in Sprite Editor to prevent accidental edit.
2DFeature
Added storage for Slice settings in the TextureImporter for textures of type Sprite.
2DFeature
Added the Slice on Import option to Slice settings to automatically re-slice Textures when Textures are reimported.
2DFeature
Added UX polish to field editing in the Sprite Editor to prevent accidental edits.
2DFeature
PSDImporter now supports the generation of Tile assets and Tile Palette from source assets.
2DFeature
The Tilemap Extra package provides the new AutoTile feature.
2DFeature
Added a utility window to the Web platform tab in the Build Profiles window you can use to publish games on Unity Play (https://play.unity.com/). To access this window, select Publish to Play on the Web platform tab.
EditorFeature
Added configurable Build Automation Settings to Build Profiles when the Build Automation package is installed.
EditorFeature
Added functionality that enables platforms to install required packages automatically after user approval.
EditorFeature
Added graphics settings overrides to build profiles.
EditorFeature
Added preconfigured development build profiles to the Facebook Instant Games platform. These profiles optimize for shorter build times to help improve developer productivity.
EditorFeature
Added support for a quality levels override in build profiles.
EditorFeature
Added support for Facebook Instant Games.
EditorFeature
Facebook Instant Games now includes default settings for targeting mobile and desktop devices that optimize for build size to reduce load times.
EditorFeature
Added bicubic sampling support for lightmaps in the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), which can greatly improve the appearance of low resolution lightmaps. To enable this feature, navigate to *Project Settings &gt; Graphics &gt; Use Bicubic Lightmap Sampling*.
GIFeature
Added a conversion utility to convert Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" to a "Vulkan Device Filter Lists" asset.
GraphicsFeatureAndroid
Added a new "Vulkan Device Filter Lists" asset type. Use this asset to create filters for Android Devices and to determine whether Vulkan can be enabled on the device and, if so, what the preferred graphics jobs mode would be for that device enabling runtime graphics jobs mode selection.
GraphicsFeatureAndroid
Added RayTracingAccelerationStructure.UpdateInstanceGeometry API to manually trigger a geometry acceleration structure (BLAS) update. Added RayTracingMode.DynamicGeometryManualUpdate to be used in conjunction with UpdateInstanceGeometry function. This mode can be configured in Renderers or specified when using RayTracingAccelerationStructure.AddInstance(s) functions.
GraphicsFeature
Added the new C\# API RayTracingAccelerationStructure.RemoveInstances, which removes ray tracing instances from an acceleration structure based on their layer or ray tracing mode.
GraphicsFeature
Introduce a new C\# API RayTracingAccelerationStructure.AddInstancesIndirect to specify ray tracing instance transformation matrices using a GraphicsBuffer.
GraphicsFeature
Added Variable Rate Shading support for Custom Passes.
HDRPFeature
Unity now supports QNX 8.0
PlayerFeature
Added a render graph debug setting that allows users to temporarily disable pass merging to isolate issues or investigate performance changes.
SRP CoreFeature
Added a Mask64Field control that supports a UInt64 (64-bit unsigned integer), allowing up to 64 flags. This control is identical in behavior to the existing MaskField control.
UI ElementsFeature
Improved the workflow for authoring variables in the UI Builder.
UI ToolkitFeature
Added Deferred+ rendering mode.
Universal RPFeature
Added Variable Rate Shading support for Custom Passes (ScriptableRendererFeature).
URPFeature
Added a menu entry to 'Open in Unity Cloud' that shows the repository in the Unity Dashboard.
Version ControlFeature
Added a merge options dialog to the merge view.
Version ControlFeature
Added copy path and history context menu actions in all applicable menus.
Version ControlFeature
Added diff and merge settings in Project Settings &gt; Version Control &gt; Unity Version Control Settings.
Version ControlFeature
Added file conflict and directory conflict context menu actions to the merge view.
Version ControlFeature
Added the ability to merge a branch or a changeset, using new context menu actions.
Version ControlFeature
Changed compression format from gzip to brotli.
WebGLFeature
Created a new template to support landscape orientation on the Facebook Instant Games platform.
WebGLFeature
WebGPU is now officially available as one of the graphics APIs for the Web Player.
WebGLFeature
The Meta Quest Platform is now available in the Build Profiles window.
XRFeature
Improved the performance of Tilemap.SetTile APIs.
2DImprovement
Clarify docs for Render Over Native UI, that it doesn't work when application is in split screen mode. The reason is - most likely Android is not rendering UI behind the app when in split screen mode
AndroidImprovementUUM-85037
Player Settings for tvOS will now have app-slices settings when on-demand resources are enabled.
