Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Now Logs an error message and exit the Editor instead of crashing if SynchronizationContext is set to anything other than UnitySynchronizationContext.
ScriptingImprovement
Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.
Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code.
Fixed an issue that tree wireframe is incorrectly rendered outside of Scene view when editing a tree.
Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs.
Fixed GPUResidentDrawer deadlock because of a double dispose of CPUSharedInstanceData.materialIDArrays.
Fixed GPUResidentDrawer Editor crash on Metal when occluderDepthPyramidKernels compute shader import fails.
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices.
Fixed an issue where incorrect registry info is shown for packages that do not belong to any registry.
Package ManagerFixUUM-84168fixed 6000.1.0a2
Fixed NullException thrown in a multi page wizard import when clicking on the previous button.
Package ManagerFixUUM-82611fixed 6000.1.0a3
Users can now import without having to choose a project setting with at least one asset previously selected.
Package ManagerFixUUM-82612fixed 6000.1.0a3
Fixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.
Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline.
Fixed an issue where Unity pragmas were not used in files included by the Custom Function Node, and added a "Use Pragmas" toggle to enable/disable them as needed.
Fixed a redundant empty line in a tooltip for Cast Shadows toggle in the URP Asset for Additional lights.
Fixed spamming errors and broken visual when resizing GameView with Free Aspect in DepthBlit sample.
Remove 'implicit truncation of vector type' warnings at URP ScreenSpaceAmbientOcclusion.shader.
OnApplicationFocus(false) is now called when a visionOS app in Metal app mode is sent to the background. (AVPB-443)
VisionOSFix

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