Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash
Build Settings WindowKnown issueBlockerUUM-82880open 6000.0.33f1
Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
3D PhysicsKnown issueCautionUUM-84990fixed 6000.0.25f1
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Input is not received after some time when using two controllers simultaneously
InputKnown issueCautionUUM-85315fixed 6000.1.0a2
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
TextKnown issueCautionUUM-84379fixed 6000.1.0a3
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Simplified the list of validations for IRenderPipelineGraphicsSettings.
HDRPImprovementUUM-77499
RequireDerived and RequireImplementors will now mark all instance constructors of all types.
IL2CPPImprovement
Fixed a crash on GameActivity using Vulkan while rotating the device while playing video launched via Handheld.PlayFullScreenMovie.
Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue.
Fixed issues where the TextureImporterInspector ocassionally failed to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS").
Fixed the option to edit advanced upsampling that aren't visible on platforms when they're not supported.
Fixed an issue where the Licensing Client 1.16.0 was not bundled with Unity 6.0.
LicenseFix
Fix the issue where using the 'Window.Open" API to select a package would silently fails when it is hidden by "Show PreRelease Package Versions" setting.
Package ManagerFixUUM-82771fixed 6000.0.24f1
Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering.
Fixed an issue where custom tool buttons in the Tools overlay would consume GPU resources in every Editor frame.
Scene/Game ViewFixUUM-84132fixed 6000.0.24f1
Fixed an issue where a shader graph was reverted to its last saved state when entering Play Mode without saving changes.
Fixed an issue with the Editor rendering objects with cyan replacement shader in game/scene view on each Editor startup.
Fixed the issue with the compute shader logs reporting only a single variant cache even when all the variants were loaded from the cache.
Fixed the slider fill element, which is used to enable an element that shows a filled-in area for the value entereind in Inspector.
Fixed AttributeOverrides overriding attributes that were only included in the templated asset. This would also cause asset references to be lost if they were not explicitly overriden.
Fixed incorrectly bright pixels by clamping alpha after additive blending to 0-1 range in post-processing when using camera stacking with render scale.
Fixed invalid alpha output for scaling setup shader when using camera stacking with render scale on URP compatibility path.
Fixed an issue with WebCamTextures on some Android devices resulting in errors due to re-initializing the already initialized graphics textures.

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