Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Regressed issues
1–25 of 29
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-139663 | Regressed | Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene | 6000.3.14f1Apr 22, 2026 | 6000.5.0b8May 14, 2026 | 22 | 9 |
| UUM-139557 | Regressed | 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector | 6000.4.3f1Apr 15, 2026 | 6000.4.5f1Apr 28, 2026 | 13 | 8 |
| UUM-100218 | Regressed | Serialization: Silent crash when opening a specific project | 6000.0.63f1Nov 28, 2025 | 6000.2.0a9Apr 16, 2025 | -226 | 19 |
| UUM-125284 | Regressed | IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build | 6000.2.14f1Nov 26, 2025 | 6000.3.3f1Jan 8, 2026 | 42 | 31 |
| UUM-90287 | Regressed | Vulkan: [Android] Application crashes on Android devices with Vulkan when restoring from background | 2022.3.59f1Feb 26, 2025 | 2022.3.56f1Jan 15, 2025 | -42 | 6 |
| UUM-84612 | Regressed | XR: Fixed a specific instance where the player would render a black screen when using XR and the copydepth pass. (UUM-84612) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 64 |
| UUM-67560 | Regressed | Universal RP: "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+ | 6000.1.0a6Nov 28, 2024 | 2022.3.36f1Jul 2, 2024 | -149 | 5 |
| UUM-76799 | Regressed | Scene Management: Crash on MergePrefabChanges when dragging a Prefab GameObject into the Project window | 6000.1.0a6Nov 28, 2024 | 2022.3.47f1Sep 18, 2024 | -72 | 6 |
| UUM-78018 | Regressed | Scene Management: Not Saving Modified Scene When Exiting Runtime | 6000.1.0a6Nov 28, 2024 | 2022.3.47f1Sep 18, 2024 | -72 | 6 |
| UUM-85566 | Regressed | Lighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path | 6000.1.0a2Oct 30, 2024 | 6000.0.26f1Nov 7, 2024 | 7 | 4 |
| UUM-76934 | Regressed | Asset - Database: Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated | 6000.0.24f1Oct 24, 2024 | 2022.3.53f1Nov 19, 2024 | 26 | 31 |
| UUM-85208 | Regressed | Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 | 6000.0.24f1Oct 24, 2024 | 6000.0.27f1Nov 14, 2024 | 21 | 7 |
| UUM-73507 | Regressed | Shader System: Crash when selecting a certain material | 2022.3.50f1Oct 9, 2024 | 6000.0.23f1Oct 16, 2024 | 7 | 4 |
| UUM-60989 | Regressed | Android: Player crashes with an error "Unable to instantiate fragment com.unity3d.player.a.c:" when minimizing and maximizing the player while a notification permission dialog is shown | 2021.3.44f1Sep 23, 2024 | 2022.3.20f1Feb 14, 2024 | -223 | 3 |
| UUM-77757 | Regressed | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 | 2022.3.43f1Aug 21, 2024 | 2022.3.64f1Jul 2, 2025 | 315 | 58 |
| UUM-71810 | Regressed | Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync | 2022.3.34f1Jun 18, 2024 | 2022.3.40f1Jul 30, 2024 | 42 | 22 |
| UUM-73287 | Regressed | Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy | 2022.3.32f1Jun 4, 2024 | 2022.3.40f1Jul 30, 2024 | 55 | 14 |
| UUM-71171 | Regressed | Lighting: [HDRP] Light doesn't bounce off terrains | 2022.3.28f1May 7, 2024 | 2022.3.34f1Jun 18, 2024 | 41 | 10 |
| UUM-506 | Regressed | Graphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open | 2022.3.24f1Apr 9, 2024 | 2021.3.36f1Mar 5, 2024 | -35 | 11 |
| UUM-62086 | Regressed | Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played | 6000.0.0b13Mar 27, 2024 | 2021.3.36f1Mar 5, 2024 | -22 | 15 |
| UUM-67400 | Regressed | MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window | 6000.0.0b12Mar 19, 2024 | 6000.0.0b16Apr 19, 2024 | 30 | 19 |
| UUM-63150 | Regressed | WebRequest: UnityWebRequest crashes if invoked when player is quitting | 6000.0.0b11Mar 13, 2024 | 2022.3.21f1Mar 5, 2024 | -9 | 16 |
| UUM-55488 | Regressed | Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app | 2022.3.19f1Jan 31, 2024 | 6000.0.0b16Apr 19, 2024 | 79 | 24 |
| UUM-57742 | Regressed | Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode | 2022.3.15f1Dec 5, 2023 | 6000.0.0b16Apr 19, 2024 | 135 | 33 |
| UUM-54362 | Regressed | Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab | 2022.3.14f1Nov 21, 2023 | 2022.3.15f1Dec 5, 2023 | 13 | 8 |