Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
[Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
Editor PlatformKnown issueBlockerLinuxUUM-82381fixed 2021.3.45f1
[Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
Hybrid RendererKnown issueBlockerLinuxUUM-79332fixed 2022.3.52f1
Added: Added iPhone 16 device generation enums and screen cutouts.
iOSAPI change
A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
Environment EffectsKnown issueCautionUUM-82801open 2022.3.50f1
[Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK
IAPKnown issueCautionAndroidUUM-76723open 6000.0.23f1
[Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
OpenGLKnown issueCautionLinuxUUM-44222open 2022.3.50f1
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Improved shader compilation logging in the player.
ShadersImprovementUUM-79781
Improved performance of AssetBundle.UnloadAsync. In certain large bundles with many scenes, the async unloading could take an excessively long time.
Asset BundlesFix
Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on.
Linux Editor no longer crashes when attempting to drag from the Project window to the Scene View.
This PR fixes the artifact of non-physical DOF if it's used with TAA and dynamic resolution; The artifacts appear for a frame after the screen resolution changes.
Fixed an issue with cloth self collision where setting and clearing self collision indices would cause simulation artifacts unless self collision distance was set to 0.0f prior to clearing. Now when clearing self collision indices distance/stiffness no longer play a role in the simulation of the cloth component.
Fixed token renewal issue: Can't obtain a new token (Message: Invalid Refresh Token., Code: 132.104).
Version ControlFix

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