Crash on GetAssetCachedInfoV2 when opening a project
2022.3.50f1
LTS · Released Oct 9, 2024 · Changeset c3db7f8bf9b1 · 25 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
[Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
[Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
Crash on InputDeviceIOCTL when closing Unity editor
Crash when selecting a certain material
Added: Added iPhone 16 device generation enums and screen cutouts.
iOSAPI change
"Missing Prefab Asset" error in a SubScene after Domain Reload
A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
[Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK
[Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
[Android] Particles not rendered in the Player on some Android devices with Android 14
2.5.1 to 2.5.2
1.1.0 to 1.1.1
Improved shader compilation logging in the player.
Improved performance of AssetBundle.UnloadAsync. In certain large bundles with many scenes, the async unloading could take an excessively long time.
Asset BundlesFix
Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on.
Fixed crash when a Material Variant was missing its grandparent.
Fixed the texture's alpha appears as opaque white when the texture format is set to BC7.
Linux Editor no longer crashes when attempting to drag from the Project window to the Scene View.
This PR fixes the artifact of non-physical DOF if it's used with TAA and dynamic resolution; The artifacts appear for a frame after the screen resolution changes.
Fixed Linux New Input System (Editor and Runtime) not detecting certain keys in Non-US Layouts.
Fixed an issue with cloth self collision where setting and clearing self collision indices would cause simulation artifacts unless self collision distance was set to 0.0f prior to clearing. Now when clearing self collision indices distance/stiffness no longer play a role in the simulation of the cloth component.
Fixed Depth Buffer flickering during screen recording in Android Application.
Fixed token renewal issue: Can't obtain a new token (Message: Invalid Refresh Token., Code: 132.104).
Version ControlFix