Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
3D PhysicsKnown issueBlockerUUM-71476fixed 2022.3.37f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
TextureKnown issueBlockerUUM-71323fixed 2022.3.36f1
Added: Exposed constructor of PooledObject.
EditorAPI changeUUM-64168
Added: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest.
URPAPI changeUUM-69268
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Fixed Case where there is high memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled.
Fixed issues where calling Cursor.visible on Android API 23 would cause a runtime error. Since https://developer.android.com/reference/android/view/PointerIcon is only available on API 24 or higher. Cursor.visible won't do anything in API 23.
Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded.
Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component.
Fixed issue where building in batch mode can open file explorer unexpectedly and cause a hang when running on headless windows servers.
If multiple CustomEditor are registered for the same type only a single one gets instantiated (still the case). But the order of which CustomEditor gets instantiated is stable even if scripts are added or removed from the project.
IME input does not work with Input System when using Chinese (Simplified) input bug resolution.
UnityEditor.Build.Content.ObjectIdentifier comparison operators have been changed to be more consistent and use all of the fields. This improves determinism for asset bundle builds.
Fixed IUnityGraphicsMetal.CurrentCommandEncoder returning nil when there were no draw calls issued yet with current RenderTarget.
Fixed Import Error Code: (4) warnings when a local package.json file is modified in the Editor.
Package ManagerFixUUM-40830fixed 2022.3.32f1
Fixed an issue where the Baked GI Node was not displaying correctly after initially adding it to a graph.
Added delay to showing DropwDonwFIeld menu during PointerDownEvent so that additional items can be added.

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