Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
2022.3.38f1
LTS · Released Jul 16, 2024 · Changeset c5d5a7410213 · 56 release notes
Crash on GetAssetCachedInfoV2 when opening a project
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
[DX12] Player crash on UnityMain when building HDRP Sample on Windows
VirtualFileSystem crash because of data races.
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset
[TypeCache] Crash on RaiseException when opening a specific project
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
The resource is not properly referenced when there is a dependency on another asset bundle
Unity crashes on strtol_l when importing a specific .obj file
Editor crashes when starting a new game session using Direct3D12 Graphics API
Job allocator contention causes slow job execution
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
The "Hold On" dialog box persists when entering the Play Mode
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Convert Particles trail vertex color to linear space when needed.
ParticlesUUM-71125fixed 2022.3.38f1
Fixed an issue where the source generator of the the Unity.Properties module was targeting net6 instead of netstandard2.0, causing issues in VisualStudio.
UI ToolkitUUM-74852fixed 2022.3.38f1
2.10.0 to 2.10.1
3.0.28 to 3.0.31
AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project.
Fixed crash when an AndroidJavaProxy method throws an exception and is called from multiple threads.
Fixed player crash when changing cursor multiple times.
To add activity null handling in isInMultiWindowMode API.
Fixed tvOS simulator input crash.
Fixed an issue that would cause the pan control on audio sources to not work properly in some cases.
Fixed a typo in the Create your own overlay page of the documentation.
DocumentationFix
Ensure we do not execute empty menu item from within the AddComponent window.
Fixed a bug where UI Canvas using Screen Space render mode would use an incorrect game view size and behave erratically.
Fixed an error when destroying a camera with a texture assigned to the TargetTexture property.
Fixed an issue with ordering of processing newly created ScriptableObjects. Awake() is now the last step as expected and is no longer called twice.
Fixed an issue with point cache and vector field that could cause unexpected import when referenced from VFX.
Fixed crash when hot-loading renderdoc in editor and GPU Resident Drawer running.
Fixed failing importing of multi image EXR files with alternative channel names.
Fixed issues with menu item Id values going out of sync on windows.
Fixed neutral Tonemapping artifacts when using 64-bit textures.
Make Search Window available providers more consistant across the editor.
Fixed blending artifacts on some old Adreno GPUs.
Fixed Linear01DepthFromNear shader utility function on APIs with reversed Z buffer.
Changed ProbeSettings.cubeResolution field from internal to public.
Improved the performance of the Gamepad.SetMotorSpeeds() script API.
Updated Cinemachine 2.10.1.
PackageFix
Fixed a freeze that occurs if user particle system jobs are completed immediately after schedule.
Updated ParticleSystem.Start() documentation to reflect correct behavior.
Fixed element name being deleted when pressing the "ESC" key to cancel the renaming of an element in UI Builder.
Improved performance when recording property modifications for large object groups.
Blackboard could be out of the screen when the VFX Graph window was too small.
Fixed SpawnIndex attribute when using instancing.
Indeterministic skin mesh sampling when previous and current were fetch within the same VFX.
Use unknown particle count when count readback has never been received.
\[Android\] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audio is distorted on the Android Player.