Open issues

1–25 of 359

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-154645Open6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API6000.6.4f1Oct 1, 2026—41
UUM-152864Open6000.7.0b1: Editor crashes on scripting_domain_get when booting under the Vulkan graphics API when a cloudProjectId is set6000.7.0b2Sep 23, 2026—121
UUM-153670Open6000.6.0a6: Crash on CachedWriter::Write when importing a tiny non-power-of-two Texture2DArray from a package6000.7.0b2Sep 23, 2026—122
UUM-153744Open6000.2.0b2: [Vulkan] Crash on SIGSEGV in vk::OnscreenSwapChain::AcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT6000.7.0b2Sep 23, 2026—124
UUM-153198Open6000.6.0b6: Crash on IsArtifactStillRelevant when opening a project with corrupted library6000.6.2f1Sep 18, 2026—171
UUM-151667Open6000.6.0a6: PlayMode tests return no results when Test Runner is run again after Scene-Only Reload6000.6.1f1Sep 16, 2026—192
UUM-151728Open6000.7.0a6,6000.6.0f1: Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths6000.6.1f1Sep 16, 2026—192
UUM-152897Open6000.6.0a7: Crash on CheckDeviceStatus when scrolling through draw calls while CopyBufferRegion is inside native render pass6000.6.1f1Sep 16, 2026—193
UUM-152966Open6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled6000.6.1f1Sep 16, 2026—196
UUM-142550Open[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate6000.0.84f1Sep 16, 2026—197
UUM-151375OpenCrash on VisualEffectAssetUtility::SetValueSheet when rapidly making changes to VFX Graph6000.7.0a6Sep 3, 2026—321
UUM-149540Open6000.6.0a2,6000.5.0b2: Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build6000.6.0f1Aug 31, 2026—349
UUM-150566Open6000.5.0a1: Crash on mono_log_write_logfile when opening specific project6000.6.0f1Aug 31, 2026—348
UUM-148475OpenIL2CPP player crashes at startup6000.7.0a4Aug 6, 2026—605
UUM-148902Open6000.7.0a3: Selecting different UI game objects values using a mouse in the Inspector window throws InvalidOperationException: Stack empty. errors6000.7.0a4Aug 6, 2026—602
UUM-149781Open6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D126000.7.0a4Aug 6, 2026—6012
UUM-148667Open6000.4.0b6: Player crash when repeatedly loading and unloading content with an Update-based delay6000.5.7f1Aug 5, 2026—612
UUM-142732Open6000.6.0a3: Project is created with errors when using the “Get Started With Unity” template6000.6.0b6Aug 4, 2026—621
UUM-148440OpenARC crash when pausing AudioSource with streaming clips on slower devices (Switch/Android)6000.6.0b6Aug 4, 2026—624
UUM-148742OpenCrash on aligned_free when unloading Domain6000.6.0b6Aug 4, 2026—623
UUM-148214Open6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX126000.3.21f1Jul 29, 2026—682
UUM-146860Open6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn6000.5.5f1Jul 23, 2026—741
UUM-146851Open6000.4.0a2: Crash on memcpy when opening a specific project with unloaded broken assembly6000.5.4f1Jul 15, 2026—821
UUM-146238Open6000.7.0a2: Editor Theme styling is not applied correctly across UI elements in the Editor6000.7.0a2Jul 9, 2026—882
UUM-146718Open6000.5.0a1: Freeze or crash on core::base_hash_set when building a project without a Default Render Pipeline Asset being selected6000.7.0a2Jul 9, 2026—881
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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