Crash on GetAssetCachedInfoV2 when opening a project
2022.3.45f1
LTS · Released Sep 3, 2024 · Changeset a13dfa44d684 · 39 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
[TypeCache] Crash on RaiseException when opening a specific project
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle.
ParticlesUUM-43091fixed 2022.3.45f1
1.1.4 to 1.1.5
16.3.0 to 16.5.0
1.4.1 to 1.5.0
Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X.
Fixed misspelling in AndroidPluginImporterUtilities name.
Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set.
Reverted change to buffering code in OpenSL FMOD driver.
Editor: Fixed leak of Windows GDI objects when calling DisplayDialog.
Fixed for deadlock after domain reload.
Fixed issues with HDR rendering on visionOS using the built-in render pipeline.
Fixed the issue of Linux freezing whenever a file is dragged and drop from Unity to VSCode.
Fixed visionOS app icons warning.
EditorFixVisionOS
Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports.
Fixed an issue where shader variants with LIGHTMAP_ON, but which don't declare DIRLIGHTMAP_COMBINED, were stripped during player builds when using directional lightmapping.
Fixed the path where the image from a custom splash storyboard is stored.
Fixed invisible particles when shape Arc is set to 0 and Mode set to Loop.
Fixed an error being logged the the console when hovering the BackgroundPattern element in UI Builder.
Fixed high memory usage detection by profiler when there is still enough physical memory available.
Added missing attribute MustDisposeResourceAttribute in JetBrains.Annotations.
Fixed remapping lists of object references in InstantiateAsync.
PluginImporter.ClearSettings shouldn't apply default values.
Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling.
Users can no longer select 'Delete' for context blocks.
Corrected implement background repeat rounded corner.
Fixed interactive slider in samples page.
Updated the background color in dark mode for the UI Builder foldouts.
Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles.
Fixed camera offset in the UI editor for the RenderObject RenderFeature.
Fixed potential error message in the console when starting Unity Editor.
Fixed an issue where the sound of videos in Video Player is lost when Bluetooth headphones are connected or disconnected.
Fixed a bug where mouse button canceled events would emit after clicking and moving a mouse.
Fixed issue where Arm64 architecture DLLs are incorrectly copied instead of x64 when building for Windows x64.
The editor now ships upstream 7-Zip (without support for zstandard compression), instead of 7-Zip-zstd/p7zip-zstd.