Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
2022.3.42f1
LTS · Released Aug 13, 2024 · Changeset 2dcb6a0abc42 · 42 release notes
Crash on GetAssetCachedInfoV2 when opening a project
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options
VirtualFileSystem crash because of data races.
[TypeCache] Crash on RaiseException when opening a specific project
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
Added: Added SystemInfo API calls on anisotropic filtering support and max anisotropy level.
GraphicsAPI change
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
MultiColumnListView causes a memory leak when repeatedly shown and hidden
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
Fixed crash on metal with depth-only clears coupled with hdr under some circumstances.
com.unity.services.apis@1.0.1
Optimized BootConfig lookups in XR and Shader code, to improve performance.
CoreImprovementXR
Fixed Sprite Mask not correctly masking out normals pass.
Fixed Gradle failing to build on API Level Targets bellow 30.
Fixed Input.backButtonLeavesApp not working on the new input system.
Updated SDK setup documentation after tools update.
Removed warning messages when changing the model of the Animation Preview in the Inspector.
Fixed a bug where the audio mixer window would render empty and throw an error after deleting an audio mixer asset.
Added Clarifying note on PBXProject.GetPBXProjectPath for VisionOS Platforms.
Editor: Fixed issue where properties for prefabs in Preview mode were treated as though they were being animated when they were not.
Fixed an issue where sprites wouldn't be generated due to incorrect NPOT scaling setting.
Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent.
Fixed build failure when setting custom iPhone splash screen storyboard.
Fixed styling of Scene view Tool Settings overlay.
Internal SUS-2874 @michael-stowell: Editor: Hash of crashed callstack sent with core business metrics analytics event.
EditorFix
Switch to FNV-1a for Render Graph.
Updated the FBX SDK version to 2020.3.7 for Windows and MacOS only (Linux remains on FBXSDK 2020.3.4).
Updated the FBX SDK version to 2020.3.7 for Windows and MacOS only (Linux remains on FBXSDK 2020.3.4).
Fixed an issue where cubemaps using a convolution mode other than "None" imported incorrectly in linear project color space if the target format was set to "RGBA Float".
Fixed an issue where default TextureImporter presets excluding "Max Texture Size" properties could make textures import at a size of 1x1.
Fixed an issue where Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API.
Fixed an issue where TextureImporter swizzling was applied later than expected during processing.
Fixed issue where game view becomes black after undoing setting Output Texture of Camera.
Removed empty node from Privacy Manifest, which was potentially causing ITMS-91056: Invalid privacy manifest rejections from Apple.
Fixed issue with connection to Profiler when using Autoconnect Profiler build option.
Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown.
Protect recorded objects in undo from being modified while generating the undo action.
Fixed a memory leak that was caused by enabling SkipPresentToMainScreen in the visionOS XR plugin. Future versions of the com.unity.xr.visionos package will allow you to enable this setting, saving come CPU time each frame.
Restored Build & Run feature on the singlethreaded Web platform to work with custom user web page templates that might have iframes pointing to foreign domains, and those domains are not configured with COEP & CORP headers. Note that this will not help foreign iframes to be loaded when multithreading is needed, but such scenario will require proper configuration of origin isolation HTTP headers on the web servers hosting such content.
Fixed for frame delays when calling AsyncGPUReadback from WebGL.