Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options
DirectX12Known issueBlockerUUM-76697fixed 2022.3.43f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
Added: Added SystemInfo API calls on anisotropic filtering support and max anisotropy level.
GraphicsAPI change
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
UI Toolkit FrameworkKnown issueCautionUUM-35998fixed 6000.0.0b11
Optimized BootConfig lookups in XR and Shader code, to improve performance.
CoreImprovementXR
Fixed a bug where the audio mixer window would render empty and throw an error after deleting an audio mixer asset.
Editor: Fixed issue where properties for prefabs in Preview mode were treated as though they were being animated when they were not.
Internal SUS-2874 @michael-stowell: Editor: Hash of crashed callstack sent with core business metrics analytics event.
EditorFix
Updated the FBX SDK version to 2020.3.7 for Windows and MacOS only (Linux remains on FBXSDK 2020.3.4).
EditorFixWindowsmacOSLinuxUUM-26794fixed 6000.0.0b16
Updated the FBX SDK version to 2020.3.7 for Windows and MacOS only (Linux remains on FBXSDK 2020.3.4).
EditorFixWindowsmacOSLinuxUUM-42697fixed 2022.3.42f1
Fixed an issue where cubemaps using a convolution mode other than "None" imported incorrectly in linear project color space if the target format was set to "RGBA Float".
Fixed an issue where default TextureImporter presets excluding "Max Texture Size" properties could make textures import at a size of 1x1.
Fixed an issue where Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API.
Fixed an issue where TextureImporter swizzling was applied later than expected during processing.
Removed empty node from Privacy Manifest, which was potentially causing ITMS-91056: Invalid privacy manifest rejections from Apple.
Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown.
Fixed a memory leak that was caused by enabling SkipPresentToMainScreen in the visionOS XR plugin. Future versions of the com.unity.xr.visionos package will allow you to enable this setting, saving come CPU time each frame.
Restored Build & Run feature on the singlethreaded Web platform to work with custom user web page templates that might have iframes pointing to foreign domains, and those domains are not configured with COEP & CORP headers. Note that this will not help foreign iframes to be loaded when multithreading is needed, but such scenario will require proper configuration of origin isolation HTTP headers on the web servers hosting such content.

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