Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset
MaterialKnown issueBlockerUUM-75191open 2022.3.39f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
The resource is not properly referenced when there is a dependency on another asset bundle
Asset BundlesKnown issueCautionUUM-74871open 2022.3.39f1
Editor crashes when starting a new game session using Direct3D12 Graphics API
DirectX12Known issueCautionUUM-74726fixed 2022.3.40f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
Fixed an issue where the source generator of the the Unity.Properties module was targeting net6 instead of netstandard2.0, causing issues in VisualStudio.
Improved Animation Mode performance when using custom properties.
AnimationImprovementUUM-73525
Added notes about player build cache to PostProcessScene docs.
DocumentationImprovementUUM-69256
AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project.
Fixed crash when an AndroidJavaProxy method throws an exception and is called from multiple threads.
Fixed an issue that would cause the pan control on audio sources to not work properly in some cases.
Fixed a typo in the Create your own overlay page of the documentation.
DocumentationFix
Fixed a bug where UI Canvas using Screen Space render mode would use an incorrect game view size and behave erratically.
Fixed an error when destroying a camera with a texture assigned to the TargetTexture property.
Fixed an issue with ordering of processing newly created ScriptableObjects. Awake() is now the last step as expected and is no longer called twice.
Fixed an issue with point cache and vector field that could cause unexpected import when referenced from VFX.
Updated Cinemachine 2.10.1.
PackageFix
Fixed a freeze that occurs if user particle system jobs are completed immediately after schedule.
Fixed element name being deleted when pressing the "ESC" key to cancel the renaming of an element in UI Builder.
Indeterministic skin mesh sampling when previous and current were fetch within the same VFX.
\[Android\] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audio is distorted on the Android Player.

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