Apple TVImprovementtvOS
Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check.
Asset ImportImprovementUUM-88920
Signed the bug reporter on MacOS.
Bug ReporterImprovementmacOS
Added the ability to configure the number of asset garbage collector helper threads. Users can set this via Command line argument: -gc-helper-count N Boot configuration file: gc-helper-count=N
CoreImprovement
Internal RenderGraph ResourceHandle API is now readonly to improve performance.
CoreImprovement
Added more context and examples to documentation for IRenderPipelineGraphicsSettings and IRenderPipelineResources in Scriptable Render Pipeline (SRP) packages.
DocumentationImprovement
Improved and expanded the scripting API documentation for MeshRenderer.
DocumentationImprovement
Improved documentation for Textures.desiredTextureMemory, Texture.targetTextureMemory, and Texture.totalTextureMemory.
DocumentationImprovement
Improved documentation of the Scene class, and added missing documentation for Scene.isSubScene and Scene.handle.
DocumentationImprovement
Improved the documentation for GraphicsBufferHandle.
DocumentationImprovement
Improved Transform.Translate documentation
DocumentationImprovement
Added an array slice and mipmap info to the render graph debugger.
EditorImprovement
Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
EditorImprovement
All colors from Color.cs are now presented as defaults in the Color Picker window.
EditorImprovement
Improved material creation for PBR Sky custom material.
EditorImprovementUUM-86718
libcurl used by Unity updated to version 8.10.1.
EditorImprovement
Modified the new memory leak detection warning so it correctly uses 'Settings' instead of 'Preferences' to indicate where the Leak Detection Level dropdown selector is as a path. Only for macOS editor.
EditorImprovementmacOSUUM-86218
Moved Undo History from the Edit menu to Window/General.
EditorImprovement
Moving the Shared Scene List option out of the Platforms List in the Build Profiles window, and updated its icon.
EditorImprovement
Reduced the number of FileIO operations required when loading a DLL.
EditorImprovementUUM-89089
Renamed Assets/Extract From Prefab to Assets/Extract Material SubAsset and disabled this menu item when no asset is selected in the Project window.
EditorImprovement
Reorganized the Assets menu to improve navigation.
EditorImprovement
Reorganized the Edit menu to improve navigation.
EditorImprovement
Added a new parameter to ShaderConfig.cs in URP Config to reduce shader variants of fog keywords (FOG_EXP, FOG_EXP2, FOG_LINEAR) by dynamic branches.
GraphicsImprovement
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
GraphicsImprovementUUM-72348
Improved the water sample by adding a cave scene using caustics and deformation texture.
HDRPImprovement
Wizard - Simplified the list of validations for IRenderPipelineGraphicsSettings.
HDRPImprovementUUM-77499
Do not emit incremental GC write barriers for writes to function pointer fields.
IL2CPPImprovement
mdb symbol files are now not read during IL2CPP player builds.
IL2CPPImprovement
Now write IL2CPP type and field values in C instead of C++.
IL2CPPImprovement
[RequireDerived] and [RequireImplementors] now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Added support for F13 to F24 (F13 to F20 on Mac) for the new Input System package.
InputImprovement
Removed the automatic creation of a desktop shortcut when you install a new version of the Unity Editor.
InstallerImprovement
Updated variants for iOS On Demand Resources with new options available in Xcode.
iOSImprovement
When using Input System package for input handling, an iOS-specific input event handler displays in the Unity memory profiler as InputHandler object.
iOSImprovement
Concurrent operations made with the UnityEditor.PackageManager.Client class are now processed sequentially instead of failing with a concurrency error.
Package ManagerImprovement
Added IUnityGraphics.h in the Vulkan native rendering plugin header to eliminate the hidden include dependency.
PluginsImprovementUUM-85979
Added documentation for ProfilerCounterOptions.
ProfilerImprovement
Added SystemInfo.hasTiledGPU.
ScriptingImprovement
Updated awaitable methods that require a call from the main thread. These methods now throw an InvalidOperationException in a more reliable way, instead of failing on a random internal call.
ScriptingImprovement
Added the -typeinfo argument to binary2text to allow debugging issues with corrupt type info in AssetBundles.
SerializationImprovement
Improved performance of reading texture data embedded in text files.
SerializationImprovement
Added support for spacewarp to Shader Graph.
ShadergraphImprovement
Improved shader compilation logging in the player.
