Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
3D PhysicsKnown issueBlockerUUM-71476fixed 2022.3.37f1
Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project
Asset - DatabaseKnown issueBlockerUUM-73995open 2022.3.37f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
TextureKnown issueBlockerUUM-71323fixed 2022.3.36f1
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
VulkanKnown issueBlockerLinuxUUM-73447fixed 2021.3.41f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Building freezes when building Universal 3D Sample/Cinematic Studio Project
Editor PlatformKnown issueCautionUUM-73997open 2022.3.34f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
[Quest] Error “ArgumentOutOfRangeException: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy
SRP XRKnown issueCautionXRUUM-73234open 2022.3.34f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Release Recorder 4.0.3.
PackageImprovement
UI Elements: Improved performance of MultiColumnListView and MultiColumnTreeView when changing the visibility status of columns. A rebuild will now be scheduled instead of performed after each status change.
UI ToolkitImprovementUUM-72241fixed 2022.3.44f1
Fixed issue where the outline detail is reset to 0 for a Sprite Rect in the Sprite Editor when an outline is pasted onto a Sprite Rect.
Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings.
Drag and drop operations performed on files within the currently open projects' folder should now succeed on Windows.
Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
EditorFixmacOS
Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API.
Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target.
Fixed by converting any linear format parameter to non linear if there is discrepancy between the actual resource format and what is provided.
GraphicsFixWindowsXRUUM-69379fixed 2021.3.39f1
Fixed an issue where the default terrain shader for HDRP was outputting incorrect albedo values to the lightmapper.
Package Manager: Displaying a console warning when the user attempts to install a git package while another installation is in progress, explaining the reason for the operation's failure.
Package ManagerFixUUM-63744fixed 2022.3.34f1
Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player.

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