Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
1–25 of 6,757
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-100359 | Fixed | Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-109492 | Fixed | URP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-114430 | Fixed | Profiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-128491 | Fixed | Build System: Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-135025 | Fixed | Networking: Fixed UUM-135025 by supporting multiple auto proxies. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-136551 | Fixed | Audio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-136928 | Fixed | Editor: Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-137629 | Fixed | DX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-138399 | Fixed | Editor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal). | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-139044 | Fixed | Physics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-139048 | Fixed | Physics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-139052 | Fixed | Physics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-139142 | Fixed | Animation: Fixed "Animation Clip is Read-Only" message appearing when nothing is selected. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-140566 | Fixed | UI Toolkit: Fixed RenderSpriteToTexture2D to use local package shaders when available. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-140725 | Fixed | VFX Graph: Fixed unexpected huge listing of dependencies on VisualEffectAsset. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-141280 | Fixed | iOS: Fixed Frame Capture not working with rendering to backbuffer. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-120304 | Fixed | Android: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity. | — | 6000.5.0b8May 14, 2026 | — | 2 |
| UUM-122094 | Fixed | Entities Graphics: Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment. | — | 6000.5.0b8May 14, 2026 | — | 1 |
| UUM-122684 | Fixed | Entities: Fixed unnecessary rebakes during live baking. | — | 6000.5.0b8May 14, 2026 | — | 1 |
| UUM-132138 | Fixed | GI: Fixed an issue where the Probe Scene Editing Mode label was barely visible. | — | 6000.5.0b8May 14, 2026 | — | 1 |
| UUM-133585 | Fixed | Editor: Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger. | — | 6000.5.0b8May 14, 2026 | — | 2 |
| UUM-135060 | Fixed | Editor: Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list. | — | 6000.5.0b8May 14, 2026 | — | 2 |
| UUM-137255 | Fixed | Editor: Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled. | — | 6000.5.0b8May 14, 2026 | — | 2 |
| UUM-137877 | Fixed | HDRP: Updated the ClearBuffer2D shader to support multiview. | — | 6000.5.0b8May 14, 2026 | — | 1 |
| UUM-137883 | Fixed | Editor: Fixed SRP Sample dependency importer. | — | 6000.5.0b8May 14, 2026 | — | 1 |