Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
2022.3.34f1
LTS · Released Jun 18, 2024 · Changeset 4886f5360533 · 43 release notes
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project
Crash on GetAssetCachedInfoV2 when opening a project
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
VirtualFileSystem crash because of data races.
[TypeCache] Crash on RaiseException when opening a specific project
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
Unity crashes on strtol_l when importing a specific .obj file
Job allocator contention causes slow job execution
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Building freezes when building Universal 3D Sample/Cinematic Studio Project
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
[HDRP] Light doesn't bounce off terrains
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
[Quest] Error “ArgumentOutOfRangeException: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
4.0.2 to 4.0.3
Release Recorder 4.0.3.
PackageImprovement
UI Elements: Improved performance of MultiColumnListView and MultiColumnTreeView when changing the visibility status of columns. A rebuild will now be scheduled instead of performed after each status change.
Fixed issue where the outline detail is reset to 0 for a Sprite Rect in the Sprite Editor when an outline is pasted onto a Sprite Rect.
Fixed audio output underflow on Vivo phones.
Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings.
Input.location will work correctly even if old input system disabled.
Don't add hash to the manifest file name when building AssetBundles.
Drag and drop operations performed on files within the currently open projects' folder should now succeed on Windows.
Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
EditorFixmacOS
Fixed wireframe not rendering when using Vulkan.
Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API.
Fixed crash when iterating on lights in lightmap Auto baking mode.
Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target.
Fixed by converting any linear format parameter to non linear if there is discrepancy between the actual resource format and what is provided.
Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect.
Fixed an issue where the default terrain shader for HDRP was outputting incorrect albedo values to the lightmapper.
Package Manager: Displaying a console warning when the user attempts to install a git package while another installation is in progress, explaining the reason for the operation's failure.
Fixed player memory leak when managed reference registry was destroyed.
Fixed incorrect scaling in copy depth pass when dynamic resolution is enabled.
Leak while spamming ReInit.
Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player.