Fixed issues

125 of 6,757

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-100359FixedEditor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres.6000.3.16f1May 20, 20261
UUM-109492FixedURP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture.6000.3.16f1May 20, 20261
UUM-114430FixedProfiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table.6000.3.16f1May 20, 20261
UUM-128491FixedBuild System: Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path.6000.3.16f1May 20, 20261
UUM-135025FixedNetworking: Fixed UUM-135025 by supporting multiple auto proxies.6000.3.16f1May 20, 20261
UUM-136551FixedAudio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.6000.3.16f1May 20, 20261
UUM-136928FixedEditor: Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS.6000.3.16f1May 20, 20261
UUM-137629FixedDX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list.6000.3.16f1May 20, 20261
UUM-138399FixedEditor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal).6000.3.16f1May 20, 20261
UUM-139044FixedPhysics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices.6000.3.16f1May 20, 20261
UUM-139048FixedPhysics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices.6000.3.16f1May 20, 20261
UUM-139052FixedPhysics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however.6000.3.16f1May 20, 20261
UUM-139142FixedAnimation: Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.6000.3.16f1May 20, 20261
UUM-140566FixedUI Toolkit: Fixed RenderSpriteToTexture2D to use local package shaders when available.6000.3.16f1May 20, 20261
UUM-140725FixedVFX Graph: Fixed unexpected huge listing of dependencies on VisualEffectAsset.6000.3.16f1May 20, 20261
UUM-141280FixediOS: Fixed Frame Capture not working with rendering to backbuffer.6000.3.16f1May 20, 20261
UUM-120304FixedAndroid: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.6000.5.0b8May 14, 20262
UUM-122094FixedEntities Graphics: Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment.6000.5.0b8May 14, 20261
UUM-122684FixedEntities: Fixed unnecessary rebakes during live baking.6000.5.0b8May 14, 20261
UUM-132138FixedGI: Fixed an issue where the Probe Scene Editing Mode label was barely visible.6000.5.0b8May 14, 20261
UUM-133585FixedEditor: Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger.6000.5.0b8May 14, 20262
UUM-135060FixedEditor: Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list.6000.5.0b8May 14, 20262
UUM-137255FixedEditor: Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled.6000.5.0b8May 14, 20262
UUM-137877FixedHDRP: Updated the ClearBuffer2D shader to support multiview.6000.5.0b8May 14, 20261
UUM-137883FixedEditor: Fixed SRP Sample dependency importer.6000.5.0b8May 14, 20261
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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