Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
2022.3.36f1
LTS · Released Jul 2, 2024 · Changeset 95a4219250e5 · 63 release notes
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project
Crash on GetAssetCachedInfoV2 when opening a project
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
VirtualFileSystem crash because of data races.
[TypeCache] Crash on RaiseException when opening a specific project
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
Removed focus redirection after Check-in.
Version ControlBreaking
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
The resource is not properly referenced when there is a dependency on another asset bundle
Unity crashes on strtol_l when importing a specific .obj file
Editor crashes when starting a new game session using Direct3D12 Graphics API
Job allocator contention causes slow job execution
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
Custom and built-in menu items stop working when a project has lots of menu items
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
MultiColumnListView causes a memory leak when repeatedly shown and hidden
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
2.3.1 to 2.4.3
Fixed a potential crash when building.
Fixed a crash when interacting with a shader variant collection containing shaders with dynamic branch keywords after de-/serializing the collection.
Fixed a log error when falling back to CPU Lightmapping in Editor NoGraphics mode.
Fixed an issue where Texture.SetTextureSetting would take invalid values.
Fixed crash in LMDB_Transaction::AbortAndRestart().
Fixed LinuxEditor crash calling WarpCursorPosition outside of PlayMode.
Fixed the issue where deleting a symlink removes the target file.
Fixed the serialized property becoming invalid whilst changing prefab fields via dropdown.
Fixed unexpected error while switching between branches.
EditorFix
Improved setlocale LC_NUMERIC guards.
Revert job system allocator optimization which could cause freezes.
Fixed a bug where material property block allocations were reported as "Unknown".
Fixed crash when opening a project that loads TSS files, if texture data is loaded on demand.
Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated.
Disabled Show Overrides reference patching.
Fixed an issue where code generated by MonoScriptInfoImporter was not considered generated by Roslyn analyzers.
Fixed Inspector window with scrollbar is unworkable when modifying and saving the material's property.
Added support for perceptual color mode for gradients in shader graph.
Fixed a runtime crash that could occur when loading shader sub-program parameters.
Fixed _FOVEATED_RENDERING_NON_UNIFORM_RASTER shader compilation errors.
Slider element was not controlled correctly in players when navigating in the same direction as the element.
Fixed "Collection was modified" error when doing multiple renames in a row.
Version ControlFix
Fixed "item with the same key has already been added" error.
Version ControlFix
Fixed check in error if nothing is selected in the pending changes tree.
Version ControlFix
Fixed column sorting in pending changes view.
Version ControlFix
Fixed error after renaming a parent branch of the working branch.
Version ControlFix
Fixed failure to delete a .meta file when deleting a private folder from the pending changes.
Version ControlFix
Fixed hang on domain reload.
Version ControlFix
Fixed missing incoming changes after removing a branch.
Version ControlFix
Fixed text cut-off in filter rules dialog.
Version ControlFix
Fixed undo & check-in operations not working when the current scene was never saved.
Version ControlFix
Fixed variables's value becoming clear after resolving conflict in inspector.
Version ControlFix
Moving folders in the Editor now correctly use the UVCS "Move" operation.
Version ControlFix
Removed misleading indication about shelves.
Version ControlFix
Supported workspace name with non-latin characters in Pending Changes.
Version ControlFix
Editor freezes when playing videos with playback speed value <1 and setting time via started callback.
Added support for BRG LOD cross fade in the URP shaders.
Entities GraphicsChange
Added "Undo unchanged" and "Undo checkouts keeping changes" options to pending changes view.
Version ControlChange
Changed the default ignore.conf to not ignore itself anymore.
Version ControlChange