Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Addressable AssetsKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
UI Toolkit FrameworkKnown issueCautionUUM-35998fixed 6000.0.0b11
Print a warning if there are symlinks in a framework when building on Windows.
iOSImprovementWindows
Validate that frameworks are not empty.
iOSImprovement
Removed invalid sentence for the Collider2D.OverlapCollider method that accepts a List as an argument.
Physics 2DImprovement
Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion.
Default Video Resolution fixed for secondary orientation - resolution is now correct when device is rotated while playing a file using the video player.
Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard.
Fixed a problem where scripting class pointer from previous domain could be used and causing unity to crash.
Clear culling cache results before rendering selection outlines so that shadows-only entities will show selection outline in Scene view.
\[SG\] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph.
Fixed a crash on Linux Editor where Vulkan may recreate SwapChains while the previous SwapChain's images may still be in use by a command buffer.
Fixed a crash when calling the C\# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block.
\[Graphics\] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior.
Fixed resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls.
Fixed "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname.
Fixed an exception when calling destroy cancellation token after destroying the game object.
Fixed issue with an InstantiateAsync which does not invoke OnAfterDeserialize after the prefab was instantiated in Editor.
Fixed an issue where setting a field with showMixedValue would cause it to revert to the previous value.
Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled.
Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled.
Added multiview support for the XR Occlusion Mesh pass.
URPFixXR
Release Sequences 2.0.2.
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