Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
Added support for 16KB page sizes.
AndroidFix
Bump Android Logcat Package to 1.4.4.
AndroidFix
Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have a assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas.
Asset Import: Fixed FBX import errors when importing models using the IndexToDirect format for normals.
Dont output compile errors when we automatically will retry the compilation, as they will be rerun and potentially fixed.
Fixed a crash is some Linux configurations where a notification from X11 can be raised before the application is initialized.
Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System.
Fixed an issue where the TextureImporter "Alpha From Grayscale" and non-default Swizzle settings would have no effect when used with R16 grayscale source images.
Fixed Editor errors when "RGB + 1-bit Alpha Compressed ETC2 4 bits" compression is used.
Fixed help button tooltip text for some components.
EditorFix
Fixed UnityWbRequest.error returning success after querying texture even though texture creation failed.
Fixed UniversalCameraAdditionalData trying to create missing UniversalRenderPipeline when OnDestroy() is called.
Ensured that the Lighting Window open reference button links to documentation for the correct Editor Version.
Fixed an issue on Android platforms with Vulkan where swapchain recreation synchronization could cause a degenerate case where pausing the application during a scene load would result in a crash due to an invalid vkCmdEndRenderPass command being added to command buffers that have not begun a render pass.
Fixed invalid global state pushed when using override camera rendering in the CustomPassUtils functions.
Added InstantiateParameters struct, this adds support for local space and target scenes to Object.InstantiateAsync.
Importer Model Editor Inspector: Custom unit conversion no longer allows negative scaling values, will display a warning when negative value is entered.
By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks.
Version ControlFixUUM-72934fixed 6000.1.0a9

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