Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Asset - DatabaseKnown issueBlockerUUM-66207open 2022.3.30f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
Graphics OptimizationKnown issueBlockerUUM-506regressed 2021.3.38f1
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
Platform AudioKnown issueBlockerUUM-62086regressed 2022.3.29f1
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Asset BundlesKnown issueCautionmacOSUUM-56323open 6000.0.0b16
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
LicenseKnown issueCautionUUM-68141fixed 6000.0.0b16
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
MetalKnown issueCautionUUM-67400regressed 6000.1.0b3
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
MetalKnown issueCautioniOSUUM-55488regressed 6000.1.0b3
Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
SRP Architecture & APIKnown issueCautioniOSUUM-22444open 2022.3.24f1
Documentation fixes for the Animation and Math API.
DocumentationImprovementUUM-67920
Improved compilation times with VFX Graph using Subgraphs.
VFX GraphImprovement
Fixed hint text not showing when trying to slice compress texture in Sprite Editor Window slice menu.
Fixed crash when deleting states in some state machines. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. It does not crash anymore.
Fixed an issue where the TextureImporter didn't correctly apply "Read/Write" for Texture2DArrays and Texture3Ds. To avoid changing behavior, old TextureImporter 2DArray / 3D assets will automatically be treated as "Read/Write" enabled: make sure to change the importer setting if this is undesired.
Fixed screen node not returning correct resolution after post-processing when dynamic resolution is enabled.
ManagedReference fields with a custom PropertyDrawer weren't refreshed properly when the type changed.
Nested PropertyDrawer didn't work when there's both an Attribute drawer and a Drawer for the type.
When in Runtime on mobile, a ScrollView will no longer scroll if the touch interaction needs to be treated by a child element first (ex: a menu from a DropdownField).
Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project.
Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations.

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