Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
2022.3.32f1
LTS · Released Jun 4, 2024 · Changeset c8300dc0a3fa · 47 release notes
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on GetAssetCachedInfoV2 when opening a project
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
VirtualFileSystem crash because of data races.
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
Unity crashes on strtol_l when importing a specific .obj file
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
[HDRP] Light doesn't bounce off terrains
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
MultiColumnListView causes a memory leak when repeatedly shown and hidden
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
Objects are invisible in Scene view when using Wireframe Shading Mode
1.21.19 to 1.21.21
1.21.21 to 1.21.23
2.6.0 to 2.6.1
Fixed Case where there is high memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled.
Fixed issues where calling Cursor.visible on Android API 23 would cause a runtime error. Since https://developer.android.com/reference/android/view/PointerIcon is only available on API 24 or higher. Cursor.visible won't do anything in API 23.
Updated AndroidNativePlugin example in docs for all Android architectures.
WebcamTexture on android requires camera permission granted.
Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded.
Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component.
ComputeBuffer CopyCount returns correct value following multiple compute dispatches.
2D: Updated 2D Feature documentation link.
Added rosbutness to splitter ControlId so it works with DataMode ui (used in entity).
All indexes are created with Temp and External as exclude.
Fixed both bugs related to PropertyEditor and Debug mode.
Fixed issue where building in batch mode can open file explorer unexpectedly and cause a hang when running on headless windows servers.
Fixed not raising RenderPipelineTypeChanged callback if only scene view is active.
Fixed Project Advanced Search filtering if the user picked the Type selector.
Fixed saving layout will crash the linux editor.
Fixed thumbnail generation for assets who can be casted to texture.
If multiple CustomEditor are registered for the same type only a single one gets instantiated (still the case). But the order of which CustomEditor gets instantiated is stable even if scripts are added or removed from the project.
IME input does not work with Input System when using Chinese (Simplified) input bug resolution.
UnityEditor.Build.Content.ObjectIdentifier comparison operators have been changed to be more consistent and use all of the fields. This improves determinism for asset bundle builds.
Fixed depthrnormals render issue with a grabpass as the first pass on shader.
Fixed IUnityGraphicsMetal.CurrentCommandEncoder returning nil when there were no draw calls issued yet with current RenderTarget.
Fixed view briefly distorting when rotating device with auto-rotation enabled.
Fixed touch freezes in Player when any mouse button is clicked.
Fixed Import Error Code: (4) warnings when a local package.json file is modified in the Editor.
Fixed an issue where the Baked GI Node was not displaying correctly after initially adding it to a graph.
Added delay to showing DropwDonwFIeld menu during PointerDownEvent so that additional items can be added.
Fixed some error when importing UXML asset when the system locale is in Turkish.