[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
GLESKnown issueBlockerLinuxUUM-49240fixed 6000.0.0b11
Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Material while in the Play Mode and the Material preview is being rendered in the Inspector window
Graphics Device FeaturesKnown issueBlockerUUM-56959fixed 2022.3.16f1
Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector
Scene ManagementKnown issueBlockerUUM-42461fixed 2022.3.16f1
AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application
AndroidKnown issueCautionUUM-57151fixed 2022.3.16f1
Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1
Asset - DatabaseKnown issueCautionUUM-55758open 2022.3.19f1
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
Audio AuthoringKnown issueCautionUUM-27581fixed 2022.3.15f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
[Linux] Package Manager window disappears when adding a package from git URL
PackmanKnown issueCautionLinuxUUM-52706open 2022.3.15f1
Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script
PhysX IntegrationKnown issueCautionUUM-55081open 2022.3.19f1
Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active
Scene/Game ViewKnown issueCautionUUM-57116fixed 2022.3.17f1
Fixed sign out experience from the Editor UI with or without active Hub. (LIT-2409)
Editor
Burst support for Apple visionOS.
BurstImprovementVisionOS
Improved renderViewportScale for XR intermediate textures.
Universal RPImprovementXR
Built-in navigation components are no longer hidden from the Add Component menu if the AI Navigation package is not installed. Instead, affected workflows provide shortcuts to install the package.
AIFix
Editor: Fixed crashes and instabilities arising from hiding built-in Navigation components in menus.
Bump Android Logcat package to 1.4.0.
AndroidFix
Input device listener processes the callback on UI thread, instead of the Main thread; this was incompatible with GameActivity setup, where Java looper is not present on Unity's main thread. This change fixed the bug where DualShock4 controller was not recognised after being disconnected and reconnected to certain Android devices.
When picking target API level which is not the highest installed API level, Unity will now show a dialog asking if you want install it and will install missing API level upon request, previously Unity would throw an error and would ask you to install API level manually. This new behavior will be available only in non batch mode, in batch mode you would still receive an error, the reason is to avoid potential implicit errors.
Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController.
Fixed an issue where a race condition during multiple Asset Bundle unload operations could result in a crash.
Fixed a bug that prevented the Script Inspector from showing a VU meter when the script overrides OnAudioFilterRead.
Added placeholder label in inspector for uninitialized managed reference. This provides parity with IMGUI behavior.
Fixed an issue where it was not possible to bind a shortcut to Mouse0 in the Shortcut Manager Window.
Fixed bug where sometimes the cloud project ID does not get included in the build.
EditorFix
Fixed Child object not correctly destructed during scene unloading when detached from its parent in OnDestroy.
Fixed Cmd+Ctrl+Q shortcut closing the Editor on macOS. Fixed Ctrl key is ignored when creating shortcuts with Cmd key.
Fixed Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab.
Fixed Editor performance issue when opening an ShaderVariantCollection asset containing more than 10k child variant objects by shifting from IMGUI to UI Toolkit.
Ignore files/folders which include backslashes on macOS and Linux (they break many things) and warn the user.
EditorFixmacOSLinuxUUM-3304fixed 2022.3.15f1
Clarify that creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute.
Fixed support for rendering meshes with lines/points, not just triangles.
GraphicsFix
Added index seed mode for path tracing to avoid "sticky" noise patterns when using path tracing in conjunction with Recorder.
When processing the methods of an interface, check that a generic method has the virtual flag to avoid corrupting the vtable.
Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex".
Fixed an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex.
Fixed incorrect behaviour of "visited" hash set.
SerializationFix
Fixed FXAA resulting in a too-dark image when using in combination with HDR output, and bilinear/nearest-neightbor upscaling.
The Fullscreen Render Feature doesn't cause rendering layers to run in the depth normals prepass anymore.
WEBM files are stuttering when the number of remaining frames is less than the number of the pre-buffered frames.
\[WebGL\]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture().
Fixed a bug that caused for input to not be released when focus was removed from canvas on Windows Chrome.
Added visionOS icons for build target selection and player settings.
EditorChangeVisionOS

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