Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
2022.3.24f1
LTS · Released Apr 9, 2024 · Changeset 334eb2a0b267 · 40 release notes
Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
[Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Unity crashes on strtol_l when importing a specific .obj file
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
UnityWebRequest crashes if invoked when player is quitting
Updated MbedTLS to 2.28.7 to address some security vulnerabilities.
SecurityUUM-63880fixed 6000.0.0b11
Documentation fixes for the Animation and Math API.
Improved compilation times with VFX Graph using Subgraphs.
VFX GraphImprovement
Fixed hint text not showing when trying to slice compress texture in Sprite Editor Window slice menu.
Fixed usage of a Tile Palette with the XZ orientation in the Tile Palette window.
Fixed crash when deleting states in some state machines. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. It does not crash anymore.
Fixed an issue where the TextureImporter didn't correctly apply "Read/Write" for Texture2DArrays and Texture3Ds. To avoid changing behavior, old TextureImporter 2DArray / 3D assets will automatically be treated as "Read/Write" enabled: make sure to change the importer setting if this is undesired.
Fixed driver version in documentation of optix.
Inspector window controls should no longer become unresponsive after exiting playmode.
Fixed slowdown in lighting settings UI.
Fixed ReadPixels() using different Y positions.
Fixed screen node not returning correct resolution after post-processing when dynamic resolution is enabled.
Fixed specular blend in premultiplied alpha.
Corrected crashes due to excessive use of thread local data slots.
Fixed pink text in the Editor on macOS when Intel Iris Plus GPU is used.
Fixed underline shadows.
ManagedReference fields with a custom PropertyDrawer weren't refreshed properly when the type changed.
Nested PropertyDrawer didn't work when there's both an Attribute drawer and a Drawer for the type.
When in Runtime on mobile, a ScrollView will no longer scroll if the touch interaction needs to be treated by a child element first (ex: a menu from a DropdownField).
Fixed depth buffer disappearing after using SwapColorBuffer.
Fixed shadow flickering when using Screen Space shadows and have depth priming enabled.
Fixed the NativeRenderPass camera target MSAA logic to match the non-NRP path.
Fixed Construct Matrix operator serialization issue.
Fixed some VFX being always considered dirty.
Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project.
Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations.