Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
2022.3.40f1
LTS · Released Jul 30, 2024 · Changeset cbdda657d2f0 · 52 release notes
Crash on GetAssetCachedInfoV2 when opening a project
VirtualFileSystem crash because of data races.
[TypeCache] Crash on RaiseException when opening a specific project
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
MultiColumnListView causes a memory leak when repeatedly shown and hidden
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
8.0.2 to 8.0.3
9.0.3 to 9.0.4
1.1.6 to 1.1.8
Print a warning if there are symlinks in a framework when building on Windows.
iOSImprovementWindows
Validate that frameworks are not empty.
iOSImprovement
Removed invalid sentence for the Collider2D.OverlapCollider method that accepts a List as an argument.
Physics 2DImprovement
Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion.
Default Video Resolution fixed for secondary orientation - resolution is now correct when device is rotated while playing a file using the video player.
Improved maintainability fo Gradle version documentation.
Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard.
Fixed a problem where scripting class pointer from previous domain could be used and causing unity to crash.
Fixed occasional crash of scratch memory release.
Fixed Unity player crashing with GrabPass when graphics jobs are enabled.
Prevented crash from invalid DX12 resource barrier.
BRG crash fixed when adding empty new mesh filter in a sub-scene.
Clear culling cache results before rendering selection outlines so that shadows-only entities will show selection outline in Scene view.
Filter out dynamic branch keywords when computing shader variants.
Fixed an bug where a console log would only ping objects the first time clicking on it.
Fixed crash on exit of editor when GLES is the active graphics API.
\[SG\] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph.
Fixed a crash on Linux Editor where Vulkan may recreate SwapChains while the previous SwapChain's images may still be in use by a command buffer.
Fixed a crash when calling the C\# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block.
\[Graphics\] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior.
Fixed fullscreen material workflow in custom passes.
Fixed graphical issue when resizing Reflection Probe sizes on macOS.
Fixed incremental GC issue when using multidimensional arrays and full generic sharing.
Optimized job allocator with memory synchronization fix to avoid freezes.
Fixed resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls.
Fixed "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname.
Fixed crash on access zip files on Linux distributions using zlib-ng (Fedora 40).
Fixed exception when using System.IO.Compression.BrotliStream on Android.
Added checks for TransformHierarchy initialization in SetParent.
Fixed an exception when calling destroy cancellation token after destroying the game object.
Fixed issue with an InstantiateAsync which does not invoke OnAfterDeserialize after the prefab was instantiated in Editor.
Avoid that the same volume can be registered more than 1 time in the VolumeManager.
Fixed an issue where setting a field with showMixedValue would cause it to revert to the previous value.
Fixed InspectorElement so it supports editing multiple objects.
Make the label of any BaseField elided with ellipsis when needed.
Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled.
Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled.
Added multiview support for the XR Occlusion Mesh pass.
URPFixXR
Fixed compiler error when using single precision on Mobile targets.
Release Sequences 2.0.2.
PackageChange