Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Build Settings WindowKnown issueCautionUUM-90426fixed 6000.1.0b1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters
Graphics Device FeaturesKnown issueCautionUUM-92417fixed 6000.2.0a1
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
Graphics Optimization SystemsKnown issueCautionUUM-66422fixed 6000.0.37f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)"
InputKnown issueCautionUUM-91181fixed 6000.0.37f1
Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
MaterialsKnown issueCautionUUM-92200fixed 6000.1.0b6
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
[Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
VulkanKnown issueCautionAndroidUUM-92429open 6000.0.35f1
Player remains in Windows Background processes when the application is closed
WindowsKnown issueCautionUUM-87775open 6000.0.35f1
Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System.
Ensured that the Lighting Window open reference button links to documentation for the correct Editor Version
Fixed sample APV to get proper reflection probe normalization when doing SSGI in scenes where APV has been baked.
Fixed invalid global state pushed when using override camera rendering in the CustomPassUtils functions.
Fixes the bug where DebugDisplay Camera list grew beyond number of active cameras, every time a camera was registered or unregistered.
Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called
Fixed Importer Model Editor Inspector: Custom unit conversion no longer allows negative scaling values, will display a warning when negative value is entered
Fixed a recursive event dispatching loop when scrolling to the last item in a dynamic height ListView.
Fixed an issue that caused an InvalidOperationException when selecting a VisualTreeAsset with a referenced data source.
Fixed reordering properties inside a category was not possible anymore. Also reordering a category could not work if there was properties at the root (with no category)

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