ShadersImprovementUUM-79781
Added support for using commas in UxmlAttribute list items. Commas are encoded as %2C to avoid conflicts with list item separators.
UI ToolkitImprovement
Improved Unity Profiler usage with UI Toolkit by giving more explicit names to certain markers and removing redundant markers.
UI ToolkitImprovement
Added the ability to turn Reflection Probe Atlas on or off for Universal Render Pipeline (URP) Forward+ renderers, regardless of blending.
Universal RPImprovement
Added a missing button in the VFX template window to quickly install learning templates.
VFX GraphImprovementUUM-85329
Enable threaded RenderQueue extraction for VFX renderers.
VFX GraphImprovement
Enabled instancing support for VFX using GPU events.
VFX GraphImprovement
Improved shader generation time by implementing a local include template cache.
VFX GraphImprovement
Improved shader source generation performance.
VFX GraphImprovement
Improved VFX compilation time by avoiding redundant instanciation of implicit blocks.
VFX GraphImprovement
Modified the code generation process to skip creating DXR-related code when ray tracing is not enabled in the output.
VFX GraphImprovement
Optimized the particle attribute layout for a smaller memory footprint.
VFX GraphImprovement
Performance optimization on the attributes manager.
VFX GraphImprovement
Reduced the main thread cost of VFX.Update by moving some transform-related operations to other threads.
VFX GraphImprovement
Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory.
Added support for 16 KB page sizes.
AndroidFix
Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK.
Updated NDK to r27c from r23b.
AndroidFix
Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream.
Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline.
Addressed inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now available only for the active selection.
Fixed a crash that occurred when exiting and re-entering Play mode with incomplete InstantiateAsync operations.
Fixed an issue where enabling the Scene view camera overlay triggered synchronous shader compilation, even when asynchronous compilation was enabled.
Fixed an issue where navigating the Scene view with a pen tablet stopped working after returning to the Editor from another application.
Fixed an issue where progress bar status was not updated during Android and iOS builds.
EditorFixAndroidiOSUUM-93106fixed 6000.2.0a1
Fixed an issue where text following superscript or subscript was not reset to its default size correctly.
Fixed an issue where vertex snapping did not work in the Scene view for objects rendered using the GPU Resident Drawer.
Fixed an issue where InvalidOperationException was thrown when switching to a custom Debug Draw Mode in Scene View.
Fixed an issue with IMGUI where text was incorrectly placed when used alongside an icon. (UUM-92553) First seen in 6000.1.0b1.
Fixed an UnauthorizedAccessException that occurred when editing SceneTemplateSettings with Perforce Integration enabled.
Improved the performance of loading and processing Profile traces. (UUM-92831) First seen in 6000.1.0a7.
QNX 8 SDK update to 8.0.2 version.
EditorFix
Stopped the launch screen from repeatedly changing the window title to improve Editor launch speed. (UUM-93087) First seen in 6000.1.0b4.
Updated custom hash code generation to ensure stability and remove reliance on captured variables for lambdas.
Updated documentation references for URP and HDRP Camera, Decal Projector, and Probe Volumes.
Fixed an issue where lighting data was missing for scenes loaded from asset bundles in the Editor.
Added a warning message when using CopyTexture with compressed texture formats that aren't supported by the current device.
Fixed a crash on Linux that occurred when using the Vulkan graphics API with vkUpdateDescriptorSetWithTemplateKHR.
Fixed a crash that occurred in the Editor and Player when encountering Unicode characters. (UUM-92417) First seen in 6000.1.0a8.
Fixed a regression where texture data does not end up in Player builds when Load texture data on demand is enabled in the Editor settings and Mip Stripping is enabled.
Updated the High Definition Render Pipeline (HDRP) Wizard to no longer assume a check failure while awaiting a reply from the Package Manager. The Wizard now displays a specific pending icon during this process.
Fixed an issue where the Player failed to exit when using the new Input System on Windows 11 (24H2).
Input SystemFixWindowsUUM-91181fixed 6000.0.37f1
Reduced Profiler overhead when executing For Each jobs. (UUM-92906) First seen in 6000.1.0a1.
Removed job batch kicking in Transform jobs to resolve a performance regression. (UUM-92620) First seen in 6000.1.0a6.
Fixed a crash that occurred during a domain reload when a Windows Form was using a tooltip window.
Fixed an issue where refreshing the built-in page in the Package Manager window caused scoped registry packages to disappear.
Package ManagerFixUUM-92446fixed 6000.2.0a1
Fixed crashes that occurred when returning instance IDs of ScriptableObjects from the new RenderPickingCallback.
Scene/Game ViewFixUUM-76301fixed 6000.0.37f1
Fixed an issue where the Console logged the error "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" when creating a new node in Shader Graph. (UUM-91210) First seen in 6000.1.0a9.
Fixed an issue in pass culling where resources were not deallocated if the last pass using them was culled.
Fixed an issue in the Render Graph Viewer where text overlapped after performing a search in the Pass List.
Fixed an issue in URP Render Graph where, in an async compute edge case, it was waiting for a resource that was not written by any pass.
SRP CoreFix
Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP CoreFix
Fixed an issue where input coordinates were incorrectly scaled when using the Input System package with multiple displays and a primary monitor set to a non-native resolution.
Added transition support for world-space rotation. (UUM-93351) First seen in 6000.1.0a1.
Fixed an issue where docking, maximizing, or minimizing the UI Builder window threw an exception.
Fixed an issue where the two-pane split view's drag line position was not updated after viewData was restored.
Fixed an issue where tooltips in PropertyFields using a TooltipAttribute with elided text did not display correctly.
Fixed an issue where UI Toolkit debugger overlays were cropped when using high-DPI modes. (UUM-87669) First seen in 6000.1.0b1.
Fixed an issue where USS alias variables were not displayed in the variable list when the stylesheet was set as the default.
Fixed an issue by adding handling for escaping undo actions when selecting "Cancel" in dialog boxes.
Fixed an issue where pressing the Ctrl key in the Scene view while using URP caused a depth texture format exception.
Fixed an issue where the preview for URP overlay cameras didn't render the correct view. An explicit message now explains that previewing is not possible for these cameras.
Fixed an unclear error message that appeared when updating the volume stack before the Universal Render Pipeline was created.
Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script.
Fixed an issue by removing references to OverlapBoxNonAlloc and other *NonAlloc methods, which have been marked as \[ExcludeFromDocs\].
2DFix
Fixed an issue in the Sprite Editor window where the positions of the Apply and Revert buttons were swapped.
Fixed an issue where a Sprite Renderer with Animation didn't reflect Sprite changes in the Scene when switching Mask Interaction.
Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette.
Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene.
Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.
Fixed case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.
Fixed initial marquee not showing up when picking on a Tile Palette without any TilemapEditorTool active.
Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher.
Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory.
Added support for 16 KB page sizes.
AndroidFix
Added the BaseUnityGameActivityTheme.Translucent theme for GameActivity.
AndroidFix
Fixed a build failure problem when building an Android App Bundle (AAB) with Texture Compression targeting support using the Clean Build option.
Fixed a crash that occurs on GameActivity with Vulkan when the device is rotated during video playback launched through Handheld.PlayFullScreenMovie.
Fixed an issue so that the Editor.log now contains an entry on how the application is launched. For example, adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed an issue so that the Symlink Sources option will apply to .androidlib plugins. Note that .androidlib has to have a build.gradle file.
Fixed an issue so the Android Logcat package can now query Unity to determine on which device the application is launched.
AndroidFix
Fixed an issue where build and run didn't work correctly when exporting an app bundle project.
Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml.
Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK.
Fixed an issue where touch events would not work for GameActivity when the cursor is locked. You can see the change in UnityPlayerGameActivity.java.
Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's no valid default theme which can be applied for both Activity and GameActivity at the same time.
Updated NDK to r27c from r23b.
AndroidFix
Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from writing animation in Play mode.
Fixed an issue where calls to AnimationUtility.GetEditorCurve were leaking memory in c\#.
Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream.
Fixed a crash when importing FBX skeletons with unsupported root nodes. Unity now prints an error instead.
Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline.
Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.
Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Build PipelineFixUUM-78407fixed 6000.1.0a3
Fixed issue where JsonUtility.FromJson sometimes stops deserializing embedded classes.
Build PipelineFixUUM-48734fixed 6000.1.0b2
Extended the BEE_BUILD_THREADS environment variable to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.
Build SystemFix
Fixed an issue where Burst would cause player builds of VisionOS Simulators to fail if the project included certain plugins that were statically linked. (BUR-2752)
BurstFixVisionOS
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Cache ServerFixServerUUM-76355fixed 6000.1.0a2
Ensure that the scripting API docs distinguish between "Classes" and "Structs" in the hierarchy.
DocumentationFix
Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.
Updated the descriptions of system languages to be more descriptive, improving individual pages and tooltips.
DocumentationFix
Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
Added hover and highlight behavior to the Add button for renderers in the LODGroup inspector.
Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue.
Addressed inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now available only for the active selection.
Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code.
Ensure that Dock Tabs in WindowLayouts, of which that are supposed to be static are not meant to be dragged, are also prevented from closing as well.
Fixe an issue by making Static Emissives in Light Explorer where it is not add to Undo History.
Fixed a bug where users of a cloud project with the "Inherited from Organization" role couldn't see the project in the Project Binding view.
Fixed a crash on some Linux configurations where a notification from X11 could be raised before the application was initialized.
Fixed a crash that could occur on macOS when operations requiring a progress bar occurred in rapid succession.
Fixed a crash that occurred during Multiplayer Role Stripping when transitioning across scenes with Do Not Destroy On Load Game Objects containing components with both server and client Multiplayer Roles.
EditorFixServer
Fixed a crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
EditorFix
Fixed a crash that occurred when exiting and re-entering Play mode with incomplete InstantiateAsync operations.
Fixed a crash when the UI option "Remove unused properties" is clicked on the default material.
Fixed a missing icon for the "Edit Light Probes" overlay in the Scene view and fixed the toggle.
Fixed a mouse icons in the Shortcut Helper Bar issue.
EditorFix
Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog.
Fixed a null reference that would occur when converting Inspector Preview to a floating window.
Fixed a performance issue with the Linux editor when using high ulimit file descriptor counts.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window.
Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled.
Fixed an assertion asserts being spammed in the console when Maximum Reflection Probe count was higher than 64 (HDRP).
Fixed an Editor crash that occurred on startup when a build profile was activated in OnPostprocessAllAssets().
Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
Fixed an incorrect label for the culling mask in the Built-in Render Pipeline's camera inspector.
Fixed an issue by modifying crunched cubemap serialization and deserialization to eliminate empty space from binary asset on disk.
Fixed an issue by moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Exposed physical camera support through the WebCamTexture.devices property on Android 10 and newer devices (where available).
AndroidChange
Unity now uses WindowInsetsController and setDecorFitsSystemWindows APIs on Android 11 or newer versions instead of setSystemUiVisibility API. This affects the behavior of Unity APIs: Fullscreen Mode, Hide Navigation Bar, and Render outside safe area. The application appearance remains the same on devices using Android 10 or older compared to Android 11 or newer versions.
AndroidChange
Updated AGP to 8.72, Gradle to 8.11, and Command-Line Tools to 16.0
AndroidChange
Updated error messages for AAC audio imports when file contains 2048 samples or less.
Asset ImportChangeWebGLUUM-72024
Replaced the Unity Bug Reporter.
Bug ReporterChange
Added a warning message in Player Settings to indicate Input Manager is legacy with a recommendation to use the Input System package instead.
EditorChange
Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background.
EditorChangeWindows
Embedded platforms are now visible in the platform browser.
EditorChange
Improved LogLevel API documentation.
EditorChange
Improved PackageCollection API documentation.
EditorChange
Minimum window width and minimum window height resolution settings are now available regardless of the Fullscreen Mode set for the application window in Android Player settings.
EditorChangeAndroid
Physics: Reverted a fix for small body tunnelling at high (~200Hz) simulation frequencies. If affected, use the recommended workaround to decrease ccd threshold to slightly under 1/4 of the half-extent of the scene's smallest object.
EditorChange
Modified the Linux toolchain package installation process. The package is now automatically installed only when the project switches to *Linux Standalone or Dedicated Server* target.
LinuxChangeServerUUM-75804
Changed package installation folder names from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder to prevent locking issues.
Package ManagerChange
.framework plugins are now imported with the "Add to Embedded Binaries" flag enabled by default.
PluginsChangeUUM-84614
.xcframeworks are now imported with the "Add to Embedded Binaries" flag enabled if they contain .frameworks or dynamic libraries.
PluginsChangeUUM-84614
Added an automatic UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operations.
Version ControlChange
Improved the search box so it can resize when there is not enough space in the toolbar.
Version ControlChange
Optimized incoming changes to reload the Package Manager only when needed (Gluon/partial workspace only).
Version ControlChange
Optimized switching operations to only trigger the Package Manager to reinstall packages when needed.
Version ControlChange
Updated the minimum supported version to Unity 2021.3.0f1.
Version ControlChange
Updated the Unity logo in the *Sign in to Unity VCS* window.
Version ControlChange
Upgraded the version of MSVC used to build Unity to 14.42.34433.
WindowsChange

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