Crash on CheckDeviceStatus when executing specific InferenceEngine actions
6000.3.3f1
LTS · Released Jan 8, 2026 · Changeset ef04196de0d6 · 76 release notes
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Crash on keywords::PrintKeywordSpaceInfo when uninstalling Universal Render Pipeline in a specific project
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Removed VR Module dependency prevents URP Sample from compiling
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable.
1.8.26 to 1.8.27
4.2.2 to 4.2.4
1.8.9 to 1.8.10
1.16.0 to 1.16.1
1.1.3 to 1.1.4
5.4.0 to 5.4.2
3.6.1 to 3.6.2
Fixed some of the problems building the il2cpp.sln that is available to source code customers.
IL2CPPImprovement
Small performance improvement in generic variance type checks.
IL2CPPImprovement
Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit->Project Settings->Physics->Settings within the GameObject tab. (PHYS-681)
PhysicsImprovement
Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed memory spike after activating Freeform Light2Ds.
Fixed cache-related crash on iOS when loading assets.
Fixed manual link for AudioRandomContainer inspector help button.
Applied prefab override that contains proper transform values and materials.
Delete the Meta file that was creating an empty folder.
Fixed AddComponent menu not showing in certain multiple display layouts.
Fixed AddComponent menu producing a warning when selecting Animation/Animation and other combinations that may use the same name for parent and child menu items.
Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles.
Fixed cameras unaligned settings in SplitScreen scene in URP Package Sample.
Fixed empty PassData class in URP Package Sample.
Fixed error logs and incorrect UI state in Project Settings > Services when opening a project bound to an organization the user doesn't have access to. The Editor now correctly shows the "Refresh access" screen instead of logging errors.
Fixed errors not being displayed in the Ray Tracing Shader inspector when creating a Ray Tracing Shader containing compilation errors using ShaderUtil.CreateRayTracingShaderAsset.
Fixed exiting a viewpoint not reverting back to 2d mode.
Fixed instance status icon shows loading after the scenario was cancelled in the scenario status dropdown.
Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed.
Fixed MixedFOV scene unapplied prefab in URP Package Sample.
Fixed unapplied changed in prefab MainPanel in BlobShadow scene in URP Package Sample.
Removed unsused lighting setting file in URP Package Sample.
Rename the particle systems with meaningful names.
TaskCanceledException when stopping a play mode scenario.
Fixed issue where binaries with a non-zero load address would not be symbolicated correctly in Engine Diagnostics.
Fixed a bug where loading a scene that contained light probe data, but was baked with "Baked Indirect" mode, caused a warning to be fired.
Fixed an issue where a warning would be displayed, and light probes would look incorrect when loading a scene lit only by Enlighten Realtime GI, and no baked GI.
Fixed an issue where the Meta pass was being incorrectly included in builds where it was not needed.
Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used.
Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled.
Fixed floating point precision issue with ACES tonemapping.
Reduced excessive stack allocations from Camera::RenderEditorCamera.
Fixed a rare crash of the il2cpp executable on Windows.
Fixed C++ compilation error when a generic method on a generic class called another method on the same class with a different generic arguments.
BEE_BUILD_THREADS will now be respected when il2cpp is used to compile an exported project.
Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows.
InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\].
"Install" button remains active after installing a UPM package from Asset Store in the Package Manager window.
Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.
Fixed an issue where some logs messages coming from the PhysX integration would be ignored. (PHYS-681)
PhysicsFix
Fixed an issue where transform sync would in some instances incorrectly change the CharacterController component's internal shape rotation. In the case of PhysX this manifested by bodies being flung out when hit from the "right side" which meant that the internal capsule was reverted to it's default orientation (x-axis aligned in PhysX).
Improved performance of heightfield creation for terrain collider while async loading.
Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.
Fixed the size of the "Camera overscan settings" dropdown window.
Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes.
Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver.
TestSimulateTypingText_Alphabet unstable on iOS Simulator.
TestSimulateTypingText_Numbers unstable on Android emulators.
Added justified text support to ATG.
Fixed a typo in Canvas Component warning.
Fixed the Dynamic ListView not refreshing when an item is being added using MakeNoneElement with 0 height.
Fixed errors when modifying the filter definition while using the UI Builder.
Fixed material properties bleeding to the next element when material doesn't change.
Fixed TextMesh component icon that was difficult to see in dark-mode.
Removed UI Renderer from the Add Component menu.
Fixed URP unlit shader template.
Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0".
WebGPU: Fix for setting mip level for writable textures bound to compute shaders.
WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.
Made Adaptive Performance Android Provider package discoverable in the Unity Package Manager.
Adaptive PerformanceChangeAndroid