Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
TextKnown issueCautionUUM-84379fixed 6000.1.0a3
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.
Fixed a crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console.
Fixed an issue for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback.
Fixed an issue there the export window maintains initial selection after selecting different items in the Project Browser.
Fixed an issue when moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Fixed an issue where Android build profiles with player settings overrides weren't behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value.
Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked.
Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected.
Fixed crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
EditorFix
Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene.
Fixed an issue where RayTracingAccelerationStructure.AddInstances assigning the same instance ID to all ray tracing instances added to the acceleration structure, making it impossible to identify individual instances added using this function.
\[Metal\] Fixed an issue where the blend state and color mask specified in Shader Passes were not applied to the correct render targets.
Fixed an issue that caused HDAdditionalLightData with preserveCachedShadow to be evicted from the cachedShadowManager.
Fixed an issue where the CharacterController component would not properly have it's transform synced to the data set to the Transform component.
Renamed serialized property names within Rigidbody component: Drag and AngularDrag are now LinearDamping and AngularDamping. The change was done in order to no longer be inconsistent with respect to the Rigidbody API which already adheres to this naming convention. (PHYS-396)
PhysicsFix
Fixed an issue where the shader graph was not marked dirty when toggling checkboxes in its Graph Settings.
Fixed an issue with the shader compiler crashing when encountering a kernel directive without a provided name.
Fixed an issue in which calling terrainData.SyncTexture(TerrainData.HolesTextureName) causes a crash when no holes have been created before due to a null variable.
Fixed an issue by marking array size changes to keep duplicates within a single undo action.
Fixed an issue with warning (Missing types referenced from component UniversalRenderPipelineGlobalSettings...) caused by URP Template project on platforms where ENABLE_VR is not defined.
Universal RPFixtvOSUUM-82247fixed 6000.1.0a2
Fixed an issue when creating a Custom HLSL operator with two outputs could prevent the generated shader from compiling.
Fixed an issue when using the same name as a built-in attribute in a custom HLSL function's parameter would lead to a compilation error.
Fixed an issue where changing the default icon is not refreshed by Windows Explorer when re-building a project into the same build folder used previously.